Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 119
  1. #61
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,976
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Niroken View Post
    I wonder if they would take existing jobs and either make an additional job on top of it (similar to class > job) so conjurer> white mage> geomancer for example. Something maybe for past level 99. They should also get rid of inventory job stones to free up space if they do this.
    Nope, YoshiP said never again after they introduced arcanist to scholar+summoner in ARR. It caused them so much grief for the longest. Everything is a flat-new job.

    Classes are still there because it's hell lot of work to pull them completely out of the game and they have better things than go back for esthetics and re-do something for the sake of it.
    (1)

  2. #62
    Player
    Haruka_R's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    587
    Character
    Fenix Starfire
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Ninja is the only job that interests me, fits my style. So I won't be bothered if they don't add a new job.
    (1)

  3. #63
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lubu_Mykono View Post
    I want 2 new jobs, one healer and one tank, Both focused on DPS to balance the rest that are there.
    Throughout the expansion I want two new limited jobs focused on parts of dead content e.g. Beastmaster (Beast tribes), Gambler (Gold Saucer) or Puppetmaster(Pet with Lifeskill craft components from old dungeons)

    If not, I will not be happy.
    Prepare to be disappointed then. I would not want a new tank or healer right now, when they're having problems balancing the ones they have now. Reworks are likely possible, but not a brand new one.
    (6)

  4. #64
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tlamila View Post
    I disagree.

    First of all, not all categories are balanced. We still only have 3 casters and 3 ranged.
    No good game developer makes design decisions based on an irrational desire for symmetry. Whatever Job gets added may balance one of these roles, but it may not.

    Also, I'm 90% sure we only get one new Job in 7.0
    (4)

  5. #65
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Floortank View Post
    No good game developer makes design decisions based on an irrational desire for symmetry. Whatever Job gets added may balance one of these roles, but it may not.

    Also, I'm 90% sure we only get one new Job in 7.0
    I'm 100% certain it's going to be melee, that uses Scouting gear so NIN isn't the only job using that gear.
    (0)

  6. #66
    Player
    Starshower's Avatar
    Join Date
    Aug 2020
    Posts
    384
    Character
    Ares Stardust
    World
    Behemoth
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RyuDragnier View Post
    I'm 100% certain it's going to be melee, that uses Scouting gear so NIN isn't the only job using that gear.

    On the other hand, that would be yet another melee job. I think the more balanced choice would be one physical ranged and a caster.
    (2)

  7. #67
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Starshower View Post
    On the other hand, that would be yet another melee job. I think the more balanced choice would be one physical ranged and a caster.
    Another "hybrid" melee job. Remember, NIN's weaponskills are physical, yet their Mudras are magical. If it opens the door for Spellsword, I'm all for it.
    (2)

  8. #68
    Player
    justinhuang's Avatar
    Join Date
    Jun 2020
    Posts
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by CKNovel View Post
    1 Job and more focus on other jobs.

    SMN rework is good but needed a bit more work. It's so empty that you can make a macro'd rotation where you only press 1 and still deal good damage.
    Some jobs feels much better like RDM, Some jobs (the ranged) got absolutely nothing or barely noticeable changes.

    MCH got a replacement, 2 barely useful traits, one new Queen Finisher that actually worsen the Queen and finally a new button.
    DNC removed 2 buttons from the single target rotation then readded them with Fan Dance IV and Starfall Dance. The rest is barely useful traits.
    BRD got a replacement, a useless 3rd charge on Bloodletter with the new Mage's Ballad, press Apex Arrow twice, same Tactician reduced CD and finally a new button.

    Note that:
    BLM got a free charge of triple cast, not a trait just straight up a free charge.
    Ranged gets -30s on Tacticians, RDM gets Tacticians.
    GNB gets a second charge on Aurora, WAR gets Aurora.
    There is also tank discrepancy with Oblation and all the other new tank abilities.

    For 6.0 there is a lot of discrepancies between jobs.
    From my perspective, we see than an enhance version of some classes are phenomenal. One of them is BLM. They introduce new tools that round out both single and AOE rotation. With the new 2 charge triple cast, I never felt this much mobile. They did move forward with positive enhancement. Sadly, some other classes, like DRK and AST, that has new buttons only to introduce bloat.

    Some things are more clear: any enhance and empowerment of your character feels so satisfy to use; such as reaper possession rotation with cool animation. MNK kit is somewhat like old AST divination but with no rng. Consolidation button and priority system on SMN(which plays like BLM too since we can control when to dispair to fit rotation better when misalign) and brd new buffs, we are moving forward with positive notes. Hopefully they notice we do appreciate them when they round out as such.
    (3)

  9. #69
    Player
    justinhuang's Avatar
    Join Date
    Jun 2020
    Posts
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Garnix View Post
    I am very not looking forward to the expansion that would change multiple jobs that people like playing at the same time.
    Changing two jobs at a time is enough in my opinion.
    However, I would be OK if they decide to stop adding 5+ actions/traits to each job in each expansion to focus on a bit revamping. Especially when some of those actions/traits feel very uninteresting and/or not what I would qualify as "expansion worthy".
    Giving the current situation, I doubt they have enough information and resources to change all of them. I would say round 3 to 5 like you said.
    (1)

  10. #70
    Player
    justinhuang's Avatar
    Join Date
    Jun 2020
    Posts
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kolsykol View Post
    NIN needs a Job to share gear with, it's the only Job currently that doesn't share it with anyone.

    Considering how NIN ain't doing all that well and how it's the most unpopular Job currently ( as far as I know? ) it becomes even dumber.
    I mean was NIN supposed to pay a '' no gear share '' tax too because of Trick Attack?
    Well that's hardly relevant atm, especially considering that you're incentivized to level and play multiple Jobs it kinda sucks.

    Every Job should share it with at least one other Job imo.
    Introducing new scouting may break the scouting itself. As of now, RPR has both elements of old MNK and old DRG but with a bit of twist. For a while, they make MNK hitting slower with higher potency. DRG on the other hand had a debuff that buff range. So the combination of two sort of fitting the old niche that may fit some who want classes that hit slow but really hard. Granted RPR does go faster during possession rotation but it still has the slow, cooldown phase.

    Going back to new scout, it needs to bring something newer or at least to bring some old element that everyone likes for scouters. For now, we all know nin brings trick attack which fits and satisfy majority of players. It saturate as of moment.
    (0)

Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast