Quote Originally Posted by Archwizard View Post
Exactly this!

No dev wastes time, money and resources making a job they hate and just want to demolish, much less make it a posterboy for an expansion and add a new job to the same role in that time.

At worst, they think their experiments with the job have been successful; feel free to dispel those notions as they come with actionable feedback. Even if they wouldn't revert an expansion's worth of changes, you can still offer suggestions on how to build on or adjust what they have.

But they wouldn't try to make it worse. That would actually be a waste of their time.
From my point of view the Devs actually don't try to make DRK fun at all just balanced, they mess up so bad with it by strip him from his gameplay and his unique mechanics and skills that reverting and fixing all that mess would take aproximately the resources and the time of develop a new job from almost the scratch.

So what we have now? the worst designed job where no skill make sense and it's full of useless mechanics and heavely situational skills that are just a wasting of code space buuuut is balanced number wise, is very easy to see they don't actually wanna make DRK fun and cohesive job to play anymore, is just a job they just slap whatever thing on it and keep it as a balanced low manteinance trash design and don't care if that rise more complains, it's working right? we don't care about your feeling about the older versions.