Quote Originally Posted by Misplaced_Marbles View Post
Which, of course, is the most counter-intuitive system ever. Why don't they just scale based on the amount of players present? The world may never know.
Because the scaling is determined at the time of the FATE spawning in; it's not going to be able to easily adjust the mob health pools and such on-the-fly once the mob is already instanciated, especially if combat's already underway when the number of participants present increases (or decreases).

I suspect the reason they do it based on how many people participated the last time is that it works not as a measure of population but of interest. If you have a special FATE in the current expansion, and people are slamming it every time it spawns, it's going to scale up to account for that. If you have a special FATE in a previous expansion and people aren't really going to fight it any more because it's outdated content now... well, now it scales down, so it can be handled by smaller groups.

It's still annoying, I grant you, but there's at least some probable logic behind it.