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  1. #51
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by SJWhat View Post
    MP and TP regen were a ranged role action that both BRD and MCH had until ShB removed them. MCH brought Vulnerability through it's turret but that was removed as well.
    This isn't quite right.

    Role actions weren't a thing until Stormblood, which at the same time as they launched also removed TP from the game. MP and TP regen before that were linked to the turrets on macinist. The rook turret could regenerate TP for the party, and the bishop turret could do the same for MP, but both would slowly drain MP from the machinist to have active, and the turrets would stop attacking while they were refreshing the party's resources.
    (3)

  2. #52
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Quote Originally Posted by wereotter View Post
    This isn't quite right.

    Role actions weren't a thing until Stormblood, which at the same time as they launched also removed TP from the game. MP and TP regen before that were linked to the turrets on macinist. The rook turret could regenerate TP for the party, and the bishop turret could do the same for MP, but both would slowly drain MP from the machinist to have active, and the turrets would stop attacking while they were refreshing the party's resources.
    It was also used when the MCH was using dance emotes. Because why not?
    (0)

  3. #53
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ForteNightshade View Post
    Samurai and Black Mage were. Both were getting pretty noticeably outclassed by Monk and Reaper. Considering they're both supposed to be the "selfish" job, it never made much sense how much better Reaper was. Of course that doesn't really excuse why Monk got a buff when it's hilariously strong right now. Every other buff was needed, though Machinist definitely got the raw end of the deal.

    We're already long passed the point where DPS-checks are getting stomped on. Only P4S has one, and that's only because people haven't all gotten their weapons yet. We're two weeks out from tome weapons too. So even players not clearing P3S will have a massive power swing coming. So making the fights mildly easier won't really have any impact.
    They need something to draw people to play MNK , since they ruined the job, might as well be op dps.
    (4)

  4. #54
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    117
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ariel_Valmont View Post
    They need something to draw people to play MNK , since they ruined the job, might as well be op dps.
    Same thing with MCH, all it has right now is aesthetic. I mean it needs something to draw people to the job and it doesnt have anything really. And that hurts to say as a mch main
    (0)
    Last edited by WiccaP; 01-28-2022 at 04:36 AM.

  5. #55
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LilyPendragon View Post
    Somebody's gotta be at the bottom. Should it be machinist? I don't know, but a job will invariably end up being at the bottom of the pile.
    Things like mobility (including dashes/charges), healer skills and party survivability skills should be taken into account imo.

    Arguably the most powerful utility a dps job could have is the ability to raise others. SMN and RDM bring not only a raise, but also party heals and high mobility for themselves. They should be near, if not at the bottom.

    Reaper, monk, dancer and bard (did I forget a job here) bring healing utility. The two latter jobs are able to attack from afar so they should probably do lower damage. BLM and MCH on the other hand don't bring healing utility, however MCH still has high mobility and both can fight from far away. BLM is more limited than the other 5 so it should so more dps, with reaper, monk and mch being close behind and DNC and BRD below them.

    And lastly NIN, SAM and DRG don't bring healing abilities (afaik), they are melee with positionals and only contribute damage or damage buffs. Their rDPS should be at the top.

    Since there aren't many raid bosses that require aoe damage, a job's aoe potential is probably not factored in.
    (3)
    Graphics
    MSQ
    Viper

  6. #56
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Dionysius View Post
    They said it previously that busier job (monk) should at least have slightly higher dps than less busier ones.
    MNK isn't busy at all lol.
    It honestly feels slow and it is on the average APM side of things.

    It's not particularly mechanically difficult either and you spend most of the time not doing much else than 123.
    (2)

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