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  1. #41
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SJWhat View Post
    It may sound selfish to say, but MCH should never be at the back of the pack on the virtue of it being a selfish DPS job. If it does not bring damage then it brings nothing a BRD/DNC does and more. This has more to do with the Range Role being flawed.
    I can't remember because it's been so long. Didn't MCH used to have a TP regen and MP regen spatial AOE on it's auto turrets?
    (1)

  2. #42
    Player
    SJWhat's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    19
    Character
    Shilf Shamwood
    World
    Jenova
    Main Class
    Viper Lv 92
    MP and TP regen were a ranged role action that both BRD and MCH had until ShB removed them. MCH brought Vulnerability through it's turret but that was removed as well.
    (1)
    Last edited by SJWhat; 01-27-2022 at 02:09 AM.

  3. #43
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    TP honestly really sucked imo, one of my favorite things over MMO's like WoW in FFXIV is that you're always pressing buttons in combat.
    With TP you could run out and was basically just left to auto-attack.
    (2)

  4. #44
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SJWhat View Post
    MP and TP regen were a ranged role action that both BRD and MCH had until ShB removed them. MCH brought Vulnerability though it's turret but that was removed as well.
    RIGHT! That's what it was. Why can't they do something like that with the queen automaton? Or do SOMETHING like the 120 second rotation like bard's songs, but with FREAKING ROBOTS! Each brings something different or a specific robot adds something. Maybe call a certain automaton to extend the timer for Wildfire. Or maybe a automaton that also transfers 5 battery when damaging an enemy. Or a robot that gains the damage effect of Flamethrower or Bio Blaster when used on the automaton. Or MAYBE....finally give me SOUND BLASTER automaton, have it stun enemies like HOLY does.....but with DEEP BASS! Call it the dubstep automaton or something. The potential for MCH is so crazy
    (0)

  5. #45
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by IchiExorz View Post
    I agree with most buffs.
    But why the hell does MNK need buffs. It's not a very busy job and is already on top of the dps charts (along with RPR) yet it gets a buff?
    MCH buffs seem so small compared to the other jobs while i think MCH is the job that needs it the most.

    Also I'm glad with the SMN buffs. I think they need more but will see. The buttons that did get buffed are buttons we press kind of often I guess and maybe Ifrit will finally be in line with the other 2 primals?
    I still think SMN needs some big rotation adjustments/additions to make it more FUN to play though.
    They don't balance jobs or make changes to their potencies based on their relative position on FFLogs. FFlogs is completely irrelevant to them--they have better tools and can actually determine contribution with accuracy.

    They balance them based on what they feel that job should be doing in content. Monk outdoing Reaper on FFlogs is irrelevant. They believe Monk SHOULD be outdoing Reaper (and it's hard to argue that they shouldn't given Reaper's larger utility).

    The takeaway is that Reaper wasn't actually OP--it was performing as intended, but other jobs (including Monk) were not performing as intended, so the other jobs were raised up in hopes of bringing them closer to their intended level. And that's the ONLY reason they need to buff or nerf a job.
    (1)

  6. #46
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Gruntler View Post
    They don't balance jobs or make changes to their potencies based on their relative position on FFLogs. FFlogs is completely irrelevant to them--they have better tools and can actually determine contribution with accuracy.

    They balance them based on what they feel that job should be doing in content. Monk outdoing Reaper on FFlogs is irrelevant. They believe Monk SHOULD be outdoing Reaper (and it's hard to argue that they shouldn't given Reaper's larger utility).

    The takeaway is that Reaper wasn't actually OP--it was performing as intended, but other jobs (including Monk) were not performing as intended, so the other jobs were raised up in hopes of bringing them closer to their intended level. And that's the ONLY reason they need to buff or nerf a job.
    You keep thinking that what you presume to be true and all your misconceptions match the reasoning from the devs. You can keep thinking that MNK does more damage because RPR 's utility is larger (but it's delusional to think so, as well as false), but Yoshida stated clearly (but maybe not enough) that they were buffing MNK because it wasn't doing enough damage for how busy it feels.

    The comment you replied to directly addresses that.
    (2)

  7. #47
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    monk buff is world seven mystery to me but at least melee is now all within 3% range cmiiw, i find it weird that people are okay with the difference inside caster blm is like 650rdps ahead smn and rdm which is like 6-7%? it probably make a difference of 0.1-0.2% of boss hp which is huge...

    to those who still think blm is hard to play it's either they never play blm or only play blm... they are just as easy to move around as other jobs atm... infact i find it easier to move than rdm due to how many tools they have to move around...
    (2)

  8. #48
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LilyPendragon View Post
    Somebody's gotta be at the bottom. Should it be machinist? I don't know, but a job will invariably end up being at the bottom of the pile.
    Someone has to be at the bottom, but it shouldn't be MCH with no defensive or offensive utility at all. lmao.
    (2)

  9. #49
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Miminming View Post
    monk buff is world seven mystery to me but at least melee is now all within 3% range cmiiw, i find it weird that people are okay with the difference inside caster blm is like 650rdps ahead smn and rdm which is like 6-7%? it probably make a difference of 0.1-0.2% of boss hp which is huge...

    to those who still think blm is hard to play it's either they never play blm or only play blm... they are just as easy to move around as other jobs atm... infact i find it easier to move than rdm due to how many tools they have to move around...
    BLM has easily the most skill variance in its damage output, that's just numerical fact. Or is there some other reason you can think of why it's so spread out for a job with basically no RNG?
    (2)

  10. #50
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Logically if you have rDPS utility then personal DPS should be lower. If you have 0 rDPS utility then your personal DPS should be higher. However what is happening is MCH has 0 rDPS utility and does the least damage of the 3 Phys ranged classes meanwhile Bard offers the most rDPS and is also doing the most personal DPS numbers on average.

    It would be like putting BLM at the bottom of the casters. When it comes to casters arguably RDM should be at the bottom yet given the rework to Summoner now Summoner is at the bottom and has less utilities then RDM.

    Yet BLM is still top.

    You have the opposite here where MCH is just underwhelming.

    Wildfire is too weak, Flamethrower is dead, AQ is clunky to the point that Rook was a better ability. And often times if you are 10 heat away from a Hypercharge it's better to just use Scattergun instead of a ST skill.

    Potency on Flamethrower should have been increased or it should have some synergy with Wildfire so that each damage tick adds 150 potency or something similar.

    6 GCDS vs 10 Flamethrower ticks would equal 900 vs 1500.

    Wouldn't that be better to make Flamethrower worth using instead of a emote or watch your gun spurt flame between pulls?

    Instead it's 5 Heat Blasts and one GCD. And that's once every 2 minutes. Just oof.
    (1)

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