

I can't remember because it's been so long. Didn't MCH used to have a TP regen and MP regen spatial AOE on it's auto turrets?

MP and TP regen were a ranged role action that both BRD and MCH had until ShB removed them. MCH brought Vulnerability through it's turret but that was removed as well.
Last edited by SJWhat; 01-27-2022 at 02:09 AM.
TP honestly really sucked imo, one of my favorite things over MMO's like WoW in FFXIV is that you're always pressing buttons in combat.
With TP you could run out and was basically just left to auto-attack.


RIGHT! That's what it was. Why can't they do something like that with the queen automaton? Or do SOMETHING like the 120 second rotation like bard's songs, but with FREAKING ROBOTS! Each brings something different or a specific robot adds something. Maybe call a certain automaton to extend the timer for Wildfire. Or maybe a automaton that also transfers 5 battery when damaging an enemy. Or a robot that gains the damage effect of Flamethrower or Bio Blaster when used on the automaton. Or MAYBE....finally give me SOUND BLASTER automaton, have it stun enemies like HOLY does.....but with DEEP BASS! Call it the dubstep automaton or something. The potential for MCH is so crazy

They don't balance jobs or make changes to their potencies based on their relative position on FFLogs. FFlogs is completely irrelevant to them--they have better tools and can actually determine contribution with accuracy.I agree with most buffs.
But why the hell does MNK need buffs. It's not a very busy job and is already on top of the dps charts (along with RPR) yet it gets a buff?
MCH buffs seem so small compared to the other jobs while i think MCH is the job that needs it the most.
Also I'm glad with the SMN buffs. I think they need more but will see. The buttons that did get buffed are buttons we press kind of often I guess and maybe Ifrit will finally be in line with the other 2 primals?
I still think SMN needs some big rotation adjustments/additions to make it more FUN to play though.
They balance them based on what they feel that job should be doing in content. Monk outdoing Reaper on FFlogs is irrelevant. They believe Monk SHOULD be outdoing Reaper (and it's hard to argue that they shouldn't given Reaper's larger utility).
The takeaway is that Reaper wasn't actually OP--it was performing as intended, but other jobs (including Monk) were not performing as intended, so the other jobs were raised up in hopes of bringing them closer to their intended level. And that's the ONLY reason they need to buff or nerf a job.
You keep thinking that what you presume to be true and all your misconceptions match the reasoning from the devs. You can keep thinking that MNK does more damage because RPR 's utility is larger (but it's delusional to think so, as well as false), but Yoshida stated clearly (but maybe not enough) that they were buffing MNK because it wasn't doing enough damage for how busy it feels.They don't balance jobs or make changes to their potencies based on their relative position on FFLogs. FFlogs is completely irrelevant to them--they have better tools and can actually determine contribution with accuracy.
They balance them based on what they feel that job should be doing in content. Monk outdoing Reaper on FFlogs is irrelevant. They believe Monk SHOULD be outdoing Reaper (and it's hard to argue that they shouldn't given Reaper's larger utility).
The takeaway is that Reaper wasn't actually OP--it was performing as intended, but other jobs (including Monk) were not performing as intended, so the other jobs were raised up in hopes of bringing them closer to their intended level. And that's the ONLY reason they need to buff or nerf a job.
The comment you replied to directly addresses that.
monk buff is world seven mystery to me but at least melee is now all within 3% range cmiiw, i find it weird that people are okay with the difference inside caster blm is like 650rdps ahead smn and rdm which is like 6-7%? it probably make a difference of 0.1-0.2% of boss hp which is huge...
to those who still think blm is hard to play it's either they never play blm or only play blm... they are just as easy to move around as other jobs atm... infact i find it easier to move than rdm due to how many tools they have to move around...



BLM has easily the most skill variance in its damage output, that's just numerical fact. Or is there some other reason you can think of why it's so spread out for a job with basically no RNG?monk buff is world seven mystery to me but at least melee is now all within 3% range cmiiw, i find it weird that people are okay with the difference inside caster blm is like 650rdps ahead smn and rdm which is like 6-7%? it probably make a difference of 0.1-0.2% of boss hp which is huge...
to those who still think blm is hard to play it's either they never play blm or only play blm... they are just as easy to move around as other jobs atm... infact i find it easier to move than rdm due to how many tools they have to move around...
Logically if you have rDPS utility then personal DPS should be lower. If you have 0 rDPS utility then your personal DPS should be higher. However what is happening is MCH has 0 rDPS utility and does the least damage of the 3 Phys ranged classes meanwhile Bard offers the most rDPS and is also doing the most personal DPS numbers on average.
It would be like putting BLM at the bottom of the casters. When it comes to casters arguably RDM should be at the bottom yet given the rework to Summoner now Summoner is at the bottom and has less utilities then RDM.
Yet BLM is still top.
You have the opposite here where MCH is just underwhelming.
Wildfire is too weak, Flamethrower is dead, AQ is clunky to the point that Rook was a better ability. And often times if you are 10 heat away from a Hypercharge it's better to just use Scattergun instead of a ST skill.
Potency on Flamethrower should have been increased or it should have some synergy with Wildfire so that each damage tick adds 150 potency or something similar.
6 GCDS vs 10 Flamethrower ticks would equal 900 vs 1500.
Wouldn't that be better to make Flamethrower worth using instead of a emote or watch your gun spurt flame between pulls?
Instead it's 5 Heat Blasts and one GCD. And that's once every 2 minutes. Just oof.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



