PLD is still the weakest and not far behind DRK, WAR and GNB.
SE needs to rebalance correctly and increase the PLD's DPS.
PLD is still the weakest and not far behind DRK, WAR and GNB.
SE needs to rebalance correctly and increase the PLD's DPS.

I'm a bit surprised they didn't raise the potency of Spirits Within more than that. Considering it's one of the lower level abilities, I'd think a potency of 350-380 would be nice for leveling.
Looks like he is on par with WAR now.
That's okay.
DRK has low self sustain but great dmg.
GNB is extremely busy with all the ogcds with good sustain. So a good 2nd spot.
WAR has great sustain, Holm and burst so he is on 3rd place.
PLD has a additional party DMG reduce and the most healer friendly invuln. A deserved shared 3rd place for DMG.
I think the tanks are now fine.
DRK just need some qol changes.
Sustain doesn't really matter for tanks in high tier content, it makes no difference with BIS, and having more mitigation only matters in progression content, otherwise it's useless, dungeon wise it doesn't matter. Having extra mitigation, self healing isn't going to launch their pick rates for the Savage/Ultimate raids, once people figure out a better consistency, it becomes pointless playing the job. Highest DPS roles vs their other counterpart jobs are going to be crushed by their DPS levels.
You could say tanking should matter first, except that's how they've always been designed, DPS focused. It's why Warrior has only been good in progression content, since SHBs, carries Dungeons, useless for anything else, Drk/Gnb do the job far better.
Last edited by Undeadfire; 01-26-2022 at 04:38 PM.
Gae Bolg Animus 18/04/2014
I'd say in a controlled environment and where the boss doesn't hit that hard it doesn't matter. With PUGs and dungeons, it probably matters.Sustain doesn't really matter for tanks in high tier content, it makes no difference with BIS, and having more mitigation only matters in progression content, otherwise, it's useless, dungeon wise it doesn't matter. Having extra mitigation, self-healing isn't going to launch their pick rates for the Savage/Ultimate raids, once people figure out a better consistency, it becomes pointless playing the job. Highest DPS roles vs their other counterpart jobs are going to be crushed by their DPS levels.
You could say tanking should matter first, except that's how they've always been designed, DPS focused. It's why Warrior has only been good in progression content, since SHBs, carries Dungeons, useless for anything else, Drk/Gnb do the job far better.
As for the warrior spill. So you're telling me that they dominate every aspect of the game, but doesn't matter on speed runs where DRK and GNB help speed the run up a bit? K.
As for the PLD buffs....meh.




People always talk like this sort of thing doesn't matter at all, but then when you ask them if they'd want to give up their sustain, mitigation, utility, or ranged uptime advantages in exchange for a couple hundred extra dps, they backpedal hard. Bottom line is, any tanking advantage is helpful in progression. Numbers wise, all tanks are within a few hundred dps of each other, which is on par with what we've seen in Shadowbringers, and you aren't the main star of that show anyways. And when you were choosing a tank, were you surprised that the sword and board tank was higher on utility and slightly lower on dps? I think that it's reasonable to ask for ways in which your rotation and opener could be improved on without giving PLD a dps advantage, but it sounds like you're starting to become a little too greedy.
It really doesn't matter in current content, high I-levels removes any need of self heals, mitigation issues. Current Savage fights, there's no "Ranged Advantage", the bosses hitboxes are enormous except the door boss, and are practical mechanical dummies. The utility GNB/DRK output are so strong, War/Pld get laughed at.
That's what I said?
Pld runs on rDPS, still, War/Drk/Gnb run on aDPS because of their toolkit are based to syncing raid buffs, Gnb/Drk take outputs far higher than War, and their utility outclass it.
I'm not asking for a DPS advantage, christ, I'm suggesting a job fix that fixes it's biggest problems. -16 FoF opener (Before starting fight) being the strongest opener is dumb, and Paladin de-syncs faster on raid buffs because of it's abundance of Spell Speed, compared to SHBs Paladin, and SHBs Pld could only contest Drk in 5.4. Blades buffs is well too late in it's rotation for raid buffs, and Atonements now much more weaker vs the magic combo is even more dumb, it worked in SHBs because Atonement > Holy. Paladin can competitive GNB/DRK (not defeat) using proper fixed rotation. Warrior could use a little help too, but I would still suggest Bloodwhetting is change to 1 per GCD cast, not target hit.And when you were choosing a tank, were you surprised that the sword and board tank was higher on utility and slightly lower on dps? I think that it's reasonable to ask for ways in which your rotation and opener could be improved on without giving PLD a dps advantage, but it sounds like you're starting to become a little too greedy.
Gae Bolg Animus 18/04/2014



There are other factors. Recovering from death for example, every tank other than GNB is great at this, with GNB it's truly suffering not only do you lose cartridges your CDs go out of sync terribly.Looks like he is on par with WAR now.
That's okay.
DRK has low self sustain but great dmg.
GNB is extremely busy with all the ogcds with good sustain. So a good 2nd spot.
WAR has great sustain, Holm and burst so he is on 3rd place.
PLD has a additional party DMG reduce and the most healer friendly invuln. A deserved shared 3rd place for DMG.
I think the tanks are now fine.
DRK just need some qol changes.
Also, no the tanks right now are a mess and it's not just DRK that needs changes.
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