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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,888
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Undeadfire View Post
    ...
    People always talk like this sort of thing doesn't matter at all, but then when you ask them if they'd want to give up their sustain, mitigation, utility, or ranged uptime advantages in exchange for a couple hundred extra dps, they backpedal hard. Bottom line is, any tanking advantage is helpful in progression. Numbers wise, all tanks are within a few hundred dps of each other, which is on par with what we've seen in Shadowbringers, and you aren't the main star of that show anyways. And when you were choosing a tank, were you surprised that the sword and board tank was higher on utility and slightly lower on dps? I think that it's reasonable to ask for ways in which your rotation and opener could be improved on without giving PLD a dps advantage, but it sounds like you're starting to become a little too greedy.
    (8)

  2. #2
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Lyth View Post
    People always talk like this sort of thing doesn't matter at all, but then when you ask them if they'd want to give up their sustain, mitigation, utility, or ranged uptime advantages in exchange for a couple hundred extra dps, they backpedal hard.
    It really doesn't matter in current content, high I-levels removes any need of self heals, mitigation issues. Current Savage fights, there's no "Ranged Advantage", the bosses hitboxes are enormous except the door boss, and are practical mechanical dummies. The utility GNB/DRK output are so strong, War/Pld get laughed at.

    Quote Originally Posted by Lyth View Post
    Bottom line is, any tanking advantage is helpful in progression.
    That's what I said?

    Quote Originally Posted by Lyth View Post
    Numbers wise, all tanks are within a few hundred dps of each other, which is on par with what we've seen in Shadowbringers, and you aren't the main star of that show anyways.
    Pld runs on rDPS, still, War/Drk/Gnb run on aDPS because of their toolkit are based to syncing raid buffs, Gnb/Drk take outputs far higher than War, and their utility outclass it.

    Quote Originally Posted by Lyth View Post
    And when you were choosing a tank, were you surprised that the sword and board tank was higher on utility and slightly lower on dps? I think that it's reasonable to ask for ways in which your rotation and opener could be improved on without giving PLD a dps advantage, but it sounds like you're starting to become a little too greedy.
    I'm not asking for a DPS advantage, christ, I'm suggesting a job fix that fixes it's biggest problems. -16 FoF opener (Before starting fight) being the strongest opener is dumb, and Paladin de-syncs faster on raid buffs because of it's abundance of Spell Speed, compared to SHBs Paladin, and SHBs Pld could only contest Drk in 5.4. Blades buffs is well too late in it's rotation for raid buffs, and Atonements now much more weaker vs the magic combo is even more dumb, it worked in SHBs because Atonement > Holy. Paladin can competitive GNB/DRK (not defeat) using proper fixed rotation. Warrior could use a little help too, but I would still suggest Bloodwhetting is change to 1 per GCD cast, not target hit.
    (5)
    Gae Bolg Animus 18/04/2014