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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    104
    Should all classes require the same volume of input?

    If I have to hit 20 ish buttons on lnc a min, do I also need to hit 20 ish buttons at similer intervals as pug?

    Do all classes need to use the same resource? is stam/mp/tp really required for everyone?

    If your class is designated by your weapon IE magic in staves and swords, guard in shields etc, why can I cast cure with EVERY sword? and why can't I cast cure with a sword as a mage ? I know this sounds silly but it is a pseudo serious question, it seems that the lore of the system seems laking to me. Right now it feels like SE has an armoury system that defines the universe, but doesn't give any lore behind it. Here is a staff, with it you can cast magic, here is a pair of kncuckles, with it you can guar, and punch, but if you have ever picked up a staff, they can heal you as well? this just seems odd. If there were special knuckles that allowed you to access a certain amount of abilities of other classes, like these knuckles arn't as hard as other types but are imbued with certian magics which allow you to access known magical talet. Without stuff like this it just seems like a whacky universe and
    un FF like.
    (0)

  2. #2
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    Quote Originally Posted by Linnear View Post
    Should all classes require the same volume of input?

    If I have to hit 20 ish buttons on lnc a min, do I also need to hit 20 ish buttons at similer intervals as pug?
    Absolutely not, I'm believe very strongly that they need to change the attack speeds and add some variation if the current style of fighting is going to be successful.

    Do all classes need to use the same resource? is stam/mp/tp really required for everyone?
    Here I think it would be wiser if we did. It would take alot of the balancing issues out. But alas my good buddy shed some light into his point of view on this. You can't take out MP, it's just so final fantasy. lol

    This doesn't change the fact that we do not need TP, it's just getting in the way. If anything I believe they should change attack speeds and have basic attacks use less stamina. Rather then building TP with them, give some sort of bonus for opening up attacks.

    If your class is designated by your weapon IE magic in staves and swords, guard in shields etc, why can I cast cure with EVERY sword? and why can't I cast cure with a sword as a mage ? I know this sounds silly but it is a pseudo serious question, it seems that the lore of the system seems laking to me. Right now it feels like SE has an armoury system that defines the universe, but doesn't give any lore behind it. Here is a staff, with it you can cast magic, here is a pair of kncuckles, with it you can guar, and punch, but if you have ever picked up a staff, they can heal you as well? this just seems odd. If there were special knuckles that allowed you to access a certain amount of abilities of other classes, like these knuckles arn't as hard as other types but are imbued with certian magics which allow you to access known magical talet. Without stuff like this it just seems like a whacky universe and
    un FF like.
    It's not a problem with the lore it all makes sense. You use a sword you fight with a sword, you use a septre with magic, it increases your ability to wield magic. The Problem is the execution.
    This is why I think all bars should be combined into stamina. It fits right in with lore.
    Yeah I can use magic with my sword, but it's going to take alot out of me, therefore I'm not going to want to use much magic.
    If however my sword was imbued with some special ruby or empowered crystal I would use less stamina because this ruby would help me cast my magic.

    I'm just saying, it's the THM weapon that makes them particularly good at magic, to get better as GLA I should need a special weapon with powers like THM. I'd never be as good because that's what they do, but it wouldn't be as hard for me anymore.

    Seriously I see so much good coming from combining all three bars in the way of helping class uniqueness.

    It's the future, I think the right thing is to combine them all into one, actions would be better balanced and we could focus on the feel of battle rather then these arbitrary bars.
    (0)

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