

Also spoilersSpoiler for the 89 dungeon, I guess.
So, the first time I hit Amon the Undying, I was the only one to stand behind the ice block.
I say something innocent like "Well, I knew what to do because its the same mechanic from Syrcus, right?"
Cue 3 people wondering why the Syrcus boss was in there, 3 people having zero clue who else he was, and 3 people wondering why Shiva was helping us.
/headdesk
.....................
I've seen multiple streamers confused about Zenos and Shinryu in Endwalker, literally saying things like "who/what is that" or "why is he a dragon"?
Don't story skip and then act bewildered by your own ignorance.
A lot of them have this thing where they skip unvoiced cutscenes/dialogue because they've rationalized that unvoiced = unimportant because.......I don't know why actually, then get angry when the story expects them to remember something that happened to be in one of those pesky unvoiced cutscenes.
Also this is a troll thread.
Last edited by YukikoKurosawa; 01-26-2022 at 05:22 PM.
Exactly, unvoiced cutscenes can be just as important, if not - more important - to the storyline. The unvoiced cutscenes are there to make you read and process / internalize what's going on. Sometimes reading is stronger than having it read to you. Likewise - certain story elements can only be shown, not read. (In From the Cold is a more obvious example why they made it an instance rather than just showing it via a cutscene).A lot of them have this thing where they skip unvoiced cutscenes/dialogue because they've rationalized that unvoiced = unimportant because.......I don't know why actually, then get angry when the story expects them to remember something that happened to be in one of those pesky unvoiced cutscenes.
Also this is a troll thread.
FFXIV does this in basically every expansion. If people still haven't picked that up yet... then they must have story skipped through every expansion so far.
I think it's just a cope for them being illiterate. More than once I've seen someone say that they hate having to read because it "overwhelms" them, or its "difficult". One complained about the game using "big words" when the words they were complaining about were just ordinary english words that are used very commonly. Like, not even ye olde english, just basic modern day english words were filtering them.
The real problem is the amount of zoomers who can barely or can't read at all. It's strange to me because I come from an age where most rpgs, most games in general, didn't even have voice acting, and just read everything and never had a problem with it or imagined it being a problem for anyone. Some of my favorite games ever are story-focused games that have zero voice acting at all. It's surprising to me how many people now complain about having to read in video games, but I genuinely think it's just a cope for being unable to read and not wanting to admit it. Reading really is not difficult and there's no real reason to hate having to do it unless there's something wrong with you. Voice acting can obviously enhance a scene and there are scenes I think would have been better if they were fully voiced, but sometimes not having voice acting is better (like for example when the writer wants you to not be able to tell who a character is, so the scene being unvoiced prevents you from recognizing them).
But when people skip unvoiced scenes/dialogue they are genuinely getting a much lesser experience out of the story, they're literally not even getting the entire story, missing not just story but character moments and world building. My basic rule is: if the writer wrote it, I should read it, else they wouldn't have written it. Not that sometimes pointless fluff can't be added that is genuinely a waste of time, but voiced cutscenes are no more immune to this issue than unvoiced. They also don't get that the reason for so much not being voiced comes down to money, having to pay not just an english voice cast, but japanese, and whatever other languages. SE does try to save the voicing budget for the most crucial scenes but that doesn't mean everything they didn't have voiced is unimportant and people should stop assuming that. If you're gonna skip, okay, but then don't complain about not understanding the story afterwards.
Last edited by YukikoKurosawa; 01-28-2022 at 05:45 AM.




I'd like to point out that a ton of zoomers grew up having to read a lot too ahah, at the very least the target demographic of this game. Fanfics that were 150k+ words, Homestuck (which is still considered one of if not the longest webcomic), other webcomics, mangas and JP subbed animes, books. In fact subbed TV is becoming more and more popular as South Korean media becomes more widely spread and the western audience consumes more.
No, the real problem is lazy, impatient people across all generations. I'm not bringing them up to be disparaging, far from it, but generally speaking the newer people coming over from WoW tend to have the hardest problems with long cutscenes. The games lore is spread across multiple different mediums and most people don't take the expanded effort to consume it, and because they've been a part of a game like that for so long, they just assume it's the norm. It doesn't help that other games, namely New World, BDO for example, also put more of a focus on the player rather than the lore. Not that this is a problem solely coming over from WoW, but considering OP comes from WoW I'm going to bring up that I think that might be the case here.
And for people who's gaming experience isn't tied to MMOs, but to things such as triple A games like GTA, voiced cutscenes are the norm with non-voiced cutscenes being unnecessary to access the story of the world around them. It is definitely a culture shock.
I'm one of the lucky ones in that my gaming experience started with non-voiced things such as RPG-maker games, the sims, etc. So having to read didn't phase me as much.




I strongly suspect that this tendency towards being impatient and not wanting to put a bit of effort in (which is what reading requires a modicum of) is not tied to any one generation but to a culture that has manifested as a result of the introduction of certain key technologies, smartphones being tops on that list. Thus you will find people from every generation going back to and including the boomers, who might find having to read text, a chore.I'd like to point out that a ton of zoomers grew up having to read a lot too ahah, at the very least the target demographic of this game. Fanfics that were 150k+ words, Homestuck (which is still considered one of if not the longest webcomic), other webcomics, mangas and JP subbed animes, books. In fact subbed TV is becoming more and more popular as South Korean media becomes more widely spread and the western audience consumes more.
No, the real problem is lazy, impatient people across all generations. I'm not bringing them up to be disparaging, far from it, but generally speaking the newer people coming over from WoW tend to have the hardest problems with long cutscenes. The games lore is spread across multiple different mediums and most people don't take the expanded effort to consume it, and because they've been a part of a game like that for so long, they just assume it's the norm. It doesn't help that other games, namely New World, BDO for example, also put more of a focus on the player rather than the lore. Not that this is a problem solely coming over from WoW, but considering OP comes from WoW I'm going to bring up that I think that might be the case here.
And for people who's gaming experience isn't tied to MMOs, but to things such as triple A games like GTA, voiced cutscenes are the norm with non-voiced cutscenes being unnecessary to access the story of the world around them. It is definitely a culture shock.
I'm one of the lucky ones in that my gaming experience started with non-voiced things such as RPG-maker games, the sims, etc. So having to read didn't phase me as much.




100%. I'm not one of those who's all like "Hah, remember when people used to read books! GET RID OF SMARTPHONES!!!!", but I will say that our technological trend towards simplification has definitely led to generations across the board being less patient and less mentally available for things that take effort, like reading, writing, etc. On top of this, the younger generation typically is struggling with an increased rate in depression, anxiety disorders etc, which do also impact ones ability to sit still and read something for however long it necessitates.I strongly suspect that this tendency towards being impatient and not wanting to put a bit of effort in (which is what reading requires a modicum of) is not tied to any one generation but to a culture that has manifested as a result of the introduction of certain key technologies, smartphones being tops on that list. Thus you will find people from every generation going back to and including the boomers, who might find having to read text, a chore.
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