This games side content is pretty crap we must be playing different games. I would pretty much say the same about WoW the gear feels rather pointless, your whole open world idea stopped existing once open world pvp ended. Big difference in WoW is I have a gear progression to go through to reach each raid vs FFXIV crafted gear instant catch up. As much as people on youtube, twitch, or even in the game claim the old content is always relevant they are wrong. The first tier of Pandemonium becomes obsolete once the second tier comes out. Old content in this game is in reality as relevant as it is in WoW, glamour and mounts. But I am ranting.
I can agree atmosphere is cool, I never had a problem with how Alexander did little introduction areas before the boss fight. Coil had some pretty bad areas before a fight but some were awesome. But the idea of actually traveling through different sections of Dalamude and Alexander was cool. I can excuse it in Omega cause it was basically a Dragon Ball Z tournament, maybe Eden but I thought Eden was over all trash. This expansion why are we not exploring this hell castle, sure the boss areas are different, first fight is on the entrance bridge, second fight is in the sewers, third fight is in some hell deminsion thing, and the last fight is in what looks like the main hallway entrance of the castle. Why are we not actually exploring this place, how did i get to the sewers, how did the sewers lead to the main hall. It's a minor touch that could go a long way. As far as fun goes, I think both games have pretty crappy raid mechanics. How ever I like FFXIV dances vs WoW's don't stand in the circles.