Page 9 of 16 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 151
  1. #81
    Player
    vormela's Avatar
    Join Date
    Sep 2021
    Posts
    81
    Character
    Vormela Peregus
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shookbeast View Post
    I’m currently playing NewGame+ for just the ARR stuff (it’s been a while).

    Crazy Theory: We actually DO go back in time and give Cid his goggles.
    Cid and Azem have a lot in common as well, just sayin'.
    (1)

  2. #82
    Player
    Anvaire's Avatar
    Join Date
    Nov 2016
    Posts
    349
    Character
    Rihan Nurarihyon
    World
    Phoenix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Alleluia View Post
    Livingway says Zodiark could be summoned without us feeling more than a "tug" on our aether. She never says that we'd be tempered by something of his scale. And I'd think she would have, if that were so; given the context of that conversation.

    And yet, Emet outright says in Shadowbringers that Zodiark tempered "us". By "us", I assume he means the people who summoned him ie the convocation members and their underlings who were present (if any). But that is technically an assumption, so the writers could come back and claim he tempered the whole city when he was summoned if they want since they've never specified.

    (Side note, if Fandaniel is any indication, we at least now have confirmation that tempering definitely does not stick with a soul once they get put thru the reincarnation rinse cycle. Which is cool.)


    Hydaelyn definitely doesn't seem to temper people, which we now know is apparently perfectly within bounds of how primal summoning can work. Before EW, that was up for debate.
    Tbh I think there are two affects that can happen by tempering. Often when we discuss it, we talk of the mind alterng affect that tempering has on its summoners and those that come into contact with it.

    If we consider what tempering actually is, in a base form, it is merely the atuning of Aether to a specific Element or Polarity. I think the mind altering aspect of primals is injecting that Aether polarity with the command to think of the primal, worship the primal and find more worshipers.

    When Emet says that he is tempered. I do think hes telling the truth, but the tempering is merely Zodiark attuning his aether to Darkness polarity, making it a bit more active rather than the primal version.

    I think this would also explain why the Ascians despite being around Elidibus, a primal, for thousands of years was not tempered to following Elidibus' every desire.
    We could also argue that hydealyn's blessing of light is similiar in this regard. It tempers the Aether to be more static, thus providing protection from being influenced by other primals / aetherical polarity.

    This also fits in with the meaning of the word.

    Tempering:

    1. improve the hardness and elasticity of (steel or other metal) by reheating and then cooling it.
    "the way a smith would temper a sword"

    2. act as a neutralizing or counterbalancing force to (something).
    "their idealism is tempered with realism"
    (1)

  3. #83
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Anvaire View Post
    This also fits in with the meaning of the word.

    Tempering:

    1. improve the hardness and elasticity of (steel or other metal) by reheating and then cooling it.
    "the way a smith would temper a sword"

    2. act as a neutralizing or counterbalancing force to (something).
    "their idealism is tempered with realism"
    Something to keep in mind is that (unless there's 1.0 history I'm unaware of) we've acquired "tempering" as a catch-all term by accident. It originally applied to Ifrit's thralls specifically, coming from the first definition, like Leviathan's "drowned" or Ramuh's "touched".

    As late as level 50 they're introducing new primal-specific terms – though one they soon drop and repurpose.

    http://garlandtools.org/db/#quest/65969
    Yet, just as Ifrit's tempered or Leviathan's drowned, Odin must needs have his “sundered” to offer crystals in his name─unless he drinks of the Shroud's aether.
    Edit to add: Later still, Lakshmi has her "dreamers".
    (5)
    Last edited by Iscah; 01-24-2022 at 02:30 PM.

  4. #84
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    If 7.0 ends up a good amount focusing on the New World and exploring/discovering the unknown regions then I think New Job theory wise they may consider to bring in the Sword/Gun job as the Corsair Job so they have one of the two new jobs focus on the expansion theme about exploring the unknown.

    The sword/gun combo is a iconic priate job weapon in fantasy games and it may fit to be the 2nd Scouting Gear job since currently only Rogue/Ninja use scounting gears. Not to mention SE may use 7.0 as a opportunity to get a 2nd Scouting gear job due to how 7.0 should be the double DPS new job expansion if following new job release patterns.

    This may also give SE a job that may focus on lore about the priates that never became part of Limsa Lominsa changes and thus set out into others regions they believe will allow them to continue their way of life far from Limsa Lominsa control, did not agree with Merlwyb, or explore lore about pirates and/or explorers born in the New World and Unknown regions.

    Not to mention this maybe a good opportunity to revive the Corsair Job from FFXI into FF14 with a new weapon set being the sword/gun weapon since single Gun weapon is taken by Machinist already similar to how SE revived the Scythe Dark Knight from FFXI as the Reaper in FF14.
    (0)
    Last edited by EdwinLi; 01-24-2022 at 03:08 PM.

  5. #85
    Player
    Kesey's Avatar
    Join Date
    Jul 2018
    Posts
    766
    Character
    Kesey Stryker
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by EdwinLi View Post
    If 7.0 ends up a good amount focusing on the New World and exploring/discovering the unknown regions then I think New Job theory wise they may consider to bring in the Sword/Gun job as the Corsair Job so they have one of the two new jobs focus on the expansion theme about exploring the unknown.

    The sword/gun combo is a iconic priate job weapon in fantasy games and it may fit to be the 2nd Scouting Gear job since currently only Rogue/Ninja use scounting gears. Not to mention SE may use 7.0 as a opportunity to get a 2nd Scouting gear job due to how 7.0 should be the double DPS new job expansion if following new job release patterns.

    This may also give SE a job that may focus on lore about the priates that never became part of Limsa Lominsa changes and thus set out into others regions they believe will allow them to continue their way of life far from Limsa Lominsa control, did not agree with Merlwyb, or explore lore about pirates and/or explorers born in the New World and Unknown regions.

    Not to mention this maybe a good opportunity to revive the Corsair Job from FFXI into FF14 with a new weapon set being the sword/gun weapon since single Gun weapon is taken by Machinist already similar to how SE revived the Scythe Dark Knight from FFXI as the Reaper in FF14.
    Wouldn't the corsair be two pistols like Merlwyb Bloefhiswyn? Did it not seem strange she had new animations we haven't seen before in 5.5 during the duty?

    It would also be interesting for a pirate town, that is basically the opposite of Limsa, that is lawless and a criminal haven and could easily be placed in the South Seas or the New World. But I also think it would be weird to have a second pirate town and putting it in the new world also takes away the chance to have a colony themed town.
    (1)

  6. #86
    Player
    DubstepNinja's Avatar
    Join Date
    Jul 2011
    Location
    I bless the rains down in Eorzea
    Posts
    633
    Character
    Osprey Skyhigh
    World
    Tonberry
    Main Class
    Armorer Lv 81
    In memory of "those who have gone before" the Ancients, the Convocation will be reestablished however
    (0)

  7. #87
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kesey View Post
    Wouldn't the corsair be two pistols like Merlwyb Bloefhiswyn? Did it not seem strange she had new animations we haven't seen before in 5.5 during the duty?

    It would also be interesting for a pirate town, that is basically the opposite of Limsa, that is lawless and a criminal haven and could easily be placed in the South Seas or the New World. But I also think it would be weird to have a second pirate town and putting it in the new world also takes away the chance to have a colony themed town.
    While dual pistol will be interesting for Corsair, I feel that maybe used for a different job such as Gunslinger Job which maybe western theme Job for the New World side of the theme if they have a location in the New World themed around the wild west. That will then make Gunslinger the 4th Physical Range Job. We currently have 4 Tank, 5 Melee DPS, 4 Healers, 3 Mage DPS, and 3 Physical Range DPS by how SE categorize Job roles now.

    This will set up the 8.0 expansion for either a Physical Range DPS or Mage DPS job and Gunslinger Job maybe a possible choice if they want to give us Merlwyb theme job if they don't give the dual pistol weapon to Corsair.

    However, it is possible sword/gun weapon may not be given to Corsair as well and they go down the Merlwyb path which will lead to a different job getting Sword/Gun for a different type of theme to maybe fit the theme of one of the Unknown civilization we don't know about. I already have one guess for a long time in my signature being the Modern Assassin job as the Sword/gun job while the others is either a Demon Hunter Job or a Noctis/Yozora Job.
    (0)
    Last edited by EdwinLi; 01-25-2022 at 12:17 AM.

  8. 01-25-2022 04:12 AM
    Reason
    Wrong thread.

  9. 01-25-2022 06:16 AM

  10. #88
    Player
    Ignis_Fatuus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    19
    Character
    Varya Greave
    World
    Phantom
    Main Class
    Pugilist Lv 90
    I dunno, I think (IMO) the reward for all combat Jobs to 90 is a sign that, perhaps, we will go in the New World.
    I thought about it since the helmet is something which makes my think about the natives in the N. America.
    (0)

  11. #89
    Player
    Ignis_Fatuus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    19
    Character
    Varya Greave
    World
    Phantom
    Main Class
    Pugilist Lv 90
    I dunno, I think (IMO) the reward for all combat Jobs to 90 is a sign that, perhaps, we will go in the New World.
    I thought about it since the helmet is something which makes my think about the natives in the N. America.
    (0)

  12. #90
    Player
    Alleluia's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,161
    Character
    Regana Redwyne
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Could be cool to see a hunting knife & tomahawk wielding job, if we’re going with American themed jobs. Tomahawks were made to throw well, after all. (Though I suppose they’d have to rename it to avoid confusion with the WAR skill? Or rename the skill.)

    Or a bola wielder. That’s physical ranged. Or they could make it a magic user who incapacitated/debuffed their enemy with a(n enchanted?) bola, first. Like a Brazilian red mage. lol Could be a mamool ja thing.
    (0)
    Last edited by Alleluia; 01-25-2022 at 08:11 AM.

Page 9 of 16 FirstFirst ... 7 8 9 10 11 ... LastLast