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  1. #1
    Player
    Superskull85's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Jade Drax
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Padudu View Post
    I mean.. why not? One-off quests can still be interesting and at least give you something slightly engaging instead of circling around a map for fates lol. It'd give people incentive to actually do the quests and be engaged with the additional lore. I mean when's the last time you've done a bunch of side quests for the lore?
    This past expansion, in fact.

    I mean, the moment you are done with the sidequests you will be doing all of the other sources of XP for the other 18 or so jobs you didn't have side quests for. There is no way side quests will give more xp compared to MSQ's and MSQ's don't even compare to a single FATE. So what exactly are you hoping for? You will still largely do side quests for story and lore. That is their purpose. If you don't like that then ignore them and move on.
    (0)

  2. #2
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Superskull85 View Post
    This past expansion, in fact.

    I mean, the moment you are done with the sidequests you will be doing all of the other sources of XP for the other 18 or so jobs you didn't have side quests for. There is no way side quests will give more xp compared to MSQ's and MSQ's don't even compare to a single FATE. So what exactly are you hoping for? You will still largely do side quests for story and lore. That is their purpose. If you don't like that then ignore them and move on.
    You can say that for literally most things though? Most people complete content and then move onto something else to get exp, I don't think that's exactly a terrible thing as it gives more options and variety then.. idk, fates, roulettes, bozja? I don't think MSQ-esque exp is reasonable, maybe meet in the middle? shrug. I just don't get the argument against it, it's not like it'd impact much at this point of the game and just seems rather contrarian
    (5)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Superskull85 View Post
    This past expansion, in fact.

    I mean, the moment you are done with the sidequests you will be doing all of the other sources of XP for the other 18 or so jobs you didn't have side quests for. There is no way side quests will give more xp compared to MSQ's and MSQ's don't even compare to a single FATE. So what exactly are you hoping for? You will still largely do side quests for story and lore. That is their purpose. If you don't like that then ignore them and move on.
    There is no reason they couldn't give more than an msq if it was done right, for example as an armory bonus or if they were associated with systems that were delayed (such that you didn't accidentally get launched forward in pacing inappropriately). Many things give more than an msq, it's not some sacred number that can't be gone above.

    Also on the other post about obsession, the OP says it's not some deep dark issue that makes the game horrible- it's just silly feeling and makes them feel relatively unrewarding beyond /maybe/ some interesting lore. Some quests are lore interesting, some are not- the ones that are not and have poor exp feel like a waste of time.. at least in comparison to other opportunities, and this seems like an unnecessary situation given there are ways to amend that.

    This change won't ruin balance and will make them feel better to some players (like myself and those chiming in agreement). There is naught much to lose and some extra appreciation to gain. I don't see any issue with asking and receiving if it was listened to feedback (assuming they take measures not to launch people forward in pacing when they shouldn't be).

    As myself and a few have said a desire along the lines of taking one job to cap wouldn't require the quests to have absolutely absurd values, just more than they have currently.
    (7)
    Last edited by Shougun; 01-25-2022 at 10:01 AM.