I suggested multiple ideas, some don't have anything to do with exp. For example side quests increase Shared FATE progress (technically someone else said it and I liked it, so included it as one of the ideas).Please no. This game throws incredible quantities of XP at you nowadays. Add items that give bonus XP, fc/gc bonuses (gc bonuses can be used on other DCs/servers), food, rested XP, roulette, beast tribes, Wondrous Tails, etc. In EW, by the time I reached the lvl 87 quests, I had all my battle jobs at 90.
I’ve completed every single yellow quest in the game and they do add up in the end bit it’s more to enjoy the lore.
Last edited by Shougun; 01-15-2024 at 12:53 PM.
No to that too. Don't want to grind fates? Fine but you don't get the rewards (you can still buy what is tradeable from the MB). The idea is also to get more people to participate in them so people don't have to solo them: it's an MMORPG, not a solo game. It's like some people want all the rewards but don't want to do the content these days. I did all my sides quests (not a single yellow marker left on any map) and my fates. Set small goals like 10 fates a day if that makes them more palatable.
I don't want to PVP so the gear should be available with tomes...I don't want to do savage but want the mount and the gear...I don't want to do beast tribes...I don't want to... blah blah...we hear a lot of this and it never ends. Please, just play the game and do the content. Different quests/objectives net different rewards and that's how they get people to go a variety of content. People need to learn to put the effort or live without having everything and accept it. Personally I don't have time for savage atm: I can't commit to specific times for a static and PF just takes too long but I don't complain about the mount or gear.
Last edited by Toutatis; 01-16-2024 at 09:14 PM.
Unfortunate that there is no common ground. Especially as these suggestions don't reduce the time you spend in the open world, to be frank I can't see your defense against the idea.. just saying no. I can see what you appreciate but it is not clear how it correlates except for a sort of "walked uphill both ways in the snow" sort of vibe. Even if you had a greater reward, with the ideas suggested here you could still do all the content you did before (and would, it's not like finishing the side quests would net you max rank in the zone, nor do the FATEs significantly encourage group play past when the content is hot (released)).No to that too. Don't want to grind fates? Fine but you don't get the rewards (you can still buy what is tradeable from the MB). The idea is also to get more people to participate in them so people don't have to solo them: it's an MMORPG, not a solo game. It's like some people want all the rewards but don't want to do the content these days. I did all my sides quests (not a single yellow marker left on any map) and my fates. Set small goals like 10 fates a day if that makes them more palatable.
I don't want to PVP so the gear should be available with tomes...I don't want to do savage but want the mount and the gear...I don't want to do beast tribes...I don't want to... blah blah...we hear a lot of this and it never ends. Please, just play the game and do the content. Different quests/objectives net different rewards and that's how they get people to go a variety of content. People need to learn to put the effort or live without having everything and accept it. Personally I don't have time for savage atm: I can't commit to specific times for a static and PF just takes too long but I don't complain about the mount or gear.
Going to say I will continue to pursue the ideas exactly as is then since you haven't provided anything I feel I can actually consider (all elements don't appear to actually present any actual issue to be considered). As it stands the side quests garishly fill the screen with many time wasting (feeling) quests, something that is entirely unnecessary and addressing would not cause a significant disruption in anything already withstanding. At worst a way to hide quests you don't want to see, because many are really a waste of time (like hundreds of side quests, not via the quest log which takes up your 30 slots). It's not clear which side quests have valuable lore, so you mostly base them off the reward or if they're in a chain and most of them are not in a chain and the rewards are extremely poor. Not just poor because because but using comparative logic you can demonstrate the quest rewards are 'actually' poorly calculated in time value.
If you can provide feedback that can improve their value please do so, however as I said you haven't offered a good reason to continue to make them poor investments on the players end. As these ideas very easily can be designed to not reduce the time you spend in the field, rather you just want them to be low value because because. Like what was examples where excess exp is converted it a token, I'm not going to be magically done with bi-color, or poetics, or whatever- just because I have a one time value boost does not stop me from continuing with the systems.
Last edited by Shougun; 01-17-2024 at 04:23 PM.
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