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  1. #31
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by DPZ2 View Post
    From a lore standpoint, red mages heal and resurrect because they use a combination of spells associated with white magick (healer) and black magic (casters). Summoner has no such lore.

    Don't like how Physick works? Don't put it on your hot bar.
    Quote Originally Posted by Exodus-E View Post
    From a lore standpoint, Red Mages use a combination of (present-day) conjury and thaumaturgy.
    They don't use actual white magick or black magick, as their practice has been "forbidden" (and/or available only to a select few).

    As for Summoners being able to use Physick and Resurrection, it's because of Arcanist (integrating Summoner's knowledge into its repertoire).
    As simple as that.
    Couple corrections.

    White Magic was not developed originally because 'it's healing magic.' It was developed because umbral/Light spells were supereffective against the voidsent being summoned by Mhach, and it also included curative magics.

    Summoning was developed as a means to usurp primal power and then use it against other primals. Some primals have healing capacity, so nothing in Summoner excludes that. A summoner using a Lakshmi-egi or Moggle Mog-egi would have healing powers without breaking a single iota of summoner lore, as would a Summoner seeped with Phoenix aether (so all of them in modern Eorzea). There is no such lore that contradicts a summoner being able to use healing powers, and that's before considering that arcanistry has that available.

    As for Red Mages, they do not use modern conjury or thaumaturgy. They use a unique school of magic that follows very strict rules (the biggest being the only aether permitted to be used is personal aether, and waste aether from red magic) and both rules are broken by conjury and thaumaturgy.* The school was forged in isolation a long time ago, by mages attempting to deliberately learn how to Sylphie their white and black spells without suffering Sylphie-health-problems, and this was at the time VERY forbidden study because of that. The resulting magic carried a red tint to it (because it's cast from one's own health in the lore) and that's why it's called Red Magic. However, the practice of using white and black magic being forbidden is irrelevant because Red Magic was developed in secret and not within Gridania or Belah'diah, which is who forbid those practices. (There is no evidence to support or oppose Sharlayan forbidding those practices, for the record.)

    *This is also why the only way RDM has to regenerate mana is Lucid Dreaming and mana ticks--they cannot draw from the land using Aetherflow or Umbral Ice or Assize, and cannot draw from other creatures using Energy Drain, Addersgall, or drawing from the celestial aether using cards. There is no way to replenish aether using Red Magick itself.
    (7)
    Last edited by Gruntler; 01-23-2022 at 02:06 PM.

  2. #32
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Gruntler View Post
    Summoning was developed as a means to usurp primal power and then use it against other primals. Some primals have healing capacity, so nothing in Summoner excludes that. A summoner using a Lakshmi-egi or Moggle Mog-egi would have healing powers without breaking a single iota of summoner lore, as would a Summoner seeped with Phoenix aether (so all of them in modern Eorzea). There is no such lore that contradicts a summoner being able to use healing powers, and that's before considering that arcanima has that available.
    FTFY (the official term is "arcanima").
    Else, this is completely spot on.

    Quote Originally Posted by Gruntler View Post
    As for Red Mages, they do not use modern conjury or thaumaturgy. They use a unique school of magic that follows very strict rules (the biggest being the only aether permitted to be used is personal aether, and waste aether from red magic) and both rules are broken by conjury and thaumaturgy.* The school was forged in isolation a long time ago, by mages attempting to deliberately learn how to Sylphie their white and black spells without suffering Sylphie-health-problems, and this was at the time VERY forbidden study because of that. The resulting magic carried a red tint to it (because it's cast from one's own health in the lore) and that's why it's called Red Magic. However, the practice of using white and black magic being forbidden is irrelevant because Red Magic was developed in secret and not within Gridania or Belah'diah, which is who forbid those practices. (There is no evidence to support or oppose Sharlayan forbidding those practices, for the record.)
    1. To be precise, it was developed by the survivors of the 6th Umbral Calamity (mostly Amdapori and Mhachi), who set aside their differences in order to create a more "responsible" discipline in terms of aether consumption.
    2. X'rhun did advise Arya to practice her conjury and thaumaturgy skills in order to get better at red magick. Ergo, they are compatible with it (if only to serve as a "starting point" of sorts).
    3. White magick is currently restricted to the Padjal in Gridania while black magick used to be outright forbidden in Ul'dah until very recently (and even then, it's for "research purposes" and supervised by the Thaumaturge guild).
    (3)
    Last edited by Exodus-E; 01-23-2022 at 02:35 PM.

  3. #33
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Exodus-E View Post
    FTFY (the official term is "arcanima").
    Else, this is completely spot on.

    To be precise, it was developed by the survivors of the 6th Umbral Calamity (mostly Amdapori and Mhachi), who set aside their differences in order to create a more "responsible" discipline in terms of aether consumption.
    Correct, with the context that it was believed extant water aether from the overuse of non-water spells had contributed to aetheric imbalance which is why modern red magic focuses on never taking aether away from the environment, along with balancing the aether used.

    X'rhun did advise Arya to practice her conjury and thaumaturgy skills in order to get better at red magick. Ergo, they are compatible with it (if only to serve as a "starting point" of sorts).
    True, but it is important to note that it is because Red Magic is really hard, so having a solid grounding of magic fundamentals is just as necessary as the physically demanding parts of the job. So I do agree. But Red Magick itself is neither conjury nor thaumaturgy, it's its own thing. (The difficulty involved in learning it really shows how good Alisae actually is as a student of the arcane arts.)

    White magick is currently restricted to the Padjal in Gridania while black magick used to be outright forbidden in Ul'dah until very recently (and even then, it's for "research purposes" and supervised by the Thaumaturge guild).
    Aye. But this speaks nothing of Sharlayan law or any law outside the three main cities of the Eorzean Alliance. The Elementals of the Twelveswood most certainly don't have power reaching into the Peaks and the Crimson Duelists' Ziggaraut, even before the Garlean invasion. By the time the restrictions on White and Black were a major thing, Red Magic had already established itself as a distinct school in the same way astromancy is distinct from the other disciplines.
    (2)
    Last edited by Gruntler; 01-24-2022 at 02:07 AM.

  4. #34
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Wow, this just on my end?

    (3)
    Mortal Fist

  5. #35
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Exodus-E View Post
    From a lore standpoint, Red Mages use a combination of (present-day) conjury and thaumaturgy.

    Note that RDM does in fact utilize variants of full blown white and black magick, per the job questline. The forbidden nature of those practices was circumvented the same way RDM's own forbidden nature was circumvented; utilization of one's own aether reserves rather than that of their surroundings.
    (0)

  6. #36
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by RobynDaBank View Post
    Wow, this just on my end?

    I fixed it, the list tag that got quoted made splitting the quote fail. Sorry about that!

    Quote Originally Posted by Absimiliard View Post
    Note that RDM does in fact utilize variants of full blown white and black magick, per the job questline. The forbidden nature of those practices was circumvented the same way RDM's own forbidden nature was circumvented; utilization of one's own aether reserves rather than that of their surroundings.
    Not to mention the early refugees from Mhach and Amdapor was never under the jurisdiction or in the same geography as those that forbade those practices anyways. The proto-red-mages were operating in secret away from prying eyes on White and Black Magic, in Gyr Abania, and had no contact or connection with the Eorzean survivors of the flood, or their fellow refugees who went on to settle in the Northern Empty. By the time the proto-Red-Mages had come out with the fruits of their research, it no longer followed the aetheric principles of white or black magic. More importantly though, the Red Mages were dedicated to ensuring that their magic served the people, and by going around and using their new powers to help common folk alleviate the worst of the Sixth Umbral Era, people could simply accept this new crimson tinted wizardry as something used to help, rather than the disciplines of magic that had caused their plight in the first place.

    It's that service to the people that carried forth to the eventual order of the Crimson Duelists; this service in turn caused Lovro to turn against the empire and the traitor Lambert and change the Imperial Red Magic School they had tried to form into a secret insurgency cell.
    (2)
    Last edited by Gruntler; 01-24-2022 at 02:18 AM.

  7. #37
    Player
    battleshadow66's Avatar
    Join Date
    Mar 2019
    Posts
    68
    Character
    Matthew Tribal
    World
    Behemoth
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Seraphor View Post
    Not everything needs to accommodate raiding, there's also solo content.
    Self sustain is important for things like PotD/HoH.

    BLM has manaward, RDM has vercure, SMN has physick.
    Yeah, need that 600 heal at 90, baby.
    (1)

  8. #38
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    Physick on SMN is just an inside joke at this point.

    like Undraw on AST and Fluid Au-.....sorry...too soon...*sniff*
    (3)
    The menacing aura of every Lalafell.

  9. #39
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    hey dont forget us MNK, we have it too you know

    *do a cool pose with Anatman skill*
    (3)

  10. #40
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by gumas View Post
    hey dont forget us MNK, we have it too you know

    *do a cool pose with Anatman skill*
    That skill is useful when you’re waiting for boss transitions at least, since it resets your counters and will keep your current state active until you need to start attacking again.
    (1)

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