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  1. #11
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    to give the "at least you tried" feeling when healer die and you cast physick to tank instead of using revive spell to healer.

    seriously though? no idea lol
    (2)

  2. #12
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Seraphor View Post
    Not everything needs to accommodate raiding, there's also solo content.
    Self sustain is important for things like PotD/HoH.

    BLM has manaward, RDM has vercure, SMN has physick.
    This is like saying healing potions are okay when I think the highest they go is what....4800? At high quality?

    Very least they could give it a numbers buff or regen effect for Solo content use.
    (5)

  3. #13
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,193
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Honestly I’d be happy if they just keep it exactly the same but scaling off Int. It’s not stepping on Red Mage’s toes since it can’t be Dualcast or chained into insta-Raise so I don’t think it’d be balance breaking. Maybe increase the MP cost if they think it’d be too powerful otherwise
    (4)

  4. #14
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    just bump the cure potency by crazy margin like 1200 potency (heal about half of your hp or something) but with long cooldown like 60 seconds so not to feel "samey" with RDM cure
    (0)

  5. #15
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    402
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Since Physick is an ACN spell and essential for SCH ARR leveling experience, the only way to "remove" it would be by replacing with another spell via trait. Quickest fix would be the "same" spell with a different name and actually scaling from SMN's main stat: INT.
    (0)

  6. #16
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,572
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Food for thought:

    Isn't SCH and SMN Physick 2 separate instances now?

    I remember back when Stormblood released, I went to check on my SMN and the Physick was greyed out on my hotbars. I thought the spell was removed... only to find it "intact" on my spellbook. I instantly thought they created a different instance of Physick for SMN, scaling properly with INT.

    Also, to confirm this suspicion: https://garlandtools.org/db/#action/16230


    Garlandtools database shows two separate instances of Physick, one for SCH and another one for SMN/ACN.

    If this is truly the case, why SMN's physick still scales with MND rendering it useless in any kind of situation?
    (4)
    Last edited by Raikai; 01-21-2022 at 01:49 AM.

  7. #17
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    402
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    Food for thought:

    Isn't SCH and SMN Physick 2 separate instances now?

    I remember back when Stormblood released, I went to check on my SMN and the Physick was greyed out on my hotbars. I thought the spell was removed... only to find it "intact" on my spellbook. I instantly thought they created a different instance of Physick for SMN, scaling properly with INT.

    Also, to confirm this suspicion: https://garlandtools.org/db/#action/16230


    Garlandtools database shows two separate instances of Physick, one for SCH and another one for SMN/ACN.

    If this is truly the case, why SMN's physick still scales with INT rendering it useless in any kind of situation?
    Because SCH one is just the same spell except with a SCH trait on top of it that only increases potency. And it's the other way around: SMN's physic still doesn't scale with INT, which is it's main stat. Physic scales with MND.
    (0)

  8. #18
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by BokoToloko View Post
    Because SCH one is just the same spell except with a SCH trait on top of it that only increases potency. And it's the other way around: SMN's physic still doesn't scale with INT, which is it's main stat. Physic scales with MND.
    Scholar spells have had completely different IDs and mechanics since Shadowbringers, so no, they could just move Physick into the Scholar-spell section along with where Bio and Bio II were moved and where Ruin I and II have sat for two years being different spells than what Summoner gets.
    (7)

  9. #19
    Player
    Shuuli's Avatar
    Join Date
    Sep 2021
    Posts
    304
    Character
    Shuuli Vondael
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by DPZ2 View Post
    I seriously doubt you'll get an answer from a developer, as they don't post on the forums here (or anywhere).

    Resurrection is also a part of the Arcanist/Summoner/Scholar toolkit. You get that at level 12. Both serve to get the player used to the idea that healing might be a possibility at the job split at level 30, where Scholar becomes a healer.

    The same argument you use for Physick could be used to remove Resurrection. Why should a DPS who doesn't utilize white magicks (aka Red Mage) heal or resurrect? Not sure if every summoner out there would object, but I could see a number of the complaining about the reduction in yet another of their skillsets.
    The difference is that res is a useful skill from the point you get it until max level. You use it in level 90 dungeons and extremes and even in raids as a last resort. Res is often mentioned as summoners "tool" that makes it the lowest magic dps now, next to its extreme low complexity of spell rotation.

    In addition red mage also has a healing spell and is never turned to healer... and even though it has a longer cd and lower potency time, the RDM spell is 100% more useful for the single reason that summoner Physick scales with Mind, while summoners main stat is Intelligence so this spell never scales... for red mage this is not the situation, the heal is actually potent and is used by people.
    (0)

  10. #20
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,572
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BokoToloko View Post
    Because SCH one is just the same spell except with a SCH trait on top of it that only increases potency. And it's the other way around: SMN's physic still doesn't scale with INT, which is it's main stat. Physic scales with MND.
    Oh, I wrote it wrong, I meant to say that still scales with MND in the end. Gonna fix it.
    (0)

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