They just wanted to troll the WoL, which that in of itself is amusing.The only stupid thing about it is that Zenos and Fandaniel accomplished exactly nothing from doing it.
Didn't even manage to, say, break G'raha's arm or something.
Probably wasted enough mana that their Moon Plan failed. And they *knew* the souls would switch back in under an hour. Probably even if the WoL died.
... I guess I can forgive not just outright killing the WoL, when they had the chance. Fandango definitely should have, and seems to be in charge, but Zenos wouldn't have liked that very much...




Zenos was out to goad the WoL into another fight. Fandaniel wanted to make sure you were still gonna follow him to free/kill Zodiark.The only stupid thing about it is that Zenos and Fandaniel accomplished exactly nothing from doing it.
Didn't even manage to, say, break G'raha's arm or something.
Probably wasted enough mana that their Moon Plan failed. And they *knew* the souls would switch back in under an hour. Probably even if the WoL died.
... I guess I can forgive not just outright killing the WoL, when they had the chance. Fandango definitely should have, and seems to be in charge, but Zenos wouldn't have liked that very much...
All they really wanted from the whole ploy was to make sure they had your attention. They certainly got that.


I only had trouble because I didn't know what to do. I was lost and just ran around a lot. xD But I can also be oblivious sometimes, so subtle things are not my forte. Otherwise it wasn't that bad.


I thought it was very interesting, fun challenging, a great change of pace. narratively exciting, my only complaint is that it was over too quickly.
I did it it one try.
you may like it or not but its not really stupid. at least you have to do it just once. remember stirmblood with the playong npc thing? and now in EW with the following around? they kinda over did it with these things



I like that they did something new and different so gold star there, but I personally don't like it at the same time.
Just not into stealth missions and this expansion had too many of them with following the NPCs all around.
I reeeallly hope they tone it down because that was anti-fun.



At least the accompanying NPCs pretty much always match your speed and can path around anything. It's the stealth quests that are tedious.




Same. I'm convinced that there's a lot of people who simply aren't used to stealth games, which includes patience, attention to detail, patience, trek strategy, patience, resource gathering and--you guessed it--even more patience. I mean, it's not the overly best designed stealth instance but given the confines of FFXIV's programming, I gotta say it wasn't bad at all.
I just loved the possibility of dying so quickly if I messed up...but that never happened.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
What this mission requires is just some patience and exploration, there's plenty of safe areas to run down, then there's some areas that without a lot of patience may end up getting you into combat, but that should be fine if you explore the area for medkits, as when I finished the mission I had plenty of medkits spare, I nearly failed it because I ended up going the wrong way first, then the right way to the injured npc, then all the way back to find the part I needed, and then finally back to the magitek unit, but yeah, still had enough time, I do get why some people wouldn't like the mission though, but again, patience and exploration will pay off easily.
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