


			
			
				It's shocking here since you are forced to do it all. Imagine new player experience when the first slight challenge they get from the story starts in ShB dungeons/trials and everything else melts quick.It's like that throughout the MMO, it's already a good thing that in FFXIV you have level synchronisation with the raid and dungeon.
On WoW, you can solo hard mode raids with 25 to 40 players from two previous expansions, why does that seem so shocking on FFXIV?
On some MMOs, there isn't even level sync, the loading screen time on Blade & Soul, if your PC is slow, the group has already finished the dungeon.
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