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  1. #21
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shialan View Post
    Sometimes I wonder if these threads are from people who truly don't know how to play their class or just do everything on autopilot.


    Dungeons were always really easy content. Yes, even their hard mode or expert roulette. As long as you know how to actually play. That includes that you know how to recognize and do mechanics and how to execute your rotation.
    Would you say there's any difference between running say The Vault synced and soloing it unsynced at lvl 90, or are those two things close enough as to be identical experiences? Sprinting through one-shotting all the enemies vs doing your rotation and dodging mechanics?

    I'm not asking for dungeons to be brutally difficult, just closer to how they originally were. And yes, they have become easier, significantly so. If we want to take the route of "dungeons were always pathetically easy pointless boring trash" then why even have them in the game? Just to waste our time? To make us watch the pretty dancing lights for a few minutes before we get handed our virtual currency and gear? Why not just let us solo them, or make them cutscenes, or just set a timer and then drop the rewards into our inventory after it expires? If it's all boring easy mindlessly trash in the end then who cares, right?

    There are degrees of easiness and there's such a thing as too far. I don't care if the dungeons aren't hard but I do care if they're not fun, and they're not fun. I'm playing the game to be entertained not to farm currency.
    (18)

  2. #22
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    stormblood dungeons have definitely become easier, you can easily w2w bardam's and doma castle in DF now
    (3)

  3. #23
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shialan View Post
    But that's what I am saying: they always were faceroll easy. You always could wallpull in Sastasha, CopperBell and Tam-Tara. Nothing really changed in that regard.
    Yes but with competent pug group it took 10-12 minutes on those dungeons. Now it takes the same with piss poor pug group. That's the difference just from damage power creep and enemy health loss.
    + since ShB we all have high potency attacks and increased HP/Mana. Resulting enemy attacks being not needing to be avoided at all, just face tank AoEs.

    Even some battles where LB3 used to fill up now it does barely get to LB2 like WoD
    And no it's not because we are experienced. We have more new players than ever. Parties are full of sprouts doing all kinds of weird things.
    (9)
    Last edited by Jin-; 01-22-2022 at 07:06 PM.

  4. #24
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,045
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by PangTong View Post
    Old content has become so easy that it is no longer fun
    It's like that throughout the MMO, it's already a good thing that in FFXIV you have level synchronisation with the raid and dungeon.

    On WoW, you can solo hard mode raids with 25 to 40 players from two previous expansions, why does that seem so shocking on FFXIV?

    On some MMOs, there isn't even level sync, the loading screen time on Blade & Soul, if your PC is slow, the group has already finished the dungeon.


    Let me guess, this is your first MMO, because it's even worse in dozens and hundreds of MMOs.
    (2)
    Last edited by Naoki34; 01-22-2022 at 07:31 PM.

  5. #25
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Naoki34 View Post
    It's like that throughout the MMO, it's already a good thing that in FFXIV you have level synchronisation with the raid and dungeon.

    On WoW, you can solo hard mode raids with 25 to 40 players from two previous expansions, why does that seem so shocking on FFXIV?

    On some MMOs, there isn't even level sync, the loading screen time on Blade & Soul, if your PC is slow, the group has already finished the dungeon.
    It's shocking here since you are forced to do it all. Imagine new player experience when the first slight challenge they get from the story starts in ShB dungeons/trials and everything else melts quick.
    (2)

  6. #26
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Naoki34 View Post
    It's like that throughout the MMO, it's already a good thing that in FFXIV you have level synchronisation with the raid and dungeon.

    On WoW, you can solo hard mode raids with 25 to 40 players from two previous expansions, why does that seem so shocking on FFXIV?

    On some MMOs, there isn't even level sync, the loading screen time on Blade & Soul, if your PC is slow, the group has already finished the dungeon.
    Affects in a negative way to the MSQ. Certain build ups just amount to nothing since the whole thing turn out to be a joke. And, IMO, it's also boring gameplay, not because lack of difficulty but lack of engagement.
    (6)

  7. #27
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Whilst old ARR HW bosses , are easier to kill ( i think they stated 2.0-3.XXX would feel the beefiest with the stat squish) Ive noticed that some room wide aoe magic damage on some bosses forgot to get the squish memo and healers arent pre casting for it as they are used to it only tickling in the past where as now its 50% hp sometimes 70% in one hit


    I cant recall which ones right now but some of the post MSQ dungeons ( i think ) are the culprits ( and its a good thing tbh healers are getting lazy these days)
    (0)

  8. #28
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,045
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jin- View Post
    It's shocking here since you are forced to do it all. Imagine new player experience when the first slight challenge they get from the story starts in ShB dungeons/trials and everything else melts quick.
    Most MMO's don't care about new players at all, quoted me how many have a level sync system, it's not perfect, but it's not as bad as you seem to say.

    But it can't be perfect and I'd rather they allocate time for new content than try to balance old content.

    So you'd rather he balanced the low level and we waited longer than a quarter to a half year for new content from the current expansion?

    Time is a limited thing for developers, choices have to be made and even more so during this pandemic period. You think as a player that everything is done with the snap of a magic Emet-Selch finger.

    Your thinking is well-intentioned, but it's not realistic.
    (2)

  9. #29
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    New players do deserve to enjoy old mechanics too.
    Hell, Rhitahtyn is actually a pretty cool fight at min ilvl.
    (11)

  10. #30
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    The problem with adding difficulty back into fights like Thordan or Shinryu is that people will drop them if they get them in roulettes.

    I'm not opposed to making them harder, I'd quite like it to be honest, but they'd need a boost in rewards to stop the people wanting a quick 5 min trials roulette from bailing immediately.

    Boost the difficulty of the hypest story trials, then boost the tomes and XP rewards alongside them. Win/win.
    (2)

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