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  1. #1
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by PangTong View Post
    Old content has become so easy that it is no longer fun
    It's like that throughout the MMO, it's already a good thing that in FFXIV you have level synchronisation with the raid and dungeon.

    On WoW, you can solo hard mode raids with 25 to 40 players from two previous expansions, why does that seem so shocking on FFXIV?

    On some MMOs, there isn't even level sync, the loading screen time on Blade & Soul, if your PC is slow, the group has already finished the dungeon.


    Let me guess, this is your first MMO, because it's even worse in dozens and hundreds of MMOs.
    (2)
    Last edited by Naoki34; 01-22-2022 at 07:31 PM.

  2. #2
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Naoki34 View Post
    It's like that throughout the MMO, it's already a good thing that in FFXIV you have level synchronisation with the raid and dungeon.

    On WoW, you can solo hard mode raids with 25 to 40 players from two previous expansions, why does that seem so shocking on FFXIV?

    On some MMOs, there isn't even level sync, the loading screen time on Blade & Soul, if your PC is slow, the group has already finished the dungeon.
    It's shocking here since you are forced to do it all. Imagine new player experience when the first slight challenge they get from the story starts in ShB dungeons/trials and everything else melts quick.
    (2)

  3. #3
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jin- View Post
    It's shocking here since you are forced to do it all. Imagine new player experience when the first slight challenge they get from the story starts in ShB dungeons/trials and everything else melts quick.
    Most MMO's don't care about new players at all, quoted me how many have a level sync system, it's not perfect, but it's not as bad as you seem to say.

    But it can't be perfect and I'd rather they allocate time for new content than try to balance old content.

    So you'd rather he balanced the low level and we waited longer than a quarter to a half year for new content from the current expansion?

    Time is a limited thing for developers, choices have to be made and even more so during this pandemic period. You think as a player that everything is done with the snap of a magic Emet-Selch finger.

    Your thinking is well-intentioned, but it's not realistic.
    (2)

  4. #4
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Naoki34 View Post
    It's like that throughout the MMO, it's already a good thing that in FFXIV you have level synchronisation with the raid and dungeon.

    On WoW, you can solo hard mode raids with 25 to 40 players from two previous expansions, why does that seem so shocking on FFXIV?

    On some MMOs, there isn't even level sync, the loading screen time on Blade & Soul, if your PC is slow, the group has already finished the dungeon.
    Affects in a negative way to the MSQ. Certain build ups just amount to nothing since the whole thing turn out to be a joke. And, IMO, it's also boring gameplay, not because lack of difficulty but lack of engagement.
    (6)