Quote Originally Posted by origamikitsune View Post
Have we mentioned desynthing? That ability to break finished or partially finished items down into (some) basic mats would be nice. It would do two things; take finished items out of the world, and provide a means to grind while doing so. As long as the mats you received were less than the mats that went in you have a net a loss, and it should at least help.
Desynth makes me think of a new DoH class to be added:

Salvager
*Breaks down finished equipment
*Weilds a wrench MH, screwdriver OH
*Ignores class requirement when repairing gear
*Can attempt repairs 5 ranks sooner than other classes

Breaking down equipment would not give shards. If desynthing yielded basic mats that wouldn't help the bigger problem since items are not exiting the market. Only thing I can suggest would be that desynthing gives a new material called Salvage. There could be various types and rarities depending on the optimal rank and base components of the item being broken down. Just have to find a use for Salvage then (besides being a universal repair material).

Reminds me of Cid from FFIV ^^