Always thought the core issue with Living Dead was that its not useful at all unless You have a support who's actively paying attention for it.
Meanwhile Holmgang does not kill you and WAR has the tools to heal themselves, on a lower cooldown.



Always thought the core issue with Living Dead was that its not useful at all unless You have a support who's actively paying attention for it.
Meanwhile Holmgang does not kill you and WAR has the tools to heal themselves, on a lower cooldown.
Which makes one wonder why the hell they haven't swapped Holmgang and Living Dead, since at least WAR has the ability to heal themselves out of it.
It's good design tbh. FF14 is a team game. I say leave that in, but make Living Dead good in other aspects.
It's bad design because only one healer (WHM) has the capacity to pull off quickly and easily. All other healers have to struggle to do the same thing. That isn't good design, that's bad design.
Good design would be if Walking Dead was a true invuln that blocked all incoming damage, but also healing, and the DRK had to attack to gain back a portion of their max HP per GCD used (preferably up to 60-75%). THAT would be a better designed invuln because the DRK themselves have to put forward the effort to keep themselves alive.

Agree with this 100%. It’s this issue as well as a few more key points, that illustrates how bad Living Dead is.
I’ll do my best to make these points succinct:
1: Is the only Invuln that has convoluted rules that govern how it works. Other tanks are fire and forget. ( They benefit from theirs immediately. )
2: Is not even guaranteed to work to begin with. Resulting in wasting your invuln entirely. ( Example: Healer freaks out when you press it and does not know how it works. So they immediately begin to heal you. Thus: You never go Walking Dead to begin with. Hence, invuln wasted. )
3: Is literally the only invuln that actively punishes both the Tank and the Healer. Tank is punished because Dark Knight has zero ability to recover out of Walking Dead state, and thus can die from their own ability. Healer is punished because unless they are a White Mage, they then have to devote serious resources to helping the Dark Knight not die.
4: Is the only Tank Invuln that outright REQUIRES a healer. Other tanks can use their kit to invuln then heal up.
5: Is the only tank not guaranteed to get the full benefit of their invuln. The other tanks always get the full duration of theirs. We lose our invuln as soon as Walking Dead is cleansed from us. Meaning our invuln can last literally 1-2 seconds in its entirety. ( This happened to me A LOT during fights against Hades Ex with my group, as I have my trigger macroed for LD and communicate over discord as soon as I enter Walking Dead’s state. )
6: Is an Invuln where some healers ( Not all ) feel that it is a far more efficient, and far better way of dealing with Living Dead is to just Swiftcast + Raise because it’s far less of a intensive drain on both mana and gcds, and time, to overcome the problem. To the point where it’s pretty much become a meme among some.
I could go on, but, yeah. Living Dead is horrible.
Last edited by Dracosavarian; 01-23-2022 at 10:52 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



