Quote Originally Posted by IruruCece View Post
This is the same garbage people are saying about Monk now. A "solid foundation" after *four* expansions? One that players don't get to really fully experience until mid way through what, the second expansion, unless they choose to buy a skip to get to what is ostensibly the "good part" of the job?

There's a thread on this forum right now asking what, exactly, constitutes giving a "fair shot" to a job before moving on. If summoner comes together at, say, the mid-80s if we're being generous, there is probably something fundamentally wrong with the design of the job from the ground up, even after the current rework.
That sounds like far less of an issue with Summoner and far more of an issue with the games design entirely. Not to be that person, but which job actually feels fun to play at it's lower levels, especially the area you listed at Heavensward? Thinking of my most played job at every role:

-Gunbreaker? Feels absolutely awful with no continuation, heart of stone, blood fest (heck you dont get that one till 76, and thats basically the ability that makes Gunbreakers opener possible).

-Bard? No Trobadour, no minne, no refulgent, no apex/blasting, no radiant finale, enhanced empyreal arrow trait, or Shadow Bite

-Astro? No Earthly Star, no Neautral Sect, no horoscope, no minor arcana, no macro cosmos.

-Samurai? Maybe one of the absolute worst experiences at being leveled down in the game. No, hagakure, ikishoten, every single one of the Hissatsu abilities, extra charge on Meikyo Shisui, Tsubame Geshi, Shoha, and Ogi Namikiri all gone.

Compare all that with summoner. No Bahamut, Pheonix, and the favors. Big adds yes. Sucks to not have them. But no different then what you are dealing with on other jobs. And those are just the ones I play the most. Every job feels like crap at lower levels. Thats one of the issues that the game faces the higher in levels we get with how it level syncs and gates the kit. It's not like Heavensward when 20-30 some odd abilities were being stretched across only 60 levels and 2 games worth of content. Now it's 20-30 abilities being stretched across 90 levels and 5 games worth of content. That is not an issue with Summoner, thats an issue with the games progression, and one that isn't easily answered.