Just make rewards scale lower if your Item level is significantly below what it should be for your job level. A level 70 character shouldn't have ilvl130 and shouldn't get full xp for queueing like that.
Just make rewards scale lower if your Item level is significantly below what it should be for your job level. A level 70 character shouldn't have ilvl130 and shouldn't get full xp for queueing like that.
Thanks for your responses. I knew something existed but wasn’t aware of the details behind it as I never use it
That’d be a good way to get people to stop running a roulette. Similarly to how not many people ran the level 80 roulette in ShB. Drop the rewards significantly causes the time and energy spent to not be worth the reward. People will start to steer clear of it.
Many threads on many topics have people responding with taking things away from players, punishing them or nerfing them. Always bringing everything down instead of raising others up. Instead of suggesting nerfed exp for lower leveled content, why not increase the reward for the higher leveled, more time consuming content. Incentivize people. Stop trying to harm others for not conforming to your desires
Edited to correct for auto correct errors
Last edited by Kolaina; 01-21-2022 at 12:16 AM.
This wouldn't affect anyone except the people who queue up using gear significantly below their current level. ilvl130 is normal for a level 50 character, it's not normal for a 60+ character.That’d be a good way to get people to stop running a roulette. Similarly to how not many people ran the level 80 roulette in ShB. Drop the rewards significantly causes the time and energy spent to not be worth the reward. People will start to steer clear of it.
Many threads on many topics have people responding with taking things away from players, punishing them or nerfing them. Always bringing everything down instead of raising others up. Instead of suggesting nerfed exp for lower leveled content, why not increase the reward for the higher leveled, more time consuming content. Incentivize people. Stop trying to harm others for not conforming to your desires
Edited to correct for auto correct errors
Your response is still to punish rather than to incentivize. That is a fact about you also, less people queueing over all effects everyone. Not just the people under gearing. Lessen the pool, and the duty will not pop as often. Especially in the off hours
We don't have to imagine it. Those of us who have this content unlocked experience this on rare occasions we get something other than Syrcus. People act like ShB relics were not a thing, where we were running ShB and HW raids people had never seen all of the time, with people who had never seen them, so that they could complete their Bozja chain.Imagine queuing for Alliance Raid and getting a Nier raid or Monastery on the daily? You might think you want those more but you'll realize that they're hard and there will certainly be wipes if people are new.
Getting newbies happens all the time during the rare experiences where we actually get to do something other than Run #295 of Syrcus Tower. It rarely results in a wipe, and if players were actually, y'know - occasionally required to do them - the "speed gap" between these and CT would dramatically decrease. I would posit the main reason why "higher level raids take longer" is because 20% of people in the thing spend half the instance floor tanking or with a damage debuff. This isn't their fault, either. This happens because they never actually get to learn the content, because they never get any exposure to it because *PEOPLE KEEP FORCING THEM INTO SYRCUS* because they want to netflix and press 1-2-3 and get oodles of xp for it.
If everyone was doing this in order to ensure that every single LDR that they did was Sastasha or Toto-rak, it would literally be fixed the next patch. Instead they created a system for high level players so they can make SURE they don't repetitively get thrown into the same, dull, low-level content. I don't know why, legitimately, people are in such a rush to get to high level if they don't want to do any content that actually gives them access to the new abilities they get from being higher level. The level 81 dungeon is more mechanically difficult than most raids, yet for some reason people are terrified of having to "press a button to use a shield" or "I might have to make an opening in a circle face a guy." Most old "insta-wipe" mechanics have even been nerfed at this point, or gear levels have reached the point where lots of people can take a hit, even if barely, that would have wiped them out before.
I just did WOD yesterday. We almost wiped more times than the last time I got Nier. I've seen Behemoth wipes in the last 7 days. How many times in the past month have you wiped to people starting Atomos early because they still have not realized it doesn't work like a normal boss and you wait BEFORE the line for people to get there, NOT past it? And a wipe to the final boss of LOTA? It's almost 50/50 because half the group tries to push second flare when the DPS clearly isn't there.
There are plenty of solutions, it's not OK, and it should have been patched out long ago. The fact it works and isn't "against the rules" doesn't make gaming the system "ok" from a moral perspective.
Last edited by Atma; 01-21-2022 at 12:55 AM.
I would be willing to bet the people doing it couldn't care less whether some random person on the forum thinks it is morally ok or not.
How about adding an ilvl bonus? Rather than scaling down.
A serepate bonus exp value like the new player bonus, which scales with your ilvl when queuing.
Something like 1000 x (currrent ilvl) so an ilvl 90 player queuing into alliance roulette would get a 90,000 exp bonus, while an ilvl 500 player would get 500,000 bonus exp.
Maybe adding an exponent rather than a straight multiplication to create a larger divide.
Plus a tomestone bonus, you get 10 additional tomestones of Astronomy if your ilvl is 550 or higher, scaling up to 560, 570 ext with each patch.How about adding an ilvl bonus? Rather than scaling down.
A serepate bonus exp value like the new player bonus, which scales with your ilvl when queuing.
Something like 1000 x (currrent ilvl) so an ilvl 90 player queuing into alliance roulette would get a 90,000 exp bonus, while an ilvl 500 player would get 500,000 bonus exp.
Maybe adding an exponent rather than a straight multiplication to create a larger divide.
Creating a "Castrum Meridianum V2.0" situation is probably undesirable. Penalizing someone for the choices (or abilities) of others by reducing their experience potential is probably not for the best.How about adding an ilvl bonus? Rather than scaling down.
A serepate bonus exp value like the new player bonus, which scales with your ilvl when queuing.
Something like 1000 x (currrent ilvl) so an ilvl 90 player queuing into alliance roulette would get a 90,000 exp bonus, while an ilvl 500 player would get 500,000 bonus exp.
Maybe adding an exponent rather than a straight multiplication to create a larger divide.
Oh, I know they don't care. I've just got this Lost Banish slotted, so I'm dropping it on any illusions that some people still suffer from.I would be willing to bet the people doing it couldn't care less whether some random person on the forum thinks it is morally ok or not.
Last edited by Atma; 01-21-2022 at 01:03 AM.
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