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  1. #1
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    MNK is good the way it is. Plus no amount of complaining will bring the positionals back unfortunately. I see a lot more monks now than I did in ShB, whether that is due to their current power or the removal of positionals, I don't know. Though I will say it is very accessible now. Myabe harder to optimise, but not as punishing as the previous iterations of MNK. In the end square done the right thing. It is not a widely played Job to begin with, better to try make it more playable to your player base in general, than to just a niche crowd.

    Positionals in any game will always be an arbitrary way of trying to add depth to a class you play. You don't see them in many, if any other games, because they actually fill the class with diverse mechanics that can be changed either in combat or out of it. We don't have that here, we play with the same rotation for more a less anywhere from 2-4 years for most jobs in this game. At least with PB you can switch it up a bit and make an actual decision based off of how the fight is going or what mechanics you had to deal with.

    Anyway, do not get confused between players not enjoying positionals and mistaking that for cannot do positionals. You would be surprised how many players you think are 'casual swine' can hit positionals juuuuuust fine. But they can't stand them.
    (4)
    Last edited by Navnav; 01-20-2022 at 05:56 PM.

  2. #2
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Navnav View Post
    MNK is good the way it is. Plus no amount of complaining will bring the positionals back unfortunately. I see a lot more monks now than I did in ShB, whether that is due to their current power or the removal of positionals, I don't know. Though I will say it is very accessible now. Myabe harder to optimise, but not as punishing as the previous iterations of MNK. In the end square done the right thing. It is not a widely played Job to begin with, better to try make it more playable to your player base in general, than to just a niche crowd.

    Positionals in any game will always be an arbitrary way of trying to add depth to a class you play. You don't see them in many, if any other games, because they actually fill the class with diverse mechanics that can be changed either in combat or out of it. We don't have that here, we play with the same rotation for more a less anywhere from 2-4 years for most jobs in this game. At least with PB you can switch it up a bit and make an actual decision based off of how the fight is going or what mechanics you had to deal with.

    Anyway, do not get confused between players not enjoying positionals and mistaking that for cannot do positionals. You would be surprised how many players you think are 'casual swine' can hit positionals juuuuuust fine. But they can't stand them.
    You see more MNKs than before because right now their damage alongside with RPR's is the best you can get, wonder how many will remain once the balance patch hits and more competitive options appear... MNK gameplay outside Blitz phases is more barren than a desert. Heck Dragoon of all jobs right now have MORE actions per minute than current MNK despite being a 2.5 gcd job vs the 2.0 baseline gcd MNK

    This reminds me to early ShB when MNK was busted and everyone played it just to leave it to rot once the balance patch hit and other jobs become once again good contenders
    (8)

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