Quote Originally Posted by VentVanitas View Post
Does it really, though? There are huge gaps between bursts where you're doing nothing. Don't get me wrong, the overall package is a step above ShB, but the downtime is excruciatingly boring for me. Just doing the GCD combo alone for ~40 seconds isn't engaging on its own when you've already had since level 50 to master it and Chakra in downtime isn't flexible or frequent enough to even pay attention to.

6.0 MNK is really, really close to being my favourite iteration of the job, but it's just missing a little extra touch and that makes it all the more frustrating to me in my eyes. It doesn't even need to be positionals, just something like 20-30s cooldown on PB (with potencies adjusted accordingly of course) and Chakra allowing some banking would be enough for me.
It's not much different from Sam or Nin or Reaper just doing their GCDs in downtime. It could be mostly 123 like Ninja but at least Monk has the faster GCD and its usual six GCDs it's bouncing between. The downtime might be boring on a striking dummy but in a real fight that "downtime" is appreciated to focus on mechanics, even in NM trials. If a job was constantly busy casual players would be turned off from it. I'm not saying jobs should be dumbed down for casuals but we aren't only playing the job we are also doing the fight and enjoying the visuals and mechanics. 40s really isn't that long to me when I'm in an actual instance with Monk. I do think some of the things you mentioned will be addressed in a later expac (gotta have something to add/improve), i.e more to do inbetween PB. With all of the movement involved in current fight design that's another reason to not have a job that has to land one on every weaponskill as to reduce frustration. Idk maybe I'm just bad at the game if I don't find myself bored during said downtime. I can kinda understand the complaint with Ninja though since it it's literally just 123 and occasionally refresh huton.