Clearly the biggest failure of the MNK main community was not gatekeeping the job hard enough.Also, the entire point of video games is "giving you something to do", that's like, the whole purpose of any pass time activity in general..? I get some people disliking positionals, but this in particular is just such a bizarre "argument" against a job mechanic. What do they want - to have nothing to do and just watch paint dry or something?
/s
Seriously it´s the worst thing, that so many ppl just don´t get this.
"It´s so busy."
"It´s so punishing."
"It´s weaker than xy".
"It doesn´t add depth."
"..."
All just subjective stuff because ppl don´t think much about it, don´t keep the whole game and any content in mind, can´t accept that not everything has to fit their taste and just judge in their own preferences. It´s not like a loyal fanbase exists exactly for this reasons.
Ofcourse it´s you, or me, or any other "positional-lover" here claiming subjective stuff too, because we miss it. But objectively seen positionals are a unique game aspect no other MMORPG offers. And as many games has different aspects... even those has a loyal fanbase here. It adds something to the gameplay as much as boss mechanics, buffs/debuffs or cast-timings add something to it. It mixes things up and offers different playstyles to the players. And while we´ve so much different classes with different playstyles, we have a choice. We have the choice to say:
- "No positionals for me."
- "I don´t want to cast."
- "I want to be tough."
or whatever. That so many ppl here and in other threads can´t get that and are just stubborn with their own greed aka "But i pay my sub!", is beyond me. That classes are getting changed to cater such ppl is nothing but frustrating. Just check out Sqwall´s or Navnav´s logs for example. Both made a crusade against positionals on MNK. But guess what? One of them haven´t even played it in any raids, while the other has 2 logs on MNK and 20+ on WAR?! Ofcourse it doesn´t have to be that accurate, but really? I´m pretty sure that´s even a thing with all other ppl who´ve been like "I don´t play MNK, but...".
It´s nothing but sad. Ppl who got tired of class aspects or never really played them show up and just to give af about it in the end, when SE finally caters them. This is just wrong and needs to be reverted. The costs weight way to high to cater such "But i want it all made for me!" minds.
The biggest mistake has been all the complaints even from former MNK - mains.
"This is useless, this is bad, that doesn´t align well..."
Such sentences have cost the game so much on any classes. Just look a bit back and pick some skills ppl complaint permanently about.
Fists? Has anyone ever considered that FoE was made for the early game? Or to assist not so good players in the storyline? Maybe it got even used to prog some stuff? Or how about FoW? Wasn´t it great to have some extra-movementspeed with GL4? And if you didn´t perform on lvl 80, welcome to FoF...
Or what about Anatman and TK? Yeah just "another skills to play around GL". And? They solved some issues with it, they helped to min/max the output. Same with choices like FS/SSS/chakra.
Why does everything needs a proper meaning or use? Do you see a BLM casting fire or ice on max level? Does NIN ever use his slow out of PvP? Unique, rare or "just for leveling" skills aren´t a bad thing.
But no, it always lasted into "MNK needs this, MNK needs that, MNK needs a rework..." from both sides and now here is it. Vets lost everything to get catered with something half-baked without any unique aspects and the mobility-gameplay. Meanwhile newbies are still overwhelmed by the execution of PB or just don´t care for the class now after moaning for years, because there is a shiny SMN, DNC, RPR, whatever...
That ppl don´t think about the consquenzes of their moaning and just don´t give af about "others fun" is the real issues and an absolute mess.
Last edited by ssunny2008; 01-16-2022 at 05:46 AM.
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