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  1. #1
    Player
    Brixy's Avatar
    Join Date
    Jan 2022
    Posts
    71
    Character
    It's Brixy
    World
    Diabolos
    Main Class
    Warrior Lv 100
    One of my main gripes with Dancer is that it could use way more consistency. I feel like that would make it easier to balance in the damage department as well as improve the overall flow of the job. instead of trying to balance around a 50% proc... that procs another 50% proc... that procs... yet another 50% proc? Getting those occasional 1 2 spams without anything is rough. Finally proccing a 3 or 4 and not getting a feather off of it also feels pretty bad. This change would also make it easier to set up for burst windows since you could have 4 feathers built up readily for a rapid burst phase.

    Improvisation for me so far has literally been an insti-cancel regen tool for my tanks on large pulls to help them out a little. There are not a lot of moments where I think to myself... You know what, let me stand here for 15 seconds and dance around for a 10% shield. I get it. It's there for downtime. But most fights don't have downtime, and definitely not enough to stand in place for 15 seconds while it charges up... for a measily 10% shield lol. You could just make this a regen button and I honestly would never feel the difference. One thing I think they could do with this ability, that could actually be really cool, is take inspiration from FFXI's dancer and turn Improvisation into Haste Samba.

    Haste Samba: While you are charging up, your whole party receives a 15% reduction to their cast times and recasts. Basically a party Huton that would suppliment the lack of you dealing personal damage while it charges. Keep the stacking system up to 4 charges, but change it to unload a massive attack as a finisher. Take a note out of Reaper's book and make it 1000 potency at 4 stacks (250, 500, 750, 1000). This way, it could almost act like an additional burst phase for everyone but the Dancer, but you still get a strong attack out of it and some nice RDPS icing on the cake. Honestly, I wouldn't mind Dancer being behind as far as it is on damage if it could pull some sort of effect like this for the entire alliance to make up that difference.
    (1)

  2. #2
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    452
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Since Improvisation is a mitigation/heal ; Drain Samba would make more sense (debuff that give bloodbath effect on hits ; but could be party buff instead). I'm not against Haste samba, but it would probably be broken.

    If we're talking about new steps ; and keeping XI steps in mind ; here's an idea (adapted to XIV) :
    Shared recast with standard step ; grant a buff with a "tight" window (35-40s ?) and accumulte a stack each time. you can burn the whole buff for whatever buff/debuff/nuke/heal is the end result is (or the buff timeout) ; potency depending on stacks
    (0)

  3. #3
    Player
    illspirit's Avatar
    Join Date
    Dec 2021
    Posts
    5
    Character
    Malia Ramen
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Brixy View Post
    One of my main gripes with Dancer is that it could use way more consistency. I feel like that would make it easier to balance in the damage department as well as improve the overall flow of the job. instead of trying to balance around a 50% proc... that procs another 50% proc... that procs... yet another 50% proc? Getting those occasional 1 2 spams without anything is rough. Finally proccing a 3 or 4 and not getting a feather off of it also feels pretty bad. This change would also make it easier to set up for burst windows since you could have 4 feathers built up readily for a rapid burst phase.
    Yea, some sort of bad luck protection would be nice. At least on cascade/windmill and fountain/bladeshower.

    Perhaps some sort of hidden counter where if a flourishing thing doesn't proc after 2 or 3 tries, the next one is guaranteed, and the counter resets. This could help smooth out the droughts.
    (1)