I was banned by telling a racist who was harping on ethnic hair to touch grass, 2 week ban LOL. I would say edit the post it isn't worth it lol. Save yourselves comrades!As someone who's been tempbanned twice, once for flying off the handle at someone who floods the SMN threads with trolling and poor arguments and the other time for pointing out dev hypocrisy for delaying the expac over lore issues when they completely disregard healer lore.
Yes, they will ban you. For a week probably.
if you don't like it, you can level with Palace of the Dead, Heaven on High, Bozja, Trusts, Squadrons, Fates, PvP, and just going out and killing stuff.
This isn't your fetish reddit friend. Griefing is a reportable offense as well. So please know your place.As long as the tank establishes dominance at the beginning of the run, most dps will know their place and will be obedient. Though every now and then you'll still get someone who needs to be put back in their place.
A dps is running ahead and pulling? Let them die. A dps is whining in the chat? Tell them to shut up or leave. My favorite scenario is when everyone except the tank dies to the boss. A good tank will solo the boss until the end no matter how much HP is left in order to teach the dps how "valuable" their time really is. However, it's acceptable to die voluntarily to restart the fight as a courtesy to the healer if you'd like.
Good tanks couldn't care less about the dps because they are at the bottom of the pecking order. It goes: dps < trash < bosses < healers < tanks. Keeping dps in their place makes it much less likely that they'll be toxic in future runs, and helps to create a healthier gaming environment for everyone.
As a healer main I will kick you out of a group in a heartbeat for that attitude and happily sit there dancing with the dps till we get a replacement. You are not more important or expendable then anyone else.Neither does being a whiney brat and have everything centred around me, me, me. But then the world has been growing gradually more selfish and "look at me" over the last few decades sadly. Sorry but in terms of the game, DPS are expendable and can be easily replaced, healers and tanks not so much but I wonder if you would enjoy waiting 15-20 minutes for a tank depending on the time of day.
To the OP:
This is my Paladin of whom I am most proud-- one day in the very near future, we will get our attacks + abilities buffed and you will be the first to come back onto the forums calling for us to be nerfed.
Just wait and see-- just you wait.
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Last edited by Ramesses; 01-19-2022 at 01:19 PM.
"After ten years, finally headed to Sharlayan... absolutely stoked"
I was going to ask why is this thread is still going on until I saw this:
You sir, must be playing a different game. The irony here is your stance against the dps and the rest of your party member is already toxic to begin with.As long as the tank establishes dominance at the beginning of the run, most dps will know their place and will be obedient. Though every now and then you'll still get someone who needs to be put back in their place.
A dps is running ahead and pulling? Let them die. A dps is whining in the chat? Tell them to shut up or leave. My favorite scenario is when everyone except the tank dies to the boss. A good tank will solo the boss until the end no matter how much HP is left in order to teach the dps how "valuable" their time really is. However, it's acceptable to die voluntarily to restart the fight as a courtesy to the healer if you'd like.
Good tanks couldn't care less about the dps because they are at the bottom of the pecking order. It goes: dps < trash < bosses < healers < tanks. Keeping dps in their place makes it much less likely that they'll be toxic in future runs, and helps to create a healthier gaming environment for everyone.
At this point I’m not even sure whether you’re being serious or simply trolling. I hope it’s the latter!
Prolly not. Even when pally had the highest DPS it was still meh, cover is useless but still in the game, and shelltron relies and a slow building gauge which exists only for shelltron. Paladin isn't bad because it's damage, its bad because like many classes in this game it suffers from a lot of poor class design with its defensives. Likely because Yoshi P believes hallow ground is over powered. Holmgang must be the worst skill ever designed cause it gets buffed every expansion. I assume living dead is Yoshi P's magnum opus in class design it is so strong you die from using it.
OP Paladin is level 30 so he is afraid of even the basic dungeons. He has to try break his fears or he won't have a life running dungeons as a frightened tank.
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