Quote Originally Posted by Garlan View Post
I feel like it bears repeating that TBN doesn't drastically need changing all that much. Endwalker introduced skills to the other tanks that dramatically shortened the lead DRK had over the other tanks in the short CD department, and its own addition, Oblation, isn't particularly exciting. TBN is a skill from 2 expansions ago, and has lore and resource costs attached to it. Oblation has no such thematics or resource limitations, and is in a better position to be refined to enhance DRK's kit than TBN is.

TBN has an established spot in our defensive rotation, and changing it too much can have unforeseen ramifications is a fix is ill-implemented. As mentioned earlier, TBN is phenomenally worse in mitigating dungeon trash damage than it is against tankbusters, and Oblation can be altered to shore up this weakness rather than the inverse.
Dark Mind can also be shored up. Give it the Addle treatment where it migitates half the normal amount for physicals (meaning 10% here). There, we have another defensive we can use regardless of content, and the DRK playerbase will be thankful because a situational cooldown is no longer situational.

Quote Originally Posted by Undeadfire View Post
They never release re-works on a small balance patch, never did. SE aren't gonna super buff a job just to help it with Dungeons, when it's already powerful enough in Savage/Ultimate raids, you have to consider other content.
I always hate this logic of "it's powerful enough". Yes, it has half a percentage more damage than GNB with a far worse kit...which isn't a good look, when you can take GNB and get the better kit AND the damage.