I see multiple people claiming that story moments were “ cheap” or that the story was rewritten at the last minute, those aren’t perspective based arguments. They are clearly stating the story was subpar for reasons beyond taste, that is what I’m pushing back on.
The Finals Days themself make no bloody sense. The ancients were dense in aether, so dynamis didn't affect them. And, since Zodiark is gone, and dynamis still exists, people should be still turning into monsters.
Dynamis by itself has no will, it only overwhelms the Aether in peoples bodies if someone or something imbues it with the desire to do so. It’s why the Elpis crew are able to conclude that there is someone causing these events.
There's a number of threads for those who have no issue with the story to post in if they see fit. I must admit, I don't think there is much benefit in attempting to police the feedback given and concerns raised by other players but each to their own, I suppose.
At any rate, here's some of the aforementioned threads that I noted:
https://forum.square-enix.com/ffxiv/...astic-story%21
https://forum.square-enix.com/ffxiv/...ture-battle%21
I mean they kind of are. “X plot point was cheap.” That’s my opinion. That’s my perspective. You’re turning it into something bigger than it actually is.
It overwhelms the lack of aether. Even then, it still makes no sense, as the final days were still occuring during their time. And it still should be happening now.
I mean, the catalyst for the Final Days in their time is one and the same as the one in the Sundereds' time. Difference between the two episodes is, initially, they never pinpointed the actual reason and only Venat (presumably others she informed) knew of the actual source of the problem and Zodiark, despite being a God to rewrite the laws of reality and to bring salvation, ultimately acted more like an aetherial dam for the torrential rivers of Dynamis coming from the Ultima Thule (and, as a result, providing a bandaid solution for temporary relief). His presence was also to strengthen the waning celestial aetherial currents, as originally Fandaniel assumed that those weaker spots were part of the reason behind why things were going to shit.
Ancients were too aetherially dense for the Dynamis to interfere directly with their physical being, so instead their creations - which are made up of a fraction of their aetherial energy - began to turn instead. Whereas, for sundered souls, their aetherial density isn't enough to purely ward off Dynamis (and also leads into the ability to more easily directly channel/manipulate dynamis, ie: Limit Break, Dynamis Dice as gameplay mechanics.)
Dynamis itself just energy affected by emotion, and emotions cover the entire emotional spectrum. It, itself, doesn't have a motive unless it's harnessed by someone who does (the Meteia).
The WoL/Scions removed the catalyst for the Final Days (the Meteia and the overwhelming sorrow/despair/etc... they hoarded for millenia), and so the Final Days ceases.
But if it doesn't have a motive, then it shouldn't affect Meteia. Dynamis is stupid.I mean, the catalyst for the Final Days in their time is one and the same as the one in the Sundereds' time. Difference between the two episodes is, initially, they never pinpointed the actual reason and only Venat (presumably others she informed) knew of the actual source of the problem and Zodiark, despite being a God to rewrite the laws of reality and to bring salvation, ultimately acted more like an aetherial dam for the torrential rivers of Dynamis coming from the Ultima Thule (and, as a result, providing a bandaid solution for temporary relief). His presence was also to strengthen the waning celestial aetherial currents, as originally Fandaniel assumed that those weaker spots were part of the reason behind why things were going to shit.
Ancients were too aetherially dense for the Dynamis to interfere directly with their physical being, so instead their creations - which are made up of a fraction of their aetherial energy - began to turn instead. Whereas, for sundered souls, their aetherial density isn't enough to purely ward off Dynamis (and also leads into the ability to more easily directly channel/manipulate dynamis, ie: Limit Break, Dynamis Dice as gameplay mechanics.)
Dynamis itself just energy affected by emotion, and emotions cover the entire emotional spectrum. It, itself, doesn't have a motive unless it's harnessed by someone who does (the Meteia).
The WoL/Scions removed the catalyst for the Final Days (the Meteia and the overwhelming sorrow/despair/etc... they hoarded for millenia), and so the Final Days ceases.
Dynamis isn't what affected them, though -- the Meteia are, in FFXIV's version of the word, entelechies, which are basically empaths in this case. Once so many Meteia encountered so many incredibly dense, negative emotions from those civilizations they watched fall/die/etc... those feelings became a part of their emotional state, a constant burden of sorrow born from the ends of thousands of worlds. They could no longer separate their ontological selves from the massive tsunami of these emotions (and part of this is a bit of a design flaw, since they /are/ made primarily from Dynamis, which would mean their Dynamis would change to be aspected to these emotions as they continuously encounter them). To where, their thought went to "everything is destined to die, and so everyone is destined to suffer. The only way to remove the suffering, is to kill everything" (mirroring the conclusions of the dead civilizations, which were conclusions born from the same source of emotional distress) and from there, they harnessed the external energies of Dynamis that was then heavily infused with the sorrow of thousands, thousands of civilizations'. Dynamis is an energy affected by emotion, the Meteia harnessed it with a particular emotional drive and a particular motive in mind.
The raw, conscious emotions affect entelechies (the flower turning black with Hermes and you), dynamis is just an energy that's a blank slate until someone harnesses it with their own emotions (be it Sorrow, as seen from the Meteia, or Conviction, as seen when you LB3, or a mixture of Desperation, Conviction and Will -- like when Elidibus LB1/2/3/4's. Dynamis isn't /always/ sorrow).
Last edited by Alaray; 01-18-2022 at 08:34 AM.
That all sounds like something that shouldn't have been introduced in the second to last zone, lol.Dynamis isn't what affected them, though -- the Meteia are, in FFXIV's version of the word, entelechies, which are basically empaths in this case. Once so many Meteia encountered so many incredibly dense, negative emotions from those civilizations they watched fall/die/etc... those feelings became a part of their emotional state, a constant burden of sorrow born from the ends of thousands of worlds. They could no longer separate their ontological selves from the massive tsunami of these emotions (and part of this is a bit of a design flaw, since they /are/ made primarily from Dynamis, which would mean their Dynamis would change to be aspected to these emotions as they continuously encounter them). To where, their thought went to "everything is destined to die, and so everyone is destined to suffer. The only way to remove the suffering, is to kill everything" (mirroring the conclusions of the dead civilizations, which were conclusions born from the same source of emotional distress) and from there, they harnessed the external energies of Dynamis that was then heavily infused with the sorrow of thousands, thousands of civilizations'. Dynamis is an energy affected by emotion, the Meteia harnessed it with a particular emotional drive and a particular motive in mind.
The raw, conscious emotions affect entelechies (the flower turning black with Hermes and you), dynamis is just an energy that's a blank slate until someone harnesses it with their own emotions (be it Sorrow, as seen from the Meteia, or Conviction, as seen when you LB3, or a mixture of Desperation, Conviction and Will -- like when Elidibus LB1/2/3/4's. Dynamis isn't /always/ sorrow).
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