Results 1 to 10 of 35

Hybrid View

  1. #1
    Player
    Nepthys's Avatar
    Join Date
    Aug 2015
    Posts
    24
    Character
    Nya Mia
    World
    Spriggan
    Main Class
    Ninja Lv 80
    I was a main nin in ARR/Heavensward and a bit in Stormblood but with each expansion it was getting worse and worse. What nin is currently lacking is personal dmg up buff, all other melee jobs have such tool: Reaper-death design, Monk-greased light/stance, Samurai-cant remember skill name but both dmg up and weaponskill recast faster skills, DRG-tether/blood4blood/disembowel.

    In ARR/Heavensward nin had "poison dagger" in form of viper/wasp poisons that increased personal dmg and give separete skills stun (viper) and silence (wasp) skills unlocked. Devs killed the skill becouse it was increasing mudra skill dmg too but by looking on how complex and punishing nin work is, you need to remember skill rotation along with mudra rotation in between those, no 1press skill execution like ALL others class have (besides dnc dances) they should give that skill back. Trick Attack from nin in current 5% form compared to 10% is underpowered compared to other jobs with dmg up buffs (reaper/monk) or crip up (drg litany), and since those jobs are easier to use its better to bring those other easier jobs that do more dmg compared to nins dmg-pilled up work

    They should seriously give up the bunny already in mudras and in its place give at least a fuma shukiren if we mess it up, its lower dmg than raiton but at least its not 0dmg skill. But by looking on how other classes work they should rework nin from scratch, get rid of mudra system and input 1button skills with a split chakra/ninki system. We use weaponskills and gather chakra, chakra is used on skills like Raiton/katon/doton/sution in single or aoe form. Using chakra skills would incrase ninki bar and from that we can use it on brava/frog/clones. Kinda like reaper system is working. Not only it would be easier but it would also provide constant dmg without penalty of high latency or muscle mudra error.
    (0)

  2. #2
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nepthys View Post
    What nin is currently lacking is personal dmg up buff, all other melee jobs have such tool: Reaper-death design, Monk-greased light/stance, Samurai-cant remember skill name but both dmg up and weaponskill recast faster skills, DRG-tether/blood4blood/disembowel.
    There is no mathematical difference between having a full uptime damage buff or just higher baseline potencies. The only good reason to give NIN something like that would be to give it another combo or some other decent maintenance mechanic, but it has nothing to do with NIN's state of being underpowered.

    Also BfB(actually Lance Charge now) and tether on DRG aren't full uptime, they're burst buffs and Greased Lightning hasn't been a damage buff since mid-SHB - it's a passive gcd reduction trait now. As far as attack speed buffs go, NIN already has full uptime Huton.

    Quote Originally Posted by Nepthys View Post
    Trick Attack from nin in current 5% form compared to 10% is underpowered compared to other jobs with dmg up buffs (reaper/monk) or crip up (drg litany), and since those jobs are easier to use its better to bring those other easier jobs that do more dmg compared to nins dmg-pilled up work
    TA has been nerfed with it's shift from 10% for 10 seconds into 5% for 15 seconds, however it still remains the strongest raid burst buff in the game. All the other raid burst buffs have twice the recast and in many cases lower % increase as well. Crit rate from Litany has a lower value per percent than a flat out all-damage increase of TA.

    Regardless, the reason NIN is underpowered isn't specifically because TA is too weak, but because NIN's total contribution from TA and their personal output isn't high enough. Balance doesn't care where the rDPS comes from, only how much.

    Quote Originally Posted by Nepthys View Post
    But by looking on how other classes work they should rework nin from scratch
    No. All of the noes. NIN plays fine for the most part, it could use some tweaks and improvements, but definitely not ones meant to make it more like other jobs. The only justification for homogenization is balance and there is nothing in NIN's playstyle that makes it weak mechanically - it's literally just numerical undertunning. If you want the playstyle of another job, then play that other job.
    (5)