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  1. #1
    Player
    Uliq's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Atheros Gaian
    World
    Faerie
    Main Class
    Ninja Lv 90

    Ninja DPS Output(A possible Fix)

    Straight to the point. Ninja is fun but it has always been low dps for alot of work. I have no problem with this as long as my support equals out. I'm tired of the same old fixes for this though (alter trick attack.) I would like to see ninja's gaining more support or more personal damage. Leave Trick attack out of the discussion.

    There were two abilities in the past that could be used to serve the purpose desired and can be gained from a trait. The trait I have in mind would alter Hide to be usable in combat and can be gained whenever desired. The altered version should be either Smokescreen, and Shadewalker.

    My suggestion is either give us back smokescreen as a trait that alters hide, usable in battle and granting either crit rate or direct hit chance to the entire party, much like bard music for a short period of time, while granting suiton. Or... Give us Shadewalker that increase our own crit rate or direct hit chance for a short period of time while granting suiton. Either ability should be on a long cooldown.

    This will give ninja more jutsu to use because 1 less suiton cast every 2 Tricks and increase our output without the hastle of worrying too much about everyone else. Even with Smokescreen being a raid buff the extra Jutsu every 2 minutes within our trick window will bring us up in damage. Using the Shadewalker option also rids the hassle of worrying about how much it alters everyone else. I would prefer to stay in the support role even though we basically aren't support at this point anyway (imo).

    It's been stated that Busy jobs should be seeing some type of adjustments and I'm pretty sure ninja is one of those jobs. This suggestion is probably late but I feel I should leave it here anyway. Any thoughts on said suggestion positive or negative are welcome.
    (0)

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Wtb 6 Raijus back k thx bai.
    (4)

  3. #3
    Player
    Uliq's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Atheros Gaian
    World
    Faerie
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kolsykol View Post
    Wtb 6 Raijus back k thx bai.
    Bye. Have a great day.
    (4)

  4. #4
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Or... they could literally just increase some potencies on already existing skills without adding more buttons and increase NIN's rDPS via aDPS. NIN's low output isn't some mechanical issue - the job's been simply undertuned when going into 6.0. SHB NIN (after buffs) was actually pretty high up there in rDPS.

    While I'd love some more actual utility back on ninja (you know, something like Mantra or Arcane Crest instead of just rDPS increases), adding more damage buffs to the job is just more likely to cause SE to undertune it again in the future, because they've been clearly terrified of accidentally giving too much firepower to jobs with raid buffs since SHB.

    I really do miss single-target utility on dps, like Palisade and Apocatastatis and I wouldn't mind to see Smokescreen come back as a Shadeshift-like shield, but shareable.
    (7)

  5. #5
    Player
    Uliq's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Atheros Gaian
    World
    Faerie
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Satarn View Post
    Or... they could literally just increase some potencies on already existing skills without adding more buttons and increase NIN's rDPS via aDPS.
    This suggestion would turn hide, already on your hotbar into another skill. Not add a button.

    Quote Originally Posted by Satarn View Post
    adding more damage buffs to the job is just more likely to cause SE to undertune it again in the future, because they've been clearly terrified of accidentally giving too much firepower to jobs with raid buffs since SHB.
    SE is undertuning it because of what trick actually does.(to my knowledge) It increases all the dmg the boss is taking from all sources to include dots. This includes attacks that don't crit or DH but still stacks with it. This has been their argument always in ninjas existence and is why their dps is so low and we are considered support even with only one skill. They aren't promising us potencies and whenever the conversation happens around ninja it is always first adjust trick attack and if they can't get it right then give them damage. Thats why it took so many patches in SHB to fix.
    (0)

  6. #6
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Uliq View Post
    SE is undertuning it because of what trick actually does.(to my knowledge)
    It doesn't matter how Trick works - at the end of the day it just increases the total rDPS contribution of NIN and should be counted as part of it, just like SAM's pure outgoing damage counts towards theirs.

    NIN is not the only job with a raid buff that's gotten undertuned though. DRG likewise was lagging behind at 6.0 the launch. Entire physical ranged role was(and kinda stayed) awful when 5.0 launched. DNC is incredibly bad right now. SE is just in general afraid of the HW/SB meta when all people cared about was raid buffs. On the other hand MNK and RPR are allowed to be genuinely op, because SE considers them "selfish" jobs - at least according to what Yoshi P usually says - since their raid buffs aren't that powerful by themselves.
    (0)

  7. #7
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Imo I want Trick Attack back at 10%, 5% feels too weak to me.
    Or maybe make the damage buff higher for the NIN themselves while keeping it at 5% for the group.

    5% doesn't rly feel that impactful imo, not talking about the actual numbers in logs necessarily but on screen.
    Using Trick Attack and it being such a big deal should have a more direct impact on how it feels to play imo, there isn't much of it tho.
    If you just did your Trick Attack window rotation without Trick Attack you'd probably not really notice the difference on screen in terms of numbers.
    Just barely.

    Edit: Also giving the NIN a separate buff % would probably make it easier to balance NIN's damage too.
    It also just makes sense imo, the sneaky aspect of NIN should play a bigger role so Trick Attack just thematically being a bigger deal for you as the NIN would make sense.
    (0)
    Last edited by Kolsykol; 01-13-2022 at 02:32 AM.

  8. #8
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    My personal hope is that SQEnix just increases some NIN potencies rather than cribs bad design ideas from the forums.
    (2)

  9. #9
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    243
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    I want to be able to use Hide in combat, that is what they should be working towards, it effectively lets you double up all mudras and also doubles up as job idenity but if they added that as it stands currently it would break the game. Hide SHOULD be used in combat. People assume ninja is a support role like dancer because of trick attack. It's ridiculous that the skill has so much identity and the boomers of this game fear change and adaptability and are hardstuck with that mentality.
    (0)
    Last edited by Bureda; 01-13-2022 at 09:50 PM.

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Satarn View Post
    Or... they could literally just increase some potencies on already existing skills without adding more buttons and increase NIN's rDPS via aDPS. NIN's low output isn't some mechanical issue - the job's been simply undertuned when going into 6.0. SHB NIN (after buffs) was actually pretty high up there in rDPS.

    While I'd love some more actual utility back on ninja (you know, something like Mantra or Arcane Crest instead of just rDPS increases), adding more damage buffs to the job is just more likely to cause SE to undertune it again in the future, because they've been clearly terrified of accidentally giving too much firepower to jobs with raid buffs since SHB.

    I really do miss single-target utility on dps, like Palisade and Apocatastatis and I wouldn't mind to see Smokescreen come back as a Shadeshift-like shield, but shareable.
    Being able to use Shadeshift on another party member at half effectiveness would be a good start.
    But being the Dex melee, it should probably get something like SCHs new party wide sprint buff.

    As for actual potency buffs, I think it should capitalise on burst to make use of the Yrick window, so a buff to say DwaD or Hyoton, anything you solely use for Trick, would be good.
    (0)

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