The game just focuses to much on casual content, that is not even that great in my opinion. Dungeons are now 2 mob packs and a boss, ARR had more dungeons post MSQ than the entire SHB expansion while we also received a new job mid expansion and Gold Saucer. Do you see where I am coming from where I feel everything has feels much more lazy? Gearing feels relatively pointless when the crafted set replaces it all before each raid tier so it makes the point of raiding pretty much just for glamour. I am not seeing where the budget increases have been going, I am not seeing where the larger team is being utilized. I am not seeing very good QA as far as class design and balance goes. Every one seems to forget this is a multi-billion dollar company and a team of close to 600 people working on this. It's not Yoshi P and 4 dudes in his parents basement. If they are going to produce less content at least produce good balanced class design, well thought out and intricate dungeons, and fix issues that have existed in this game since ARR.
I would not be surprised is Island Sanctuary was some how tied into the relic quest.
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