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  1. #301
    Player IdowhatIwant's Avatar
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    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 91
    The game just focuses to much on casual content, that is not even that great in my opinion. Dungeons are now 2 mob packs and a boss, ARR had more dungeons post MSQ than the entire SHB expansion while we also received a new job mid expansion and Gold Saucer. Do you see where I am coming from where I feel everything has feels much more lazy? Gearing feels relatively pointless when the crafted set replaces it all before each raid tier so it makes the point of raiding pretty much just for glamour. I am not seeing where the budget increases have been going, I am not seeing where the larger team is being utilized. I am not seeing very good QA as far as class design and balance goes. Every one seems to forget this is a multi-billion dollar company and a team of close to 600 people working on this. It's not Yoshi P and 4 dudes in his parents basement. If they are going to produce less content at least produce good balanced class design, well thought out and intricate dungeons, and fix issues that have existed in this game since ARR.

    I would not be surprised is Island Sanctuary was some how tied into the relic quest.
    (5)

  2. #302
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    I still think the team has gotten lazy with content. Despite budget increases and staff increases, the game gets less content and worst content.
    While we have gotten less of certain content, we have also gotten DIFFERENT content in exchange. You may not like it, you may not think it's "good", but it's there and evidence that work is still being done. Expressing a preference for certain content doesn't have to deride the content you don't like. I particularly don't enjoy Savage/extreme content. It seems extraneous, frustrating, and superfluous. However, I also don't speak against it since I understand it's not meant to be my thing. All I need to say is: I will likely never do it, so I don't want more of it.

    All in all lazy implies they are avoiding doing work or doing less work or possibly less quality work when it's evident the same if not more effort is being put into content, just into different areas.


    Quote Originally Posted by IdowhatIwant View Post
    How do you know they aren't making the same complaints in the jp forums
    The most obvious example being the gender-unlocked everything we're getting. This is not a JP ask and never has been. So much so that the developers thought it was a joke when people first asked for the bunny-suit to be male wearable (and maybe it was to begin with).

    I also occasionally drop into the JP forums with my meager Japanese reading skills and some DeepL to see what they're talking about.. it's almost never the exact same things.
    (4)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  3. #303
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Krotoan View Post
    While we have gotten less of certain content, we have also gotten DIFFERENT content in exchange. You may not like it, you may not think it's "good", but it's there and evidence that work is still being done. Expressing a preference for certain content doesn't have to deride the content you don't like. I particularly don't enjoy Savage/extreme content. It seems extraneous, frustrating, and superfluous. However, I also don't speak against it since I understand it's not meant to be my thing. All I need to say is: I will likely never do it, so I don't want more of it.
    Please give me an example of DIFFERENT content we got in exchange.
    (2)

  4. #304
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    Please give me an example of DIFFERENT content we got in exchange.
    Eureka, Save the Queen, Faux Hollows, Firmament.

    There's 4. Again it's important to remember that just because you don't care about it, doesn't mean they didn't have to work at it.
    (5)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  5. #305
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Krotoan View Post
    Eureka, Save the Queen, Faux Hollows, Firmament.

    There's 4. Again it's important to remember that just because you don't care about it, doesn't mean they didn't have to work at it.
    Eureka is about the same as fates, Save the queen same thing. Faux Hallows(do more of this cause this was a good idea but add mechanics so it feels a little more fresh), firmament is basically collectables and you get a scratch off and rank... Most of that stuff was already in the game. Sure the new 24 mans were cool but we had those too. The only new thing in all that was really just the 40 man dungeons.

    How do those things compare to stuff like deep dungeon, which was unique, heaven on high its crappy reskin, a new class, and golden saucer? It's not about whether I like it its about if its good or unique they used to do that sort of stuff. I don't like deep dungeon but that is an example of good interesting content that could have been even better with polish. Whens the last time we even got something simple like a new choco race track? So yeah I think I am justified in my complaint that I lost content for the current stuff they are adding.

    I don't know if your not seeing a problem with us getting less than we did when the game had a smaller team and budget then I don't know what to tell you, but I have seen better out of this game so I maintain those sort of expectations, as I feel I should.

    If you just accept that Yoshi P does no wrong then you will let the game go down hill as it has been with post MSQ content. Next will be the MSQ.
    (4)
    Last edited by IdowhatIwant; 01-16-2022 at 06:50 AM.

  6. #306
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,704
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by IdowhatIwant View Post
    Eureka is about the same as fates, Save the queen same thing. Faux Hallows(do more of this cause this was a good idea but add mechanics so it feels a little more fresh), firmament is basically collectables and you get a scratch off and rank... Most of that stuff was already in the game. Sure the new 24 mans were cool but we had those too. The only new thing in all that was really just the 40 man dungeons.

    How do those things compare to stuff like deep dungeon, which was unique, heaven on high its crappy reskin, a new class, and golden saucer? It's not about whether I like it its about if its good or unique they used to do that sort of stuff. I don't like deep dungeon but that is an example of good interesting content that could have been even better with polish. Whens the last time we even got something simple like a new choco race track? So yeah I think I am justified in my complaint that I lost content for the current stuff they are adding.
    I mean if you want to grossly oversimplify it then deep dungeon is effectively reusable square rooms with very little aesthetic deviation from floor to floor - and festered with reused bosses and trash mobs from both open world fates. It's not exactly the most innovative piece of content in the world. Every single mob and boss in that place is derived either from a FATE or a dungeon boss.

    I don't know why you're talking about classes taken into account we've had Blue Mage which until the last expansion saw ongoing updates and a carnival in addition to the standard 2-3 additional classes per expansion. Gold Saucer is a vast place with content that exists outside of chocobo racing. We've seen expansions and additions to the GATEs and the jumping puzzles practically every single expansion, in addition to Mahjong. This trend has been fairly consistent since the first expansion. With the only exception being that we have less dungeons which is as much attributed to the development of content such as the 48-man raids, the 2 additional 24 man raids, and ultimate content.

    It just seems to me like you're only paying attention to areas or pieces of data that conform to your narrative. We've had the same amount of content we've always had, potentially more, except said content is more sparsely spread across the game. They just utilise pre-existing systems in the game and try to innovate on that. E.g. expert recipes. Which need I might add is the first time since HW that people have ideally wanted to manually craft and think as opposed to snatching a macro, and is one of the few situations where the game has seen en-masse collaboration.
    (5)
    Last edited by Kaurhz; 01-16-2022 at 07:07 AM.

  7. #307
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by IdowhatIwant View Post
    Eureka is about the same as fates, Save the queen same thing. Faux Hallows(do more of this cause this was a good idea but add mechanics so it feels a little more fresh), firmament is basically collectables and you get a scratch off and rank... Most of that stuff was already in the game. Sure the new 24 mans were cool but we had those too. The only new thing in all that was really just the 40 man dungeons.

    How do those things compare to stuff like deep dungeon, which was unique, heaven on high its crappy reskin, a new class, and golden saucer? It's not about whether I like it its about if its good or unique they used to do that sort of stuff. I don't like deep dungeon but that is an example of good interesting content that could have been even better with polish. Whens the last time we even got something simple like a new choco race track? So yeah I think I am justified in my complaint that I lost content for the current stuff they are adding.

    I don't know if your not seeing a problem with us getting less than we did when the game had a smaller team and budget then I don't know what to tell you, but I have seen better out of this game so I maintain those sort of expectations, as I feel I should.

    If you just accept that Yoshi P does no wrong then you will let the game go down hill as it has been with post MSQ content. Next will be the MSQ.

    what he said just applies in different content to play but they should have another team that is responsible for balance and job design.

    dps got different abilities all around, tanks and healers got the same thing across all jobs for example all healers got are potencies buffs to existing spells, 1 ogcd buff and 1 spell is that u call hard work? not to mention those spells already exist in the game in given forms and nothing truly new about them.
    and for balance issues whm dont keep his lilies or charge them outside of battle or when dead, not to mention his mp costs were not adjusted or assize mp regen adjusted cause of the thin air changes making him the worst prog healer among the 2 pure healers.
    something that could have been already easily alleviated in 6.01 or at 6.05 yet not done despite given feedback.
    (2)
    Last edited by CrimsonGunner; 01-16-2022 at 07:03 AM.

  8. #308
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    Eureka is about the same as fates, Save the queen same thing. Faux Hallows(do more of this cause this was a good idea but add mechanics so it feels a little more fresh), firmament is basically collectables and you get a scratch off and rank... Most of that stuff was already in the game. Sure the new 24 mans were cool but we had those too. The only new thing in all that was really just the 40 man dungeons.

    How do those things compare to stuff like deep dungeon, which was unique, heaven on high its crappy reskin, a new class, and golden saucer? It's not about whether I like it its about if its good or unique they used to do that sort of stuff. I don't like deep dungeon but that is an example of good interesting content that could have been even better with polish. Whens the last time we even got something simple like a new choco race track? So yeah I think I am justified in my complaint that I lost content for the current stuff they are adding.

    I don't know if your not seeing a problem with us getting less than we did when the game had a smaller team and budget then I don't know what to tell you, but I have seen better out of this game so I maintain those sort of expectations, as I feel I should.


    I was pretty sure this was going to be the answer, denial that any of that took work, it's pretty telling you've reduced Eureka and Save the queen to "same as fates" when they're entire new zones, the "fates" were basically boss encounters, and save the queen took that even farther with critical engagements that ARE boss encounters, some with unique formats.... but sure.. handwave it all away and keep denying that all of that required work from somewhere. Not to mention they have their own leveling systems , and the elemental and lost action aspects.

    Keep in mind here that although I did them, I ONLY did them because of what was locked behind them. I DISLIKED both of those implementations and felt they were unnecessary throwbacks to old styles of MMO and were not only grindy and frustrating to traverse, but have a problem with longevity if people don't continue to populate them heavily.

    I'm not going to convince you, but I'll keep saying we are getting things instead of what we used to, even if it's not stuff you or I want.

    Quote Originally Posted by IdowhatIwant View Post
    If you just accept that Yoshi P does no wrong then you will let the game go down hill as it has been with post MSQ content. Next will be the MSQ.
    Yoshi P is human and not some idol. We appreciate what he does and his dedication not only to his job but that he himself is a gamer and understands the journey.

    The developers are also human and sometimes make bad decisions or don't change things as we'd like. This doesn't mean we have to level accusatory derision at them. Tell them what we don't like, sometimes multiple times. Tell them what you DO like.

    Why you insist on making a judgement call on the ethic behind the work is a mystery.
    (8)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  9. #309
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    I do wonder. I mean, you are never going to like all different kind of content that Creative Business Unit 3 cooks up for the game, that is an eventuality.
    But as much as I will accept the fact that we are living in the games as service era, and community connections feel more and more necessary for the success of any game right now, I don't think it will ever be possible to have players truly have the ability to change drastically the direction of the game.

    I know it is hopeless, but please do not take these things personally. Sometimes people post stuff like "This is the last straw! I am leaving" as like the ultimate dig, but actually... That is how you ought to behave, just quietly and politely. Just ... stop playing the game when you no longer find joy in it. Then either return or not depending on if it ever changes. I used to be a huge fan of League of Legends, but only for a specific Dominion mode the game had. One year Riot Games removed the game mode from the game, and I quit playing the game. That is it. I did not try to petition for its future, that would had been hopeless. You get something, you accept that. You lose something, you accept that. They are not doing it out of malice, out to get YOU. Relationship between game devs and players will never be truly personal, because players are merely a massive mass of nameless people and for devs it is a dayjob that you work paycheck to paycheck.
    (2)

  10. #310
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    I feel like most of the arguing over the job changes and shouting about tone could of been avoided if even one representative posted a bog-standard response like "Thank you for your feedback, we will take this into consideration" or at least interacted with any of the threads in some way, shape, or form.

    Instead what happens is these threads will go for weeks, months or even years at a time with nary a peep from anyone up top whatsoever. Not even so much as a "thank you for your feedback" tossed their way. For all intents and purposes it feels like yelling into a void where you have absolutely no idea if even one community rep is looking in on them. As a result, frustration continues to mount and tensions build up as posters feel like their issues are going completely unheard. Throw in a few bad actors trying to get a rise out of others and eventually it reaches a boiling point.
    (5)

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