perhaps there is a middle ground between worshipping the ground the devs walk on and demanding yoshidas head on a pike for bad decisions in a video game.....



perhaps there is a middle ground between worshipping the ground the devs walk on and demanding yoshidas head on a pike for bad decisions in a video game.....
Exactly this.
Yoshi-P: The devs are people, so please treat them like people.
Internet: This is an outrageous standard that will destroy the game and violate my First Amendment rights.
Disappointing, but entirely predictable.
We already had zones and fates. There are 6 additional zones every expansion that contain fates. We already had multiple fate grinds with the relic weapons quest. So tell me how it was content we did not have before? Critical engagements were no different than a boss fate you got teleported to. Adding additional zones with fates and a tacked on leveling system in the zone is the lazy crap Blizzard does and I am not sure if you have recently seen whats happened with there game recently but its failing pretty bad. You keep saying these are feelings but this is fact that this sort of content already existed doctored to make it look new.
Back to why I called the dev team lazy I have already explained this in a previous post. I could go even further and state that Yoshi P is potentially a liar as he said he and the devs also play the game and clear the savage content. If that were true then they would not rely so much on feedback from the Japanese forums as they would experienced the problems players face first hand. The only way I can see this being true is if they are only playing together on a private test server, which again I seriously doubt. You have to take what the devs say at face value actions speak louder than words. At the end of the day they are trying to promote the game and sell the game. You can quote Yoshi P saying he plays the game all yall want, but where is the evidence of him and his dev team playing the game cause it is not in the class design that is for sure.
Don't get me wrong, I appreciate the transparency the dev team has with the community and I think they do great work with the expansion releases. How ever that does not change that the dev team appears lazy with the content lately, as well as class design.
And to everyone that says I am what Yoshi P is talking about. If you think someone saying you are lazy is mean it isn't, it is actual feedback. If an employer states you are lazy it means that you are under performing compared to others. Some of this community has got to get it together and stop sticking up for everything about this game so hard. And now with this statement any negative feedback is going to get the band of Yoshi P worshippers up in arms to not be mean to the devs.
Is a 3 pack > boss > 3 pack > boss > 3 pack > final boss dungeon content to you? We have tons of them in the game already so the formula isn't new, it's just in a new location with new scenery.
That's exactly the same as having FATEs in all of the new zones. Eureka and Bozja, just like new dungeons, were new zones with encounters to do and new background stories. They were absolutely new content as they didn't exist in the game prior to their introduction.
If you're expecting the dev team to come up with completely original encounter mechanics with every new expansion and patch, I'm afraid you're out of luck. There are only so many ways to have players interact with the world within the framework of class and zone design. FATEs are one of the better, if not the best, way to provide group content in an overworld/non-dungeon zone as the level sync put everyone on the same page and provides some level of challenge that wouldn't be there if highly over leveled players went in and deleted everything in 10 seconds.
It's not lazy development. It's using available assets as effectively as possible to give the dev team more time to work on other things as well.
Having worked in Japan I can guarantee the people in CBU3 aren't lazy in any way a Westerner would consider it from a workflow/productivity stand point. In fact, the most productive/hard working people here in the US are on the lower tier of performance expectations in Japan.
When Yoshi P says they are giving us less dungeons per patch for better casual content, and the result is another zone with fates, you cannot tell me that is a not bit of a let down. And no Bozja and Eureka were not exactly new its just a zone with fates and a weird progression system attached to it. In the end this was a relic weapon grind zone where we do as we always have done for the relic weapon, grind fates. Which I will not be surprised if we do again in this expansion. Also your whole explanation of a dungeon being 3 pack > boss > 3 pack > boss > 3 pack > final boss shows laziness as well. Everything is so formulaic because it is easy to copy/paste/edit code then write new code for something different and more unique.Is a 3 pack > boss > 3 pack > boss > 3 pack > final boss dungeon content to you? We have tons of them in the game already so the formula isn't new, it's just in a new location with new scenery.
That's exactly the same as having FATEs in all of the new zones. Eureka and Bozja, just like new dungeons, were new zones with encounters to do and new background stories. They were absolutely new content as they didn't exist in the game prior to their introduction.
And yes, seeing how I pay for a monthly subscription, pay for each new expansion individually I don't see any reason why I should not expect to see original mechanics and design. I think the new savage fights are actually interesting and have cool mechanics to them. Kudos to that keep up the good work on some of these fights.If you're expecting the dev team to come up with completely original encounter mechanics with every new expansion and patch, I'm afraid you're out of luck. There are only so many ways to have players interact with the world within the framework of class and zone design.
Obviously you did not do Chi the first couple of weeks of Endwalker where it was deleted with in 10 seconds due to the number of players in the encounter.FATEs are one of the better, if not the best, way to provide group content in an overworld/non-dungeon zone as the level sync put everyone on the same page and provides some level of challenge that wouldn't be there if highly over leveled players went in and deleted everything in 10 seconds.
Reusing assets is both considered lazy and efficient. The two can be synonymous as typically the laziest people in the world come up with the most efficient methods of completing tasks.



You keep repeating they are lazy, why? This thread is about how to communicate without being insulting and you want to come into it and change the subject and insult every chance you get why? Does your forum name reflect the image you are trying to project? You can convey without the name calling and still convey what you want. But I think you are just determined to find fault and call names because you don't want to be told it's WRONG. It's wrong to continue to attack anyone by insulting it never works out for the person who does it. People don't want to read your insults. Just stop because this thread and your constant flow of insults are negative and no one in their right mind wants to continue to read that. Sorry not sorry.When Yoshi P says they are giving us less dungeons per patch for better casual content, and the result is another zone with fates, you cannot tell me that is a not bit of a let down. And no Bozja and Eureka were not exactly new its just a zone with fates and a weird progression system attached to it. In the end this was a relic weapon grind zone where we do as we always have done for the relic weapon, grind fates. Which I will not be surprised if we do again in this expansion. Also your whole explanation of a dungeon being 3 pack > boss > 3 pack > boss > 3 pack > final boss shows laziness as well. Everything is so formulaic because it is easy to copy/paste/edit code then write new code for something different and more unique.
And yes, seeing how I pay for a monthly subscription, pay for each new expansion individually I don't see any reason why I should not expect to see original mechanics and design. I think the new savage fights are actually interesting and have cool mechanics to them. Kudos to that keep up the good work on some of these fights.
Obviously you did not do Chi the first couple of weeks of Endwalker where it was deleted with in 10 seconds due to the number of players in the encounter.
Reusing assets is both considered lazy and efficient. The two can be synonymous as typically the laziest people in the world come up with the most efficient methods of completing tasks.
If I replace lazy with I wish the dev team would show more effort, activity, and care would that make you feel better?You keep repeating they are lazy, why? This thread is about how to communicate without being insulting and you want to come into it and change the subject and insult every chance you get why? Does your forum name reflect the image you are trying to project? You can convey without the name calling and still convey what you want. But I think you are just determined to find fault and call names because you don't want to be told it's WRONG. It's wrong to continue to attack anyone by insulting it never works out for the person who does it. People don't want to read your insults. Just stop because this thread and your constant flow of insults are negative and no one in their right mind wants to continue to read that. Sorry not sorry.



Enjoy Life you only get one.
I prefer casual content, am happy with how they've done it, and was not at all let down by Eureka and Bozja. To me, FATEs in those zones had more purpose than FATEs in the regular zones, which is an improvement in my book. The boss fight FATEs are the functional equivalent to Trials where we go, kill a boss, and leave. Again though, they had a purpose such as getting a raid to spawn, which was better than just doing FATEs with less of a goal.When Yoshi P says they are giving us less dungeons per patch for better casual content, and the result is another zone with fates, you cannot tell me that is a not bit of a let down. And no Bozja and Eureka were not exactly new its just a zone with fates and a weird progression system attached to it. In the end this was a relic weapon grind zone where we do as we always have done for the relic weapon, grind fates.
We're always going to have relic grinds, that's just how it is, and grinding FATEs is a good way for a player to not have to spam dungeons if they don't want. Options are good for the game.
There you go. Savage raids are new content, with new mechanics, and new design. Please continue doing those to meet your need for original things.And yes, seeing how I pay for a monthly subscription, pay for each new expansion individually I don't see any reason why I should not expect to see original mechanics and design. I think the new savage fights are actually interesting and have cool mechanics to them. Kudos to that keep up the good work on some of these fights.
A massive number of people attacking something will, of course, cause it to die quickly. I got tired of waiting for an hour for Chi to spawn to get a mount I really don't care about so I stopped. Doing the FATE for the frog suit was the same thing; tons of people were attacking it so it died quickly. You don't see 50 people hitting normal overworld FATEs, so the comparison doesn't really stand up.
Let's not forget that one healer thread that in the title called the dev team hack frauds basically.
Also I am glad someone brought up the Gunbreaker issue, because it is one that truly boggles my mind. It is framed as a broken promise, but that premise only makes sense if there ever was a explicit, written promise like that, but that ... that does not exist!. Just pick and choose the best combination for the moment, there is zero issues here. If it violates your comfort, sorry but adjust. Like what, game devs bad because thing changed and now I must find a new comfort zone? Cmon. People HAVE to be able to not overstate the amount of harm some of these things do.
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