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  1. #301
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    EWWWWW!!!
    New content and we are still going to be in Fabul!!!
    EWWWWW!!!
    Gonna make meds on my ALC till things settle i think.
    (0)
    Last edited by YuriSan; 03-08-2012 at 06:45 PM.

  2. #302
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    I know a lot of people are sick of class stacking, I don't mind as much. But I'm thinking with tail and multi head there could be multi incaps that would utilize different classes/jobs. Well see.
    (0)
    Last edited by syntaxlies; 03-08-2012 at 10:49 PM.

  3. #303
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jinko View Post
    Like Chyio said in WoW you can't do that because the mobs don't reset which means if you aggro something you either kill it or you die, I think in 11 they didn't reset either.
    Exactly. Enemies inside instances should never reset (unless you wipe). If you aggro them, they should hunt you down until you kill them. Or you suck it up and die. This would remove the ability for players to run through and skip the trash.

    SE needs to take the leash off inside instanced dungeons. This is how it works in WoW and various other MMOs.

  4. #304
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Masamune1004 View Post
    Unfortunately this, because they know people will complain. Pretty soon every node will be easy to get to and my guide will be pointless.
    soon as in 30 instances later when we finaly have a reason to go to the rest of them lol

  5. #305
    Quote Originally Posted by Rowyne View Post
    This is how it works in WoW and various other MMOs.
    "FFXIV should be it's own game, not copy X,Y,Z MMO!"
    (0)

  6. #306
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    "FFXIV should be it's own game, not copy X,Y,Z MMO!"
    Wow... such an epiphany.
    (1)

  7. #307
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Elexia View Post
    "FFXIV should be it's own game, not copy X,Y,Z MMO!"
    I'm not disputing that at all. All I'm saying is that other games do some things a certain way because time and testing has proven they work.

    I would much rather enemies in instances don't reset because it makes for a more challenging experience. Not just because that's the way other games do it.

    A wise man once said being unique for the sake of uniqueness alone isn't always a good thing.

  8. #308
    I'd much rather they didn't reset at all, but after all people bitched about dying so much and SE listened >.> I wish people weren't so afraid of any kind of challenge in MMOs these days that didn't deal with boring PvP (pretty much all you have to do after you faceroll dungeons.)
    (2)

  9. #309
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Elexia View Post
    I'd much rather they didn't reset at all, but after all people bitched about dying so much and SE listened >.> I wish people weren't so afraid of any kind of challenge in MMOs these days that didn't deal with boring PvP (pretty much all you have to do after you faceroll dungeons.)
    It wasn't about challenge
    Enemies in instances reset the same way enemies in open world reset
    Its a combination of the server structure and the fact that Tanaka didn't want to see people training a million MOBs and mana/summoner burning them
    (0)

  10. #310
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Elexia View Post
    I'd much rather they didn't reset at all, but after all people bitched about dying so much and SE listened >.> I wish people weren't so afraid of any kind of challenge in MMOs these days that didn't deal with boring PvP (pretty much all you have to do after you faceroll dungeons.)
    We're pretty much on the same page, there. I think people should be held accountable for their actions in instances. It's why they're instanced. It's a closed environment where the rules are different and you have to step up your game. And if you aggro something you're not supposed to, you rise to the occasion or you fail. You shouldn't be able to run for your life.

    Unfortunately, they need to make enemies reset in open world or else you run into MPKing or people kiting world bosses into cities (ie Lord Kazzak rampages through Stormwind and server resets ensue).

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