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  1. #161
    Player
    Miiu's Avatar
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    Jul 2012
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    Shila Lail
    World
    Shiva
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    Sage Lv 90
    Quote Originally Posted by Velnora View Post
    Only the devs determine "what it is supposed to be". Not what you want it to be.
    This is not completely correct. While yeah the devs (actually the higher ups employing the devs but lets just go with devs for simplicity) have final say in what is being implemented into a game or in which direction development goes. But games are not created in a vacuum. (Focus group testing etc)
    But for mmos or similar live service games the playerbase is a very important factor in deciding a direction for the game.

    Savage raids were not implemented solely because the devs wanted it but because there was a demand for it. The split between different difficulties in a content are direct answer to what the community wanted at the time. 24 man raids are also a good example of that and their flux of different mechanics and difficulty.

    So I fully believe if there would be a sudden outcry by a great majority of the player base to have a greater focus on PvP Square Enix would shift their development in that direction. BUT!
    This is highly improbable. Given that the focus on PvE and story over the course of the last decade and an ever growing success with each expansion. And yes each expansion was more successful than the last is a clear sign for SE that they're going in the right direction.
    So certain core values have been adopted by the community with these core values expectations are set in place. Going against those expectation just for the sake of "shaking things up" would be too much of a gamble for almost any developer. ESPECIALLY SE after the ordeal they went through between 1.0 and Realm Reborn. The team is all about transparency and a 180 turn like shifting this game from PvE to PvP would not happen without a serious dialogue with the community.

    Quote Originally Posted by Caurcas View Post
    You just have to give PvP a chance.
    And there is pvp in the game. The lack of meaningful development of those modes except the occasional updates shows that they're not FF14's most popular past time.

    Quote Originally Posted by Caurcas View Post
    Actually they are suppose to be revamping alot of pvp in 6.1
    Nothing out of the ordinary PvP gets updates every now and then. Because they recognize there are fans of PvP in the game but they're not the majority.
    (4)

  2. #162
    Player
    Velnora's Avatar
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    May 2020
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    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Miiu View Post
    This is not completely correct. While yeah the devs (actually the higher ups employing the devs but lets just go with devs for simplicity) have final say in what is being implemented into a game or in which direction development goes. But games are not created in a vacuum. (Focus group testing etc)
    But for mmos or similar live service games the playerbase is a very important factor in deciding a direction for the game.

    Savage raids were not implemented solely because the devs wanted it but because there was a demand for it. The split between different difficulties in a content are direct answer to what the community wanted at the time. 24 man raids are also a good example of that and their flux of different mechanics and difficulty.

    So I fully believe if there would be a sudden outcry by a great majority of the player base to have a greater focus on PvP Square Enix would shift their development in that direction. BUT!
    This is highly improbable. Given that the focus on PvE and story over the course of the last decade and an ever growing success with each expansion. And yes each expansion was more successful than the last is a clear sign for SE that they're going in the right direction.
    So certain core values have been adopted by the community with these core values expectations are set in place. Going against those expectation just for the sake of "shaking things up" would be too much of a gamble for almost any developer. ESPECIALLY SE after the ordeal they went through between 1.0 and Realm Reborn. The team is all about transparency and a 180 turn like shifting this game from PvE to PvP would not happen without a serious dialogue with the community.


    And there is pvp in the game. The lack of meaningful development of those modes except the occasional updates shows that they're not FF14's most popular past time.


    Nothing out of the ordinary PvP gets updates every now and then. Because they recognize there are fans of PvP in the game but they're not the majority.
    Implementing content based on player feedback ​=/= determining what kind of game it's "supposed" to be.

    Also, do you really think the suits say whether or not to create triple triad, or chocobo racing? No, they don't.
    (0)

  3. #163
    Player
    Miiu's Avatar
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    Jul 2012
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    Shila Lail
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    Shiva
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    Sage Lv 90
    Quote Originally Posted by Velnora View Post
    Implementing content based on player feedback ​=/= determining what kind of game it's "supposed" to be.

    Also, do you really think the suits say whether or not to create triple triad, or chocobo racing? No, they don't.
    I am not quite sure what you're arguing for. Given the clear focus on PvE and Story over the last 10 years it's quite easy to infer what type of game this is supposed to be.

    Triple Triad and Chocobo racing are iconic past times in the FF franchise. FF14 has been very regularly paying homage to prior FF titles.
    (3)
    Last edited by Miiu; 01-15-2022 at 05:07 AM.

  4. #164
    Player
    Velnora's Avatar
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    Velnora Pharetsu
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    Sargatanas
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    Machinist Lv 80
    Quote Originally Posted by Miiu View Post
    I am not quite sure what you're arguing for. Given the clear focus on PvE and Story over the last 10 years it's quite easy to infer what type of game this is supposed to be.

    Triple Triad and Chocobo racing are iconic past times in the FF franchise. FF14 has been very regularly paying homage to prior FF titles.
    Which is determined by the developers. Only they determine what kind of game it is.

    Those two were examples. The higher up suits don't sit there and go, I want you to put in glamour.
    (0)

  5. #165
    Player
    Miiu's Avatar
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    Jul 2012
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    Character
    Shila Lail
    World
    Shiva
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    Sage Lv 90
    Quote Originally Posted by Velnora View Post
    Which is determined by the developers. Only they determine what kind of game it is.

    Those two were examples. The higher up suits don't sit there and go, I want you to put in glamour.
    And no not every tiny feature is being brought in front of the "suits" but the budget the FF14 team gets for development is being regulated by them and this happens in talks about where that money goes and how much is needed.
    There might be a yearly budget plan in place that has certain bonuses included depending on game sales and retention of monthly subscriptions but with a big company like SE and FF14 currently being their money maker these decisions don't happen in a vacuum.
    (1)
    Last edited by Miiu; 01-15-2022 at 05:11 AM.

  6. #166
    Player
    Velnora's Avatar
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    Velnora Pharetsu
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    Sargatanas
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Miiu View Post
    And no not every tiny feature is being brought in front of the "suits" but the budget the FF14 team gets for development is being regulated by them and this happens in talks about where that money goes and how much is needed.
    There might be a yearly budget plan in place that has certain bonuses included depending on game sales and retention of monthly subscriptions but with a big company like SE and FF14 currently being their money maker these decisions don't happen in a vacuum.
    Budget =/= game design
    (0)

  7. #167
    Player
    Penthea's Avatar
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    May 2014
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    Gridania
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    Nettle Creidne
    World
    Moogle
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    Scholar Lv 100
    Quote Originally Posted by Caurcas View Post
    As the title suggests, SE making 7.0 a pvp driven expansion would really shake up the formula and create many interesting opportunities.
    So basically you want FFXIV to be an entirely different game. Go play something else if you want a different game.

    I'm fine with pvp existing but turning FFXIV into a pvp-driven game would make it unrecognisable. Alienating the playerbase who enjoy the game as it is would be a fantastic opportunity for SE to lose an incredible amount of money. It would actually be less of a loss for them to create a new game that is pvp-driven.
    (5)

  8. #168
    Player
    Seera1024's Avatar
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    Character
    Chymea Sum
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    Siren
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    Black Mage Lv 100
    Quote Originally Posted by Caurcas View Post
    You just have to give PvP a chance.
    I have in other games and I get way too anxious for the mode to be fun for me. And games are supposed to be fun.

    PvP is not for me. And I bet that's where a lot of players posting here fall.
    (3)

  9. #169
    Player
    Mika_Zahard's Avatar
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    Nov 2017
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    Ul'dah
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    Character
    Mika Zahard
    World
    Balmung
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    Paladin Lv 100
    Quote Originally Posted by RatKing View Post
    It isnt a porn game either and people treat it like a dating sim or futa simulator lmfao. No to a pvp centered expansion on my end as well but the amount of sheer butthurt from people who collapse at the first thought of competition are the reason all our pvp game modes are simplistic and boring.
    Because someone locking me out of a msq quest because he's nonstop camping me (or the npc) is FUN
    (6)

  10. #170
    Player
    Velnora's Avatar
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    Velnora Pharetsu
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    Sargatanas
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    Quote Originally Posted by Penthea View Post
    So basically you want FFXIV to be an entirely different game. Go play something else if you want a different game.

    I'm fine with pvp existing but turning FFXIV into a pvp-driven game would make it unrecognisable. Alienating the playerbase who enjoy the game as it is would be a fantastic opportunity for SE to lose an incredible amount of money. It would actually be less of a loss for them to create a new game that is pvp-driven.
    What is it with this notion that you can't have one with the other?
    (0)

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