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  1. #21
    Player
    Skyclaw726's Avatar
    Join Date
    Nov 2013
    Posts
    111
    Character
    Tenko Hildegard
    World
    Lich
    Main Class
    Sage Lv 92
    I miss Titanman threads...
    (3)

  2. 01-15-2022 03:02 AM

  3. #22
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    There's already soloable raid-level content: https://na.finalfantasyxiv.com/lodes...cgroup=Crystal
    (0)

  4. #23
    Player
    Ama_Luna's Avatar
    Join Date
    Sep 2021
    Posts
    22
    Character
    Auraella Sun-heather
    World
    Siren
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kandraxx View Post
    IMO there is no reason not to, let’s have a look:

    - MSQ (majority of the game) = single player
    - Open World = single Player
    - Crafting = single player
    - World-in-world content (Eureka & Bozja) = grouped only for convenience or necessity to be able to have enough contribution to get gold rating from Fates = single player
    - PvP …. ….. good one

    They have already built in NPCs to do 4-mans with and actively encourage to do deep dungeons solo through achievement, in a supposed MMO. This shows how much they think of their own game as MMO.

    There is no single design aspect that would make you meet friends and/or future guild members the natural way, yet to fully get my moneys worth and finish all content, I have to magically have 7 people, people that I never met because all of the game was SP as mentioned in the first place.

    This might also be the reason why there’s such a thriving RMT business around this game.

    That’s why your devs should heavily consider making savages/ultimates/EX trials soloable.
    I would love that, mostly for savage content etc. Either have a trust version or a solo version. It's too difficult finding a static for my irregular hours that isn't vicious and toxic. Way too much work. I don't want to no-life this game either. Not everything needs to be solo. But ESO has a couple of solo arenas and they are my favorite. Wish this game had things like that and trusts for savage. I'd like the trust savage version to be much harder than with people since you're working with trust npcs. It'll never happen, but it'd be great.
    (0)

  5. #24
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Imagine not playing Blue Mage. Yuck.
    (0)

  6. #25
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Blindheart View Post
    They have a trust trial in endwalker for the first time....
    Second. There's a Trust version of the Memoria Misera trial as part of the ShB relic quests. On the other hand, that trial has no Normal mode, just the one-shot Trust and the Extreme mode.
    (0)

  7. #26
    Player
    Nitelancer's Avatar
    Join Date
    Jan 2014
    Posts
    147
    Character
    Ponder Nite
    World
    Adamantoise
    Main Class
    Lancer Lv 100
    I think it healthy to at least require grouping with other players for normal mode. It can help a person get over their fears.
    (0)

  8. #27
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ama_Luna View Post
    I would love that, mostly for savage content etc. Either have a trust version or a solo version.
    I feel like it's impractical to take that approach for savage content as it stands right now; savage is really not just testing your ability to execute mechanics, but your ability to do so in cooperation with seven other people. Hence why, unlike normal-mode/story-mode content, savage raids will often have mechanics where if any one person is dead or executes wrong, it has the potential to nuke the entire party. Moreover, half of prog is figuring out how you as a group can best execute a given mechanic -- there's usually more than one strat to handle things, after all -- and that would be nearly impossible to do with trusts, who will pretty much always execute any given mechanic in a single way.

    I do actually agree it might be interesting to have solo content with savage-level mechanics (i.e., attacks with short telegraphs -- if they have any at all -- and where the mechanics can be like a puzzle to solve, etc.) -- and potentially also rewards worth grinding for -- but I think you'd have to approach designing solo content of that type with a different mindset than they come at current savage with; it could be neat, but it wouldn't just be "the ability to run savage content with trust NPCs".
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  9. #28
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Skyclaw726 View Post
    I miss Titanman threads...
    I miss Titanmen
    (0)

  10. #29
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Aim better?
    (0)

  11. #30
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Quote Originally Posted by Nitelancer View Post
    I think it healthy to at least require grouping with other players for normal mode. It can help a person get over their fears.
    While this is very true, I'd actually be all over an "ex/savage ONLY" trust thing. With zero rewards.
    I am such a slow learner that I'd need something like 700 pulls to learn a boss, and having a trust version would let me practice it without endlessly frustrating other players who'd be stuck waiting for me to learn while the rest have it down perfectly.

    It obviously has its own issues though.
    Like potentially eliminating the concept of learning runs because "lol just trust it"
    (2)

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