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  1. #1
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    337
    Character
    Luna Arcon
    World
    Twintania
    Main Class
    White Mage Lv 100

    Make solo versions of raids

    IMO there is no reason not to, let’s have a look:

    - MSQ (majority of the game) = single player
    - Open World = single Player
    - Crafting = single player
    - World-in-world content (Eureka & Bozja) = grouped only for convenience or necessity to be able to have enough contribution to get gold rating from Fates = single player
    - PvP …. ….. good one

    They have already built in NPCs to do 4-mans with and actively encourage to do deep dungeons solo through achievement, in a supposed MMO. This shows how much they think of their own game as MMO.

    There is no single design aspect that would make you meet friends and/or future guild members the natural way, yet to fully get my moneys worth and finish all content, I have to magically have 7 people, people that I never met because all of the game was SP as mentioned in the first place.

    This might also be the reason why there’s such a thriving RMT business around this game.

    That’s why your devs should heavily consider making savages/ultimates/EX trials soloable.
    (2)
    Last edited by Kandraxx; 01-14-2022 at 10:55 PM.