Quote Originally Posted by SaberMaxwell View Post
For two gcds per minute, and displacement is not "a quick way out" in the way one might wish it to be. Compare also to the above figures of 38.1 seconds of mandated melee uptime for its fullest burst and who's out of melee faster?

It's not a dumb argument if one accepts that conceit that casters do more damage because they aren't as mobile. If one rejects that premise, then the other side of the argument becomes again "raise both smn and the phys ranged up in damage."
It's not a competition between RDM and SMN, no one is saying that SMN is less mobile. If you are saying that "RDM casts XY% of the time" is not as cut and dry as presented, then you have to make similar considerations for SMN too. Saying that SMN should be treated and balanced as a Phys ranged DPS is dumb and for several reasons:

- SMN doesn't compete with Phys ranged or, if you prefer, phys ranged don't compete with SMN
- SMN was already very mobile in ShB (not to mention Ruin II, which wasn't even a big DPS loss). Just looking at hardcasts per minute is also a very superficial way to determine mobility. Old SMN casted way more Ruin III than new summoner, but your main mobility tools, Egi Assaults and Ruin IV, were very flexible. I actually feel more restricted now, as far as movement is concerned, especially considered how strict the rotation is
- SMN still has more mobility limitations than all of the phys ranged DPS combined, so there's no reason to downplay them.

Unless I misunderstood something, your "38.1 seconds of mandated melee uptime" also sounds quite disingenuous and something that would need an additional note at the very least. Most of a melee combo can actually be performed out of melee range. Whether or not you need full uptime in melee range depends entirely on what is happening during your burst. If you are free to go in, do the 3 melee hits, go out and use your finishers and then go in again (and so on) then you certainly do not need "38.1 seconds of mandated melee uptime".