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  1. #131
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by van_arn View Post
    I don't think Zenos is the ideal character to point to as a PVPer. Zenos is a duelist-- someone who likes to perfect his own techniques to take on any singular foe. Zenos is completely detached from other people, completely blind to anyone around him that isn't his "prey," and has no interest in allies.

    Ilberd is the real PVPer, capable of unimaginable grudges and willing to go to incredible lengths to gather together -- through any available barefaced or underhanded means -- the necessary force to take on a foe he does not like.

    The PVP narrative is Ilberd's story. Someone wronged him, so he will push through as many hells as necessary to get payback. He didn't even bat an eye trading himself for something that could potentially break the world if it made them pay. He becomes frustrated when others won't take up arms; he leaps on any chance to take up his own arms in service to his desire. He will suffer indignity, hardship, get his hands dirty-- all in service to the goal of making them pay. And above all, he is zealously loyal to his "people." Even when they don't deserve it.

    Under our current ruleset, Illberd would have been banned before he made it to the banquet in ARR.
    And Ilberd is amongst the game's most compelling antagonist.
    (1)

  2. #132
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Caurcas View Post
    And Ilberd is amongst the game's most compelling antagonist.
    Yes, but my point is Zenos is not a PVPer. Zenos just likes to duel, and that's nowhere near the player-created potential of Illberd.

    An expansion focused on PVP would need to be able to facilitate player-crafted narratives on Illberd's scale. We can do Zenos with the minigames we already have.
    (0)
    Last edited by van_arn; 02-04-2022 at 04:05 PM.

  3. #133
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by van_arn View Post
    Yes, but my point is Zenos is not a PVPer. Zenos just likes to duel, and that's nowhere near the player-created narrative potential of Illberd.

    An expansion focused on PVP would need to be able to facilitate player-crafted narratives on Illberd's scale. We can do Zenos with the minigames we already have.
    I see your point, but alas the 14 player base is...different, for lack of a better word. They do not handle anything particularly well. Well, anyhring outside of all the questionable rp they engage in.
    (1)

  4. #134
    Player
    Badmethod's Avatar
    Join Date
    Feb 2019
    Posts
    15
    Character
    Mashanna Ravenlocke
    World
    Kujata
    Main Class
    Archer Lv 80
    Not for me thanks. Pvp has a huge tendency to ruin good pve games. Leave it as it is.
    (5)

  5. #135
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    Quote Originally Posted by Caurcas View Post
    I see your point, but alas the 14 player base is...different, for lack of a better word. They do not handle anything particularly well. Well, anyhring outside of all the questionable rp they engage in.
    Darn and here I thought we were at least average in most things we do.
    (0)

  6. #136
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Miiu View Post
    Darn and here I thought we were at least average in most things we do.
    To be fair we have above average comedians in our community.
    (2)

  7. #137
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    338
    Character
    Luna Arcon
    World
    Twintania
    Main Class
    White Mage Lv 100
    First you would have to fix the game engine.
    (0)

  8. #138
    Player
    DatPotato's Avatar
    Join Date
    Nov 2015
    Posts
    140
    Character
    Hazelmine Eynmoenwyn
    World
    Lich
    Main Class
    Monk Lv 90
    people can barely play pve, in df... making it pvp will make it entertaining for the first few weeks then the people are going to be locked in story cause of some grifters which are already an issue atm
    (0)

  9. #139
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    742
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Misplaced_Marbles View Post
    Which is why i've always wondered why game devs keep thinking that THEIR game will be different and successful, despite the fact it has been proven over and over that most people aren't into being the buttmonkey for the entertainment of a bunch of randoms a-holes.
    I would say sea of thieves is an example where this design works, although there is no story there. You generaly have a lot of players doing just the pve stuff there, but a few players are often going for pvp. Which then end up being the real pirates in those games, while the rest are emmisaries/treasure hunters (those who raise the emmisary flag are willing to take some extra risks with it).

    And it works there. But i can imagine that in FF, with quests, those quests would also be the problem point. They would become the perfect ganking positions. And with parties, hunting players can become easy. A hassle i realy wouldnt want to bother with. Which then means, it should become a completely seperated and optional questline, in completely seperated regions. Just to get those who arent into pvp out of the pvp region. Making it MSQ related (even if its just running through the area once) would already be too much (even more because the longer you wait before doing that, the more players would be hunting for you because they are already done with the quest and just want to hunt).

    Repeatable quests however could work as a sort of 'transport challenge'. As this means that in theory you are never truly done with the PvP part. Although this still means that players need a constant motivation to obtain the rewards. A simple currency wont work as at some point players simply end up with too much of it and can buy whatever they want anyway.

    And this just sounds like too much effort for something less than 10% of the players even cares about.
    (1)

  10. #140
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Caurcas View Post
    I see your point, but alas the 14 player base is...different, for lack of a better word. They do not handle anything particularly well. Well, anyhring outside of all the questionable rp they engage in.
    I would say the player base is in tune with exactly what the game is and want to do what the game has to offer. It's very condescending to say the playerbase "doesn't handle things well" when the game isn't supposed to be those things other things. It's like saying an F1 racecar sucks as a car because it only has one seat. Similarly, Guildwars has racing, but it's not even remotely trying to be a racing game. It's fun, but it ain't Mariokart.

    I would encourage you to utilize FFXIV as a chatroom if need be to organize play in other games, like Fortnite, if you're trying to PvP. I meet with friends regularly in game just to facilitate chat while we play Switch.
    (11)

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