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  1. #41
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Yeah, they're chain pulling. But I've been working on my melee alt classes and I agree that I want...to...murder...them...myself.

    I have tried to politely mention that if they run off with mobs melee can't reach them anymore and some have adjusted but some just keep doing it.
    I had trouble with this strategy as melee, but I had more trouble as BLM.

    Like someone said, it's just them learning.
    (0)

  2. #42
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by MirielleLavandre View Post
    I've been around for quite awhile, and in all my time in FF14 since ARR release, I've never encountered the kind of tank play that I've found to be prevalent and, honestly, quite annoying recently.

    In at least every other leveling roulette I do each day, the tank (usually a new player or a returner) will pull one or two groups, stop - the dps and myself will engage - and then when the mob pack or packs are about dead will rush off to the next pack without waiting for everyone to kill the pull. It is most annoying when they pull one pack, wait till 1/2 are about half dead, then run off pulling this one single mob pack to the next. I mean, what is going on with tanks just not doing standard 2 or 3 pack pulls and just stopping...like, staying put?

    I always w2w pull when on my PLD, but healing these kind of tanks is super annoying - and it is even worse when I'm on a dps job and they just run off trailing mobs...Is this a common thing for others, or common in other games?
    That is what I do. It keeps the flow going ... taking one or 2 packs then moving with eh last kill to the next one. I have yet to have anyone complain about it.

    Why does it matter? Players decided what tanks "should pull like" not the game or SE.
    (0)

  3. #43
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by Naoki34 View Post
    It's a way to stall when the dps is low, the heal unable to heal big packs or the CDs are not up.

    It's only a problem for beginners, this kind of action destabilizes beginners rather easily, what do you want?

    Take everything until the next wall, some heal are not able to heal that, so we delay for them.
    As someone who plays all roles, but mainly Healer and Tank and have preferred those roles for over 20 years of MMO play: Please stop. Dragging half dead enemies around is in no way at all a good way to stall. It mucks up DPS rotations, makes landing AOEs much harder, keeps making the rooted casters like BLM and your healer have to struggle to keep up and get spells off.

    Either pull wall to wall or pull what you feel comfortable with and stop there until they are dead.
    (4)

  4. #44
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by MirielleLavandre View Post
    I've been around for quite awhile, and in all my time in FF14 since ARR release, I've never encountered the kind of tank play that I've found to be prevalent and, honestly, quite annoying recently.

    In at least every other leveling roulette I do each day, the tank (usually a new player or a returner) will pull one or two groups, stop - the dps and myself will engage - and then when the mob pack or packs are about dead will rush off to the next pack without waiting for everyone to kill the pull.
    Some version of this chain pulling strategy is optimal in many MMOs (notably WoW), but annoying suboptimal in FF14.

    The issue is especially prevalent with people leveling tanks as their first characters. While tanking in FF14 isn't particular hard, there is a way to do it, and you never see it done correctly if you are always tanking.
    (2)

  5. #45
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,532
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zsolen View Post
    I had trouble with this strategy as melee, but I had more trouble as BLM.

    Like someone said, it's just them learning.
    It's not someone just learning. I've seen it in EW dungeons. I agree with others in this thread that they've brought it from experience with other MMOs because it is much more common there.

    Quote Originally Posted by AngelCheese77 View Post
    That is what I do. It keeps the flow going ... taking one or 2 packs then moving with eh last kill to the next one. I have yet to have anyone complain about it.

    Why does it matter? Players decided what tanks "should pull like" not the game or SE.
    Because the dps can't kill it if you take it out of range.
    (4)

  6. #46
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    I agree with this being supremely annoying. If you are going to w2w, then w2w...don't pull the first pack, stop, wait for everyone to start doing their thing being halfway into their rotations and THEN decide to sprint off.
    (4)

  7. #47
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    While this may be a WoW cultural thing also consider what I said in my former post, that this may be an alternative for the tank thinking "ok I'll do a big pull but I'll water it down somewhat", like a compromise, a mid-point between doing small pulls and big pulls when you know pulling both packs together right away may end up in disaster because you don't trust the party or yourself to handle it, but you don't want the dungeon to take forever by doing small pulls only. So please be mindful of that.
    (0)
    Last edited by Sicno; 01-13-2022 at 10:45 AM.
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  8. #48
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    I don't mind. Melees have everything instantly casted and can run alongside with the tank. Not preferred if blm or rdm. Other dps can do their job on the move and some of the healers aswell
    (1)

  9. #49
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Because the dps can't kill it if you take it out of range.
    With the exception of a BLM who has already burned its relative mobility, we can and do kill enemies that are chasing the tank, actually. Whether they fall out of range or not comes down to our own positioning; the tank's moving on does not cripple us unless we let it.

    I hugely prefer W2W pulls, and think one should always W2W unless there's a very good reason not to, but I've seen enough Sylphies and half-afk co-DPS to know that there is, on occasion, a very good reason not to.

    Moving towards the second pack before the first has died --or stopping the gather a bit before the second pack, getting the first pack lower without CDs before completing the gather-- in order to make (mitigation CD) ends meet is not suboptimal in those rare occasions.
    (1)

  10. #50
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    343
    Character
    Luna Arcon
    World
    Twintania
    Main Class
    White Mage Lv 100
    It doesn’t work here because this games engine and coding is a mess. Best example is WHMs holy on moving packs, the actual HIT animation and what is actually being hit is totally out of sync, the game snapshots what was in range when your cast completed, but there’s a huge delay until the animation goes which brings the results of that snapshot, so enemies often are being hit and stunned a mile away or not hit at all.

    I know that some people want to establish this ridiculous behavior that is instantly noticed as mechanics but it must have something to do with the base ARR (the absolute failure) this new FF14 was built upon.
    (1)
    Last edited by Kandraxx; 01-13-2022 at 04:01 PM.

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