I had trouble with this strategy as melee, but I had more trouble as BLM.Yeah, they're chain pulling. But I've been working on my melee alt classes and I agree that I want...to...murder...them...myself.
I have tried to politely mention that if they run off with mobs melee can't reach them anymore and some have adjusted but some just keep doing it.
Like someone said, it's just them learning.
That is what I do. It keeps the flow going ... taking one or 2 packs then moving with eh last kill to the next one. I have yet to have anyone complain about it.I've been around for quite awhile, and in all my time in FF14 since ARR release, I've never encountered the kind of tank play that I've found to be prevalent and, honestly, quite annoying recently.
In at least every other leveling roulette I do each day, the tank (usually a new player or a returner) will pull one or two groups, stop - the dps and myself will engage - and then when the mob pack or packs are about dead will rush off to the next pack without waiting for everyone to kill the pull. It is most annoying when they pull one pack, wait till 1/2 are about half dead, then run off pulling this one single mob pack to the next. I mean, what is going on with tanks just not doing standard 2 or 3 pack pulls and just stopping...like, staying put?
I always w2w pull when on my PLD, but healing these kind of tanks is super annoying - and it is even worse when I'm on a dps job and they just run off trailing mobs...Is this a common thing for others, or common in other games?
Why does it matter? Players decided what tanks "should pull like" not the game or SE.
As someone who plays all roles, but mainly Healer and Tank and have preferred those roles for over 20 years of MMO play: Please stop. Dragging half dead enemies around is in no way at all a good way to stall. It mucks up DPS rotations, makes landing AOEs much harder, keeps making the rooted casters like BLM and your healer have to struggle to keep up and get spells off.It's a way to stall when the dps is low, the heal unable to heal big packs or the CDs are not up.
It's only a problem for beginners, this kind of action destabilizes beginners rather easily, what do you want?
Take everything until the next wall, some heal are not able to heal that, so we delay for them.
Either pull wall to wall or pull what you feel comfortable with and stop there until they are dead.
Some version of this chain pulling strategy is optimal in many MMOs (notably WoW), but annoying suboptimal in FF14.I've been around for quite awhile, and in all my time in FF14 since ARR release, I've never encountered the kind of tank play that I've found to be prevalent and, honestly, quite annoying recently.
In at least every other leveling roulette I do each day, the tank (usually a new player or a returner) will pull one or two groups, stop - the dps and myself will engage - and then when the mob pack or packs are about dead will rush off to the next pack without waiting for everyone to kill the pull.
The issue is especially prevalent with people leveling tanks as their first characters. While tanking in FF14 isn't particular hard, there is a way to do it, and you never see it done correctly if you are always tanking.
It's not someone just learning. I've seen it in EW dungeons. I agree with others in this thread that they've brought it from experience with other MMOs because it is much more common there.
Because the dps can't kill it if you take it out of range.
I agree with this being supremely annoying. If you are going to w2w, then w2w...don't pull the first pack, stop, wait for everyone to start doing their thing being halfway into their rotations and THEN decide to sprint off.
While this may be a WoW cultural thing also consider what I said in my former post, that this may be an alternative for the tank thinking "ok I'll do a big pull but I'll water it down somewhat", like a compromise, a mid-point between doing small pulls and big pulls when you know pulling both packs together right away may end up in disaster because you don't trust the party or yourself to handle it, but you don't want the dungeon to take forever by doing small pulls only. So please be mindful of that.
Last edited by Sicno; 01-13-2022 at 10:45 AM.
Naoki Yoshida:
Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
I don't mind. Melees have everything instantly casted and can run alongside with the tank. Not preferred if blm or rdm. Other dps can do their job on the move and some of the healers aswell
With the exception of a BLM who has already burned its relative mobility, we can and do kill enemies that are chasing the tank, actually. Whether they fall out of range or not comes down to our own positioning; the tank's moving on does not cripple us unless we let it.
I hugely prefer W2W pulls, and think one should always W2W unless there's a very good reason not to, but I've seen enough Sylphies and half-afk co-DPS to know that there is, on occasion, a very good reason not to.
Moving towards the second pack before the first has died --or stopping the gather a bit before the second pack, getting the first pack lower without CDs before completing the gather-- in order to make (mitigation CD) ends meet is not suboptimal in those rare occasions.
It doesn’t work here because this games engine and coding is a mess. Best example is WHMs holy on moving packs, the actual HIT animation and what is actually being hit is totally out of sync, the game snapshots what was in range when your cast completed, but there’s a huge delay until the animation goes which brings the results of that snapshot, so enemies often are being hit and stunned a mile away or not hit at all.
I know that some people want to establish this ridiculous behavior that is instantly noticed as mechanics but it must have something to do with the base ARR (the absolute failure) this new FF14 was built upon.
Last edited by Kandraxx; 01-13-2022 at 04:01 PM.
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