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  1. #291
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by NoctisUmbra View Post
    Cutter's Cry is not a low level dungeon.


    It makes complete sense for a low level dungeon to be surrounded by Rank 60 drakes and rank 85 ogres.
    (3)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  2. #292
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rau View Post
    It makes complete sense for a low level dungeon to be surrounded by Rank 60 drakes and rank 85 ogres.
    Mobs can still be redistributed, or ppl can learn to walk past drakes and mites. As far as ogres go, good luck
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  3. #293
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Teknoman View Post
    Oh the monk kick attack seems like a skill similar to cleric or berserk.
    Sort of. It's essentially like the elemental fist skills. It's a buff to AA that adds an MP drain, but stays on indefinitely until MP runs out or it's manually toggled off.

    Only thing that's unknown is how exactly the Kick buff will work. What I predict is it will simply add a 3rd hit to the regular AA, essentially making it a punch > punch > kick. One extra hit per AA, at least 1.5x the damage, and not elementally based so effective versus every mob, and hopefully (logically) it stacks with the elemental stances.
    (1)

  4. #294
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Ruisu View Post
    While I understand why there are time limits for the instances, I feel that greatly hinders the experience of the runs, personally. I loved spending hour exploring dungeons in XI and such, I would love to be able to do the same in these dungeons, despite them being instanced.

    I'm not a huge fan of speed runs or anything, but we should be given the option to turn on or off time limits. Turning off the time limit reduces drop rates, but allows us to fully explore the dungeon with no real feeling of restraint. Enemies can also be much more difficult as well as a trade off. Or something. I don't know. I dislike stuff like that, but the time limits are a huge turn off as well.
    We have dungeons, In open world, and doesn't have timer.
    (1)

  5. #295
    Player
    Kyra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    384
    Character
    Kyra Narese
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Looks like copy pasted copperbell mines to me. But the chimera is cool.
    (1)

  6. #296
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Rau View Post
    It makes complete sense for a low level dungeon to be surrounded by Rank 60 drakes and rank 85 ogres.
    We all already know they will change whats outside...
    just like they did with Moogle

  7. #297
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Kyra View Post
    Looks like copy pasted copperbell mines to me. But the chimera is cool.
    It's just the old development teams area for a dungeon filled with actual stuff. Better areas should come 2.0.
    (4)
    http://mercsxiv.enjin.com/home

  8. #298
    Player

    Join Date
    Mar 2012
    Location
    Ul'Dah
    Posts
    1
    Sooo gear change after cutscene hmmmmm...
    (0)

  9. #299
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Chardrizard View Post
    We have dungeons, In open world, and doesn't have timer.
    We also have bots, in open world. We don't need that. Especially with claiming enemies. Instances are completely fine, I just don't like the timers. We don't need to abolish instances to remove the timer.
    (1)

  10. #300
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by TheVedis View Post
    We all already know they will change whats outside...
    just like they did with Moogle
    Unfortunately this, because they know people will complain. Pretty soon every node will be easy to get to and my guide will be pointless.
    (0)

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