<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_
Sort of. It's essentially like the elemental fist skills. It's a buff to AA that adds an MP drain, but stays on indefinitely until MP runs out or it's manually toggled off.
Only thing that's unknown is how exactly the Kick buff will work. What I predict is it will simply add a 3rd hit to the regular AA, essentially making it a punch > punch > kick. One extra hit per AA, at least 1.5x the damage, and not elementally based so effective versus every mob, and hopefully (logically) it stacks with the elemental stances.
We have dungeons, In open world, and doesn't have timer.While I understand why there are time limits for the instances, I feel that greatly hinders the experience of the runs, personally. I loved spending hour exploring dungeons in XI and such, I would love to be able to do the same in these dungeons, despite them being instanced.
I'm not a huge fan of speed runs or anything, but we should be given the option to turn on or off time limits. Turning off the time limit reduces drop rates, but allows us to fully explore the dungeon with no real feeling of restraint. Enemies can also be much more difficult as well as a trade off. Or something. I don't know. I dislike stuff like that, but the time limits are a huge turn off as well.
Looks like copy pasted copperbell mines to me. But the chimera is cool.
My XIVPad: http://xivpads.com?2031148
Sooo gear change after cutscene hmmmmm...
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