All good humor sir, with no hard feelings.
I like my FFXIV dungeons like I like my FFXIV geography... identical and bland.
To those complaining about Darkhold style dungeons and skipping enemies; Do remember that there were plenty of occasions that you had to kill enemies for chests and to progress through the dungeon - The orobon room, the 3 dragons, the skeleton group (and ghosts in that room if your strategy was bad), the pirate room for Alpine Jacket. This being said, there were plenty of things that were 100% necessary to kill in order to 100% complete the dungeon in 1 run (which I myself and many others I'm sure have done) and it was great fun. Killing the lowly enemies along the way as a level 50 class was pointless; exp went to waste and it took up valuable time, especially if going for the speed chest. If we compare this to dynamis where regular enemies dropped gear, there was an actual incentive to kill them in that case, and STILL very many were skipped. A lack of crowd control in 1.18 was also a problem when fighting large groups of enemies, as you could easily wipe if you tried to stick around and kill them.
As you can see there are MANY, MANY reasons why Darkhold worked out well; with a time limit for additional rewards forcing different strategies to come out it added to the uniqueness and excitement of the dungeon. When comparing FFXI to FFXIV and listing events such as Dynamis, Einherjar, Limbus etc. please remember that this many events were only in place 3 expansion packs and 5 years into the game. As far as I can see, FFXIV has more diverse and interesting than FFXI had before an expansion, and the game isn't even released yet (2.0).
While I understand why there are time limits for the instances, I feel that greatly hinders the experience of the runs, personally. I loved spending hour exploring dungeons in XI and such, I would love to be able to do the same in these dungeons, despite them being instanced.
I'm not a huge fan of speed runs or anything, but we should be given the option to turn on or off time limits. Turning off the time limit reduces drop rates, but allows us to fully explore the dungeon with no real feeling of restraint. Enemies can also be much more difficult as well as a trade off. Or something. I don't know. I dislike stuff like that, but the time limits are a huge turn off as well.
It looks alright..
While watching the video all I could think was "Man it'd be awesome if there were some NON-instanced dungeons like that."
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.