I've been playing DRK in many different settings since Heavensward. Not always as my main job, but sometimes it is, and this expansion it has been. I actually rather enjoy DRK's identity and core gameplay loop. Managing mana and doing a lot of burst using ogcds has been extremely fun this expansion especially in savage raids.
For me the problem is that the other tanks seemingly have many more spammable mitigation tools that do much more and cost less. but DRK has Oblation, which is fine I suppose but also Blackest Night, which is a dps loss if used to its fullest effect. This is not Heavensward anymore. Why is our damage being penalized for trying to do what a tank is supposed to do (take damage for the rest of the party and mitigate it)?
Personally, I think a simple solution would be to make Blackest Night's cooldown slightly longer, maybe 20 seconds, and make it so that when the shield expires and wasn't completely broken, the mana is refunded. This would make DRK's opener a little more reasonable too, as you can use the ability as a store of mana so that your natural regeneration doesn't overcap your bar. Also would make it so that the ability doesn't weirdly get weaker and unusable as you get more gear each tier.
My problem with DRK isn't actually with the job itself, I suppose you could say. All of its core ideas are interesting and fun to me and their combination is cool and unique. It's just that they all individually are being done better by the other tanks. PLD uses mana. GNB mashes ogcds, WAR arguably has the strongest spammable mitigation, especially in dungeons. There isn't really anything that DRK excels at other than damage which is weird because the other three jobs have so much utility on their non-damage buttons without sacrificing dps. Just read the tooltip for Nascent Flash.
Some of this is understandable as the tanks have to all perform a very similar role, but it wouldn't hurt to differentiate them a little more in terms of their non-essential mitigation toolbox. Otherwise, you get people complaining that DRK feels like it's not doing enough mitigation, etc. when in reality it's probably the other three tanks that now have way too many tools.
Since Yoshi-P said that the mods (and the devs) actually read the forum posts I think it might be worth to actually Re-Quote my Reddit post that i made with the Release/ Leak of the 6.0 Patch Notes, about the Major Issues that i see with DRK:
1.
Our Aoe combo still counts as Spells and doesn’t scale off of skill speed because of that. (unmend too btw) For whatever senseless reason.
The latest dev letter said "Each job can rest assured that a lot of them will see adjustments as well" this is one thing that needs to be done, at the very least.
2.
Delirium got 40% of its damage reduced meanwhile having its CD reduced by 30%. so we have 30% more uptime for a 40% damage loss (10% Delirium damage loss for 15 minute window), which is a Straight up Nerf, while still being a worse clone of Inner Release
3.
The Changes
"UnMenD rEdUceD yOuR gAP CLoSerS CoOlDoWN bY 5 sEcoNds " oh wow what a massive QOL change that made DRK busted 10/10 thank you !
(/s btw)
The new mitigation is decent, but PLD and WAR both got self healing while they have theirs active; meanwhile DRK can just go die in a Corner with its 10% mitigation that does nothing Else.
Also there were no buffs to TBN like lowering its shield, or make it last like 5 seconds longer
OR ACTUALLY FINALLY REWORKING IT, SO THAT THE MAIN MITIGATION NO LONGER HAS A DPS IMPACT AND REQUIRES MANA TO BE CAST, WHICH MEANS THAT SOME HEALERS CRIPPLE YOUR DPS.
No changes to the Living Dead.
Do i Need to comment that? DRK's are getting banned and kicked out of groups, because both the healers and we HATE this ability.
We have to Predict when the healer is gonna choke up and not save us in time, but will be able to full heal us after he Choked up which is really hard to do if you are not premade with VoIP and plan to use it.
Maybe make it "Store" all incoming healing while it is active and if you die you get like 5 seconds of invuln in which the healing is stored as well you get the full healing which was stored all applied at once? that would make it far more useful and give the Tank itself actual Agency over his ability, while not dooming you for using your "Saving Grace"
And all this together with the expansion where GNB gets a Nuke Skill that 1 cast of deals more damage than 2 Shadowbringers (oh great another OGCD) which also have a longer Cooldown.
Last edited by Glaringsoul; 01-12-2022 at 11:34 PM. Reason: Fixed Typos and Formatting


Tone done the rudeness, I understand the frustration but if you read the posts you know it doesn't help at all.


Thanks for pointing that out.
Given the recent events i should have watched my language a bit more, and if someone felt insulted by me swearing to accentuate the point i am trying to make, i truly am sorry.
I went Ahead and fixed it together with some other misc. stuff; All points made are still Valid though (IMO).
Last edited by Glaringsoul; 01-12-2022 at 11:43 PM. Reason: forgot to quote, for context


Sarcasm. Whoever signed off on DRK this go around deserves a little razzing; Not threats or anything of that nature. This forum is for people to express themselves, their frustrations, and their opinions. The general consensus is that DRK has and has had some serious problems and they have been unaddressed in gameplay or acknowledged by devs - sometimes both.
Most people have personal experience with customer service. When you put out a product that is “playing it safe”, to put it in the most generous light, and your consumers are angry you don’t get to sit back and point/blame shadows,“we didn’t see that in the forums”, or say amongst yourselves “well if they don’t like what we put out then screw ‘em - they can wait another two years”.
Successful companies and employees don’t set themselves in opposition to their customers, they align with them: “we thought we put out a product that players would enjoy in the form of DRK but we have received a great number of negative feedback. The specific feedback we have regarding issues are these… if you have additional please post them. We are pouring through it for future adjustments by patch ‘6.x’. Look forward to have more on this issue by ‘x’(actual date)”.


You know guys, being rude is just something for you to enjoy. It doesn't help in any way.
"thick skin" comments are meaningless. You wouldn't want to listen to me if I was demeaning or insulting, it's the same for everyone.
You can have a stern criticism without using a single insult, or suggesting that the devs are incompetent or lazy. I swear it's not that hard.
But if you want to give a reason to justify ignoring this side of the forums, be my guests.



Insinuating that the devs are sheltered babies that will flee at the first sign of anything mean is an incredibly self-centered and entitled outlook.
Nobody likes people being rude to them and talking crap to them in pretty much any situation and when you spend a huge part of your life working on something, to have people so flippantly denigrate and insult not only that work, but you personally, guess what it wears on you no matter how tough you like to think you are.
It is very much possible, and actually quite easy, to provide feedback without resorting to rudeness and insults. When you start using insults as the delivery mechanism for your feedback, it quickly stops being constructive criticism and becomes just criticism.
If you want people to listen to you and be receptive to what you are saying, don't lace it with insults. This applies to life in general, not just here.
Also, in Japanese culture how criticism is provided and the level of direct rudeness that is socially acceptable is very different than in the most Western cultures.
When negative feedback is being presented it is often done in a softer, more round-about way that implies that something is wrong or bad without so directly coming out and saying it, however since this indirect way of speaking to things is commonplace it tends to be easily understood by the recipient/listener. For example, if you were make some food for somebody and they did not like it, instead of saying something like "it's terrible" or "it's bad", they may say something like "it's not to my taste".
General rudeness and directly insulting another person is very much seen as wrong and not acceptable, even being overly direct in interactions will likely raise eyebrows and draw disapproving looks. So while in many Western cultures, especially American, rude language and insults are fairly common and therefore may not be considered to carry much weight; in Japanese culture where that kind of thing is not the norm, such rudeness and insults carry way more weight and can therefore have more impact to those on the receiving end.
There is of course variance depending on the formality of the situation, as is the case with almost everything in Japanese culture. A parent may be very direct and harsh when talking to their child, but most interactions outside of direct family and friends tends to be seen as falling into the formal category, as would online communications on a forum like this one.
When the intended recipient of your communication is from a different culture, you should take into account cultural contexts and potential differences into those communications.
Just because you feel justified and okay with acting in such a way towards someone doesn't make it actually okay, and doubling down on it after being asked to stop is as I said at the beginning, self-centered and entitled behavior.
Last edited by TouchandFeel; 01-13-2022 at 01:59 AM.
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