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  1. #51
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Agner View Post
    そうですか?日本語に説明してください。
    Oh god I don't think you want to read a crappy google translated essay
    (0)

  2. #52
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Try using DeepL instead, it is more accurate. Use simple sentences too.
    (0)

  3. #53
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by stanleyyoung View Post
    from reading all the threads and post about drk over the years its seems maybe the player community needs to take over drk development from the devs. option 1 is to revert to the 3.0 drk version and then as a collective and by majority vote make adjustments to drk from there on out.
    No, it's gonna have to be reworked again hard.

    3.0 Dark Knight was extremely overpowered. Permanent -10% INT, 15s -10% damage down on bosses 5-7s downtime, DOT on GCD, reactive cooldowns are banned, cooldowns fuelling DPS by taking damage is banned, only ends up in another re-work problem.
    (0)
    Gae Bolg Animus 18/04/2014

  4. #54
    Player
    Sacrilegion's Avatar
    Join Date
    Aug 2021
    Posts
    105
    Character
    Ricky' Spanish
    World
    Hyperion
    Main Class
    Samurai Lv 80
    They are just going to have to suck it up and do it. TBN is pretty much a reactive cooldown only it's kinda lame. I would happily trade TBN to get a fleshed out and meaningful kit.
    (7)

  5. #55
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sacrilegion View Post
    They are just going to have to suck it up and do it. TBN is pretty much a reactive cooldown only it's kinda lame. I would happily trade TBN to get a fleshed out and meaningful kit.
    At this point, I agree; if a single skill is why the job has to suffer playstyle wise, then remove it.
    (3)

  6. #56
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    TBN was the big shift back in SB. The job was gutted like a fish in exchange for that, but it never felt or was worth it.
    (1)

  7. #57
    Player
    SenseiSnow's Avatar
    Join Date
    Jan 2016
    Posts
    3
    Character
    Sensei Snow
    World
    Brynhildr
    Main Class
    Dark Knight Lv 90
    DRK's identity just feels bad. When it first came around it was meant to be the magic damage mitigation tank with parry as a secondary focus, and played that role very well. Over time it feels like its just become a generic tank with middle-of-the-pack mitigation, and now its kinda squishy with high damage output. Problem with the high damage output is that its oGCD heavy and feels very busy and a bit clunky at times, where I recall your oGCDS being used for buffs/mitigation (blood price, blood weapon, dark arts, shadowskin, etc).

    It also used to have some reasonably reliable self sustain. While not being nearly as capable as a Warrior, they have slowly lost this part of their identity over the years. Thanks to things like the removal of blood price to fuel multiple dark arts/abyssal drain. Adding a CD to abyssal drain and making it share a CD with carve and spit, and the loss of soul survivor are key changes in this regard that come to mind. Especially without a significant buff to souleaters cure potency. A 300 potency cure every (roughly) 7 seconds just feels pointless. Works out to around 6-7% of your total HP, and in the higher end content that really doesn't make a difference. Feels more like a flavor gimmick than anything.

    It would be nice to see a return to form with a focus on DRK being more geared towards magic damage mitigation and parrying, with more than just dark mind, and a boost to their self sustain. Be that a potency buff on the souleater cure or add a cure to each part of combo that increases in potency with each step, a way to reduce abyssal drains cd (perhaps a trait that replaces the garbage unleash trait?), add a cure to carve and spit, and/or bring back soul survivor. Just a few ideas.
    (0)

  8. #58
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I wanted to thank you for this thread by the way, you inspired be to do something similar: posting a polite (hopefully) open letter with a japanese translation mixed it in over in my native language's section of the forum.
    (1)

  9. #59
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    At this point, I think it's safe to say it's literally impossible for the devs & Yoshi to pretend people aren't complaining about Dark Knight in the forums. If they continue to act as if there's nothing wrong, and ignore what everyone is saying... I'm going to lose a bit of respect for them to be honest.
    (0)

  10. #60
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I'm just waiting for PLD to become second in DPS and keep all their utility and survivability.
    (7)

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