



Wait what was so different about xelphaltol?"Please take away any semblence of danger from dungeons next"
I lost man, we went from designs like xelphatol and brayflox hm to just corridor corridor 2 packs, boss that cant kill anything but a sleeping dps, corridor corridor, 16 invulns as tank still cant be wiped
And you want to remove the joy of watching literal pepegas wipe to "read my ability cast or die for litterally sleeping" mechanics next.
No, they literally reduced the dungeon per patch to ONE. ONE DUNGEON. You can press expert roulette in a shadowbringers patch and all you would get is that one patch dungeon for months on end.
Cool upwards climb that isnt a bunch of jump pads. I liked the hermes dungeon but it would have been infinitely more fun if the journey was more physical and they did jumppads less: xelphatol.
A vertical dungeon with wooden platforms with like 2 zipline things near the end. Pretty neat design.




Ok but that was just aesthetics, what does that have to do with dungeon mechanics?Cool upwards climb that isnt a bunch of jump pads. I liked the hermes dungeon but it would have been infinitely more fun if the journey was more physical and they did jumppads less: xelphatol.
A vertical dungeon with wooden platforms with like 2 zipline things near the end. Pretty neat design.
My last runs of both Vanaspati and roulettes all needed healers. Tanks were taking large amounts of damage at near all times regardless of cds. Had to use my gcds because my ogcds were already spent. That’s not taking into account the raidwides and DPS getting slammed by avoidables. We later got Mhach and there was death all around. They never would have cleared the first boss without healers. So no-healing is not redundant. I have plenty of healing to do.My argument wasn’t that there was nothing to do—unless you want to be a non-DPSing healer. My argument was there’s very little healing to do. Even in wall-to-wall unless you have a tank allergic to cooldowns. Most wall-to-wall with even a semi-competent tank can be healed with oGCDs alone. And most of your time as a healer during them is pressing your AOE button. There’s very few exceptions to this.
In 8-man content like normal modes, having two healers is very often redundant. One could easily solo heal with low effort provided the party aren’t clowning around while the other primarily does damage. Alliance raids are much the same.








Then you've had bad tanks. I have solo'd several dungeon bosses. In fact, the first boss of Dead Seas has a stack marker that does so little damage, I took it with simply Bloodwhetting and Reprisal. That's only 20% mitigation for a supposedly split damaging stack marker. Likewise, I solo'd Hermes from 57% despite getting wind burns a couple times. He still couldn't get me below 10k. Granted, Warrior's self-sustaining is utterly insane but even Gunbreaker and Paladin can solo these bosses. From a healing perspective, I've ran all the Experts on Sage and pressed only the following buttons: Kerachloe, Soteria and Taurochloe for one pull then Haima into Taurochloe for the next. There's only a few spicy pulls in the leveling dungeons, specifically Tower of Zot.My last runs of both Vanaspati and roulettes all needed healers. Tanks were taking large amounts of damage at near all times regardless of cds. Had to use my gcds because my ogcds were already spent. That’s not taking into account the raidwides and DPS getting slammed by avoidables. We later got Mhach and there was death all around. They never would have cleared the first boss without healers. So no-healing is not redundant. I have plenty of healing to do.
If you're having to GCD heal, it's almost always due to poor mitigation from the tank or bad use of your own abilities. White Mage is probably the only exception since it can't generate Lilies instantly.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."


Dungeons in the MSQ are always a little bit less dynamic than the ones that come later from side quests.
That noted, I find them way ahead of most other games, with the caveat that for all it's faults Shadowlands of WoW actually had good mechanics to it's dungeons - but they were undertuned in their normal, heroic, and M0 versions so most people were skipping the mechanics even from day one, and the majority of players don't go far in M+...
- good content no one sees is not a fair thing to use to judge against content everyone has to see.
As in, if you compare the MSQ dungeons here to the 'MSQ Dungeons' of other MMOs - the ones you MUST run while leveling... then we're way ahead here.
Where I get torn myself is when I compare these to GW2's newest Fractals. But the same analysis applies - most players never see those. And when I compare those to the optional dungeons FFXIV gets in the patches, it's a wash but FFXIV has better music so my mood is always more 'hyped up' when running them. But GW2's MSQ dungeons are famous for how bad they are... It's one of the things the game is known for...
My other main MMO, Elder Scrolls Online. The community splits the dungeons into 4 groups: MSQ normal and vet, and DLC normal and vet. Again the 'MSQ dungeons are seen as bland and easy, even in Veteran mode. But the DLC Dungeons are often praised, feared, loved, super hard, or just cool (it varies).
Right now for Endwalker other than the raid and the 2 extreme trials, all we have so far is the 'MSQ Content' - which is always the least dynamic stuff. Come back to this issue once we get a dungeon that is NOT tied to the MSQ (they haven't been doing as many of those as they used to though...).
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.




yeah, not trolling at all.I am not trolling actually
There is nothing wrong with that, its just not my taste. But sure, label any take you don't understand as "trolling", probably better for your circle jerk bubble. Catholics used to do that too back in the 1500's, they called it Blasphemy and Heresy. I thought we'd moved on from witch burnings but guess not, especially not in 2022.
well, thank you for sharing your "opinion" then.
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