Her experiences were only with the worlds she encountered, so I sincerely doubt she discovered every single world. She found a ton I'm sure, but not all of them.
(Prefacing this to make it clear I have no issue with you, just that this is a point of annoyance for me with the game)
I'm sorry, but this still rings incredibly hollow for quite a few fights in the game, and Innocence is a particularly glaring example. For nearly every major fight in ShB your fellow Scions are with you (also Lyna and Graha in Holminster), and this makes narrative sense. They even climb Mount Gulg with you, but when you reach the top, they very clearly tell you to go on while they hold off Vauthrys' minions. Do people really suggest you just happened to have a bunch of people following in your (and your fellow Scions) wake, that only then, at the very end, actually do anything? Ludicrous. It can't even be explained away with the NPCs from the role quests, because they're never featured or even implied to be there at any point... nevermind the whole "corrupting light" thing.
I feel like the Trust system was introduced (and later, the Azem crystal), at least in part, to deal with the silly "you totally had a cadre of able fighters with you, lololol" nonsense, because many instances in the game absolutely could not have worked otherwise prior to that. The fights with the Triad in HW? Sure, that works, since you weren't on a time crunch and could (at least somewhat conceivably) scrape together a party to deal with them. Ravana? Yeah, no, it was just you and Ysyale, and she gets taken out by Ravana at the start.
Last edited by Mirhd; 01-12-2022 at 07:41 AM. Reason: spelling
No thanks I don't want a power down, the Warrior of Light has earned their status and power a "reset" would feel too cheap to strip us of what we have to be "normal" so no thanks I would not want that
I agree. The "are they or aren't they there" business with players in trials is more confusing to claim they're there than to say the canon version is a solo fight as it logically should have been.
Even Azem's crystal doesn't explain it when we only received it in 5.3.
A few years ago they talked about this in an interview, specifically for the Thordan fight. They said while some fights you do have adventurers around to help, that one was a solo fight in canon. The group fight was just for gameplay purposes.
I imagine the same thought process holds true for many trials later.
May Hydaelyn stand between you and harm in all the dark places you must walk.
Funny thing is, there really is kind of a lore reason. Remember Omega? He analysed us, and the heroes of stories in general, as being typically too weak to even care about, yet time and time again, heroes, like us, always seem to do the impossible and defeat the clearly superior villains. He analysed it as some kind of hidden trait that seems to empower the heroes under situations of extreme stress, which is why he lures us into the eScape in the first place, to try to determine the existence of this unknown trait and learn how to utilize it.
In the end, it was something about the hope and determination to surmount overwhelming odds and save the day that empowers us, and the greater the threat, the greater the empowerment. Sound familiar? Yep, Dynamis was being teased even in Stormblood. Like it or hate it, dynamis has been the reason why we defeat godly beings one minute, and struggle to kill a few wild beasts at once the next.
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