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  1. #10
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tanis_Ebonhart View Post
    Your interpretation of gameplay is purely opinion based and a minority in this instance due to far more playing Summoner now than they did in Shadowbringers. If they didn't enjoy it then they wouldn't be queueing as Summoner still. The newness coat of paint has worn off already yet they stay as Summoner.
    Hold on to that thought
    Just because people are playing it now does not mean they will continue playing it. MCH saw the same surge and then experience a decline in player base in 5.x
    This is essentially a new job so once the honeymoon phrase is over we will see how the entire player base will see it.

    And you're right. It is opinion. Like it's my opinion that this design in gameplay is bland, uncreative and unengaging....however it is fact that it is lot easier to play, you are spamming one button more and aetherflow is even more disengaged with it's gameplay elements and have far less abilities than ever before

    Quote Originally Posted by Dahlinea View Post
    People love to bring that this SMN is good base to build upon or a good foundation, but we're talking about a LV90 job that feels like it's at base level.
    Also, we have other two new jobs (Sage and Reaper) at their foundational levels that have far well designed kit in terms of complexity and gets better as you level up, while SMN stays practically the same from LV60 to LV90.

    Fun fact is that they probably could have implemented all the shiny and flashy summons and their skills in the old SMN structure by getting rid of Bio, Miasma and the Pet skills. But hey, guess DELETING the old SMN and replacing it with a Braindead Mage was more easy.
    That's what I hate most about the new smn crowd. They are talking like this job is going to be build upon. The shocker is going to be real is when 7.0 rolls around and this version of smn is going to get nothing like drk, mch, and the healers did this time around.

    The current rotation is locked between 2 heavy CDs, bahamut/phoenix, that you need to use one-time and gemshine spam is literally most of the filler so adding more spells isn't possible. Give us ruin5 that will never use lol

    The way I see this rework is that they gave up on making summoner unique so they made it into something generic because they just couldn't. All the same problems are still there either worse, ie ghosting, or the same issues. The one thing they did fix was bahamut/phoenix staying still

    Quote Originally Posted by IdowhatIwant View Post
    We are a month into the expansion now. It is time to get over it.
    Funny how things repeat....

    That what people said about brd/mch in 3.0
    Ast changes
    War in 2.0
    Nin mundras ogcds


    So if people are unhappy they need to complain and SE needs to hear their complaints
    (6)
    Last edited by zcrash970; 01-12-2022 at 03:14 AM.