I like the current monk. I wanted to main it back in the early days of ShB, but GL was such an unfain and frustrating mechanic. After they "traited" GL, I enjoyed monk, but it felt really simple. This current version is a bit more involved than late ShB, though still a bit simple. The one thing I'm still not a big fan of is the DoT on Demolish. Though it's easier to manage now, thanks to the freedom we get during PB windows, it still promotes a fairly rigid "best" gcd.

An idea I had on that front was moving the DoT to Six-Sided Star, and changing SSS to a normal GCD (130 Potency + DoT). DoT duration could be adjusted, if needed, but in the end doesn't really matter since SSS can be injected into the rotation without interrupting it. As for Demolish, stick a new buff on it with an 18s duration (maybe Crit chance bonus?), and we stay with the 18 GCD core rotation.

Also, Anatman is still useless. What would people think of changing it into something like Sam's meditation, where every server tick while Anatman-ing, you open a Beast Chakra? That way, it's useful pre-pull to get an extra blitz in (which has the effect of aligning PR in the opener and at 2 min burst windows), and also during downtime.