Every DPS should have roughly the same rDPS at 100% uptime. That should be the goal of SE.TBH though, I think the mobility argument is heavily flawed. It isnt about a job being Mobile, its about what benefit it brings. On the whole Melee are mobile, and the only issue they face related to mobility (outside of hitting positionals) is when they need to disengage, However, given the sheer size of max range, that seldom happens from what i can see. You can argue that targetability for Ranged classes is always 100%, but there are only a handfull of cases where this actually is a boon for them only. Mobility Alone is such a strange metric to use to determine a jobs DPS.
I actually don't believe that. If melee must deal with uptime and what little left they have of positionals, it should be a job caveat that rewards them with extra power. Similar to casters that need to plan their mobility.
That being said, mobility is an overrated metric. The moment a melee has the same uptime than a ranged, then mobility has no value. I do believe people overestimate how much value mobility has.
Speaking of melee uptime, both Summoner and Red Mage are dealing some degree of melee uptime in their kit with RDM having a heavier melee uptime now.
Mobility often has the value of providing melee uptime, for example The Vault's final boss tether, non-melee can easily break the tether to give uptime, and a much more extreme example baiting liquid hells in UCoB, where any melee, healer, or caster is going to have to either lose damage or spend resources to bait them whereas physranged can bait them all without altering their rotation at all. This is something often overlooked in rDPS debates, probably because it's entirely dependent on a fight having such a mechanic.I actually don't believe that. If melee must deal with uptime and what little left they have of positionals, it should be a job caveat that rewards them with extra power. Similar to casters that need to plan their mobility.
That being said, mobility is an overrated metric. The moment a melee has the same uptime than a ranged, then mobility has no value. I do believe people overestimate how much value mobility has.
Speaking of melee uptime, both Summoner and Red Mage are dealing some degree of melee uptime in their kit with RDM having a heavier melee uptime now.
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