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  1. #1
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Anvaire View Post
    TBH though, I think the mobility argument is heavily flawed. It isnt about a job being Mobile, its about what benefit it brings. On the whole Melee are mobile, and the only issue they face related to mobility (outside of hitting positionals) is when they need to disengage, However, given the sheer size of max range, that seldom happens from what i can see. You can argue that targetability for Ranged classes is always 100%, but there are only a handfull of cases where this actually is a boon for them only. Mobility Alone is such a strange metric to use to determine a jobs DPS.
    Every DPS should have roughly the same rDPS at 100% uptime. That should be the goal of SE.
    (4)

  2. #2
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by IdowhatIwant View Post
    Every DPS should have roughly the same rDPS at 100% uptime. That should be the goal of SE.
    I actually don't believe that. If melee must deal with uptime and what little left they have of positionals, it should be a job caveat that rewards them with extra power. Similar to casters that need to plan their mobility.

    That being said, mobility is an overrated metric. The moment a melee has the same uptime than a ranged, then mobility has no value. I do believe people overestimate how much value mobility has.

    Speaking of melee uptime, both Summoner and Red Mage are dealing some degree of melee uptime in their kit with RDM having a heavier melee uptime now.
    (1)

  3. #3
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Aikaal View Post
    I actually don't believe that. If melee must deal with uptime and what little left they have of positionals, it should be a job caveat that rewards them with extra power. Similar to casters that need to plan their mobility.

    That being said, mobility is an overrated metric. The moment a melee has the same uptime than a ranged, then mobility has no value. I do believe people overestimate how much value mobility has.

    Speaking of melee uptime, both Summoner and Red Mage are dealing some degree of melee uptime in their kit with RDM having a heavier melee uptime now.
    Mobility often has the value of providing melee uptime, for example The Vault's final boss tether, non-melee can easily break the tether to give uptime, and a much more extreme example baiting liquid hells in UCoB, where any melee, healer, or caster is going to have to either lose damage or spend resources to bait them whereas physranged can bait them all without altering their rotation at all. This is something often overlooked in rDPS debates, probably because it's entirely dependent on a fight having such a mechanic.
    (2)