Results 1 to 10 of 14

Hybrid View

  1. #1
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Having experienced AST since StB, I do miss Royal Road and the varying card effects. But for endgame content like raiding, it's not reliable because you didn't know if you would get an AoE Bole. So the extra mitigation isn't accounted for as you could not plan it–it was all random.

    In ShB, while not perfect, was a decent balance. The devs saw that the utlity cards aren't useful so they decided to make them all balance. 5.0 was awful with Sleeve Draw forcing you to draw and then play, 3 times in a row. On top of Minor Arcana adding more to the APM.

    In EW, Astrodyne is interesting but it's only a buff for yourself, it would be interesting if you could have a "dance-partner" (or even Synastry) that you could give these buffs to. Or even small buffs that affected tanks, healer and then dps.

    I disagree on Noct being missing. While it was nice to have an option, it hindered a lot of AST's design–being half-baked SCH or WHM and since Diurnal is better they opted for AST to be a regen healer. Now the job has space to grow in a sub role rather than be two at once.

    In the end, AST's cards being RNG buffs will never fit into the current combat design. It's either guaranteed or nothing. And that's why they'll keep changing AST.
    (1)

  2. #2
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by elioaiko View Post
    In the end, AST's cards being RNG buffs will never fit into the current combat design. It's either guaranteed or nothing. And that's why they'll keep changing AST.
    Its this type of limited thinking and bad hot takes from the community as to why none of the jobs (mainly healers, tanks) have any identity anymore. God forbid the devs had to get creative to maintain the flavor and lore of old AST - best to throw the baby out with the bathwater cause everyone wants only the maximum effect with the least effort.

    Changing balance to be direct hit only would've gone a long way in being more, well balanced in my opinion. Instead now we're back literally in the position we wanted to get ourselves out of. I'd laugh at the irony if I wasn't so jaded.
    (19)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

  3. #3
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by elioaiko View Post
    Having experienced AST since StB, I do miss Royal Road and the varying card effects. But for endgame content like raiding, it's not reliable because you didn't know if you would get an AoE Bole. So the extra mitigation isn't accounted for as you could not plan it–it was all random.

    In ShB, while not perfect, was a decent balance. The devs saw that the utlity cards aren't useful so they decided to make them all balance. 5.0 was awful with Sleeve Draw forcing you to draw and then play, 3 times in a row. On top of Minor Arcana adding more to the APM.

    In EW, Astrodyne is interesting but it's only a buff for yourself, it would be interesting if you could have a "dance-partner" (or even Synastry) that you could give these buffs to. Or even small buffs that affected tanks, healer and then dps.

    I disagree on Noct being missing. While it was nice to have an option, it hindered a lot of AST's design–being half-baked SCH or WHM and since Diurnal is better they opted for AST to be a regen healer. Now the job has space to grow in a sub role rather than be two at once.

    In the end, AST's cards being RNG buffs will never fit into the current combat design. It's either guaranteed or nothing. And that's why they'll keep changing AST.
    Old Noct AST main here. Hi, I miss Noct stance, haven't even removed it from my bar.
    AST is dead since 3.0. Where it was the hardest healer to be, but the most rewarding and fun.
    It won't come back and I'm sad for it. Theatric sounding as it may sound, I won't forgive SE for screwing
    one of my fave classes I've played in the last 15 years of MMO history. So F it.
    They can do without dumbing the game down at EVERY expansion.
    (4)

Tags for this Thread